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Forums - PC - Team Fortress 2 update tomorrow April 29th

quarashi said:

The update will be released this Tuesday, April 29th.

 

The update will be released this Tuesday, April 29th...(2014).

 

In all seriousness though, I'm so excited for the new medic achievements. 

Medic is my second most played class, I love it! 

 



"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged


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Yea my second most played turned into medic somehow. I hate playing with teams that don't have one or have shitty ones so I just do it to win.
@epsilon I know I'm going to spend some time with this over GTA IV.



Hi, this is Vince with Shamwow.

I'm guessing 11:55PM ish Pacific time, much like when TF2 beta hit.
Better take a nap and hope its out late tonight.



crappy old school NES games are more entertaining than next-gen games.

ihira said:
I'm guessing 11:55PM ish Pacific time, much like when TF2 beta hit.
Better take a nap and hope its out late tonight.

 I know, right? I'm so excited for this update, but we all know it's not gonna come until the last minute...

Curse you Valve (but keep making excellent games)! 



"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged


I have been playing all day in hopes of it hitting at any time ha.



Hi, this is Vince with Shamwow.

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IT'S HERE! WOOHOO! Updating now...



"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged


Ok, so here is the full list of the update... http://www.steampowered.com/goldrush/

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine


Improved particle performance on multi-core machines

Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)

Fixed surround sound initialization problems with new speaker modes defined in Vista



Team Fortress 2


Added Goldrush

Added Character Info and Loadout to the main menu

Added 39 Medic achievements

Added unique Medic items:

The Blutsaugher, The Kritzkrieg, and The Ubersaw

Added new attack animations to most melee weapons

Added new speech for the Heavy and Demoman

Added Stopwatch mode to Tournament mode

Automatically used on Attack/Defense maps

Teleporter effect no longer shows up on invisible or disguised Spies

Spies disguised as their own team can now capture control points

Increased force taken by pipebombs by bullets and explosions

Target ID hud is now colored red or blue to match the spectator target

Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts

Fixed exploit where clients could start benchmark mode on servers

Fixed drowning exploit that allowed players to regenerate health

Fixed reload exploit that allowed plays to fire instantly after switching weapons

Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front

Fixed invulnerability overlay not drawing if the invuln player was previously on fire

Fixed "times used" entry in teleporters maxing out at 32

Fixed rare client crash on level change during control point capturing

Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

For mapmakers:

Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken

Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules

Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

Granary

Added setup time logic, and gates to the middle

Fixed an overlay alignment bug on one of blue's gate signs

Minor lighting fixes in red/blue spawns

2Fort

Added medium ammo and health to basement hallways

Added small ammo and health to top of spiral

Fixed a clip brush exploit outside blue sniper deck

Fixed number "2" overlay on front of red base not being assigned to the brush face



Portal


Fixed a rare crash related to bone setup



"Your grasp of the obvious is inspiring." - Commander Shepard
"I'm Commander Shepard, and this is my favorite store on the Citadel." Commander Shepard
I support JRPGs on the Xbox 360.
Official member of the Xbox 360 Squad
"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged


2Fort

Added medium ammo and health to basement hallways

Added small ammo and health to top of spiral


OMG I like this!
Now I can heal myself when i get in there!



crappy old school NES games are more entertaining than next-gen games.

sweet, now i want to play!

Ugh, stupid test I hvae to study for :(



Okay, just loaded up the game and it wasn't much fun tonight.

There weren't many servers up and those that were were almost all medics. Playing on a team with ten other players, eight of which are medics is kinda lame.

Sigh, I'll give it a few days