RolStoppable said:
So you made an entire thread about your misunderstanding. Game prices didn't increase because of game cards, they increased because game development costs rise. And of course we've had high inflation rates globally for several years.
If your wage grew at the same rate as inflation during the last eight years, then a $70 game today is more affordable than a $60 game was in 2017. |
They didn't increase because of development cost rises.
They increased it because game publishers/developers will always charge the maximum the market will tolerate.
Developers/Publishers have CONSTANTLY been posting record breaking profits and revenues for decades, even when games were at a static $60 for that entire duration... Clearly keeping pricing at a static $60 is not a deterrent for profit.
Developers/Publishers have also monetized their games in other ways via DLC, Micro-transactions, Advertising, Subscriptions, Passes, Expansions and more.
Minecraft is probably one of the most successful console games of all time... It's only what, $30 USD?
The industry has also been laying off thousands of employees, whilst taking on A.I assisted development and short-term contractors... And paying for a 3rd party game engine and middleware.
VAMatt said:
Clearly, they do not want to. While they haven't always been an instigator of increasing prices (they usually follow in that regard), they are by far the worst offender of milking gamers for every possible dollar they can. There ain't no chance in hell they want to stop the increase in prices of games. They'd stick a vacuum right in your pocket and suck the cash out of your wallet if they thought they could get away with it. I'm a fan of Nintendo games. So, I buy their stuff. But, from the gamer's perspective, I find them to be the least gamer friendly of all the major video game companies. They're spending less to develop games, and charging higher average prices for those games (because they keep the prices of the games high for years after release). They also sold many millions of units of a known faulty product (joycons) for 10 years, and continue to sell them. They could have developed new joy-cons at least 7 years ago to take care of this issue. But, they chose to keep selling a product that they knew to be of poor quality. It's one of the scummiest things I can think of a video game company ever doing. I really don't like their business practices. |
You need to look at prices over time as well, not just the launch day sticker price.
Over a period of several years, Nintendo titles will likely have the highest "average price" over time.
Where-as games from Ubisoft, EA and other will plummet in price over successive weeks/months, reducing the average pricing of those titles.
For people like myself who have the disposable income, it's really no big deal, but for penny pinching families? It can hurt.