sc94597 said:
Eh, I wouldn't call 40-60fps variable good for PS5 class hardware. Even the PS5 Pro drops below 60fps into the mid-50's regularly if you play the version it should be running a solid 60fps at, which is ludicrous for a >$700 system. I don't see how a much more solid 30fps, the fact that it has the DLC content (which base PS4 likely couldn't run), none of the asset streaming issues, and much better graphics and image quality is disappointing with Cyberpunk 2077. The Switch 2 is a much better polished version of the game than the PS4 version. Remake also has the intergrade enhancements. A solid 30fps for Switch 2 isn't bad at all, and we have no idea if it is actually 30fps only or won't have a performance mode that goes higher. SF6 performs better on Switch 2 than PS4, in addition to the superior image quality. And there are other games showing the clear gap. No Man's Sky for example runs at a higher resolution than PS4 with a much more consistent frame-rate or at PS4's resolution with a higher frame-rate. AND AGAIN, none of this is relevant to the topic at hand. How would Indiana Jones likely perform? A game that is just announced for Switch 2 and wouldn't even be able to run on a PS4. Your initial post made it seem like it would struggle to reach 30fps (or near it) by juxtaposing it with a broken PC version that is too VRAM hungry to run on a 4GB GPU. It was a ridiculous comparison from the start. Now you're pivoting to the idea that because other developers developed broken ports this would probably be too, despite there also being developers who developed very decent ports for the launch of the system. |
You asked about what i thought about the ports and gave you my thoughts.









