curl-6 said:
HoloDust said:
Next gen hardware will be fairly different than what is available currently - accent is on RT and AI in GFX pipeline, and AI enhancements throughout the whole game pipeline. |
If it pans out that would be cool, I'm just sceptical for the moment, as the last two gens were also promised to be the "biggest leap ever" yet diminishing returns were still a thing compared to prior gens. |
Well, if the leaks are to be believed (and apparently they come from a source that was pretty spot on in previous occasions), UDNA is 2x in RT/AI per CU than RDNA4. So compared to current gen consoles (which are RDNA2 with very poor RT, with no dedicated AI hardware), this will be humongous leap in those particular aspects (compare that to very modest 20% per CU increase in raster over RDNA4, which is already way ahead of current gen consoles).
Of course, it will be up to devs to use this how they see fit - personally, I'm most excited to see what this brings to gameplay, since even something as "ordinary" as full path traced lighting can be huge gameplay-wise for dungeon crawlers and stealth games - but I'm mostly excited to see how it goes with AI NPCs and similar stuff.