JRPGfan said:
Babylons Fall wasn't enough for the "service" type games. President of company is ready for another try at it....
meanwhile.... all the talent that hated working on it, and were like "we 're not doing this again". Tbh, this isn't a new thing, I remember reading threads about how many people were leaving Platinum games, either on Neogaf or Resetera before. That was like a month or two ago.
Anyways sometimes this is what happens, when the people working under someone, don't agree with said direction. This also likely means future single player titles from Platinum games, might not end up as great as they usually made them. Sometimes if enough people leave, even if you retain the IP ect, it just doesn't come out the same anymore.
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Also doesn't help that Kamiya is also siphoning team members from Platinum for his own studio behind the scenes (or "poaching" as it is called in the business world).
Basically some aren't happy with P*'s current output/style, and others are being poached by Kamiya and others in the process. P* is probably going to eventually go the way of the dodo, since they weren't exactly a mega powerhouse to begin with. They were that type of studio that threw out a few one hit wonders, but nothing on the CoD mill level that could keep them running forever.
Also I think this needs to be said: The more you lose members of a team that once made really fun/memorable games, the more that studio ends up losing what made it good, as well as what made them stand out. We've seen this happening with Bioware, Saints Row, Ubisoft, Konami (especially when they lost Kojima), Blizzard (possibly the biggest shift in bad quality/lacking direction I've seen to date), etc.
To me, team members, even the veteran ones are quite important to a game and studio's core identity. You can train new blood to try emulating what came before, but it will never be the same, only a slightly distorted mirrored reflection. You can hold the studio name and IP's, but if you don't have the chefs that made the dishes good, you are basically worth nothing, and publishers need to adhere to this lesson more strongly, or risk never figuring that lesson out for themselves.
Last edited by Chazore - on 28 December 2024