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Forums - Nintendo Discussion - How will be Switch 2 performance wise?

 

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HoloDust said:
Pemalite said:

Keep in mind we had a member on this forum back in the day who I literally spent months arguing with who believed the WiiU was more powerful than the PS4 because of the 32 MB of eDRAM.

You just can't buy that kind of entertainment.

Zero999, or something like that, IIRC? And his many alts.

Yeah, he was in the 10th dimension of Reality Distortion Field when it comes to all things Nintendo.

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Last edited by Hiku - on 15 January 2024

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Last edited by Hiku - on 15 January 2024

Chrkeller said:
TeachMeHisty said:

Asking the other way around.. how likely is it that Switch 2 will not face the issue that games are not released on the system due to its specs?
Because that is what I want Nintendo to avoid at all cost. There should not be even one instance where you have to purchase a 2nd system because a multiplatform 3rd party game skips the system. That is my wish.

Depends on cost of cartridges.  I could see many third party players skipping the switch 2 if cartridges are expensive.  I don't think power is going to be the limiting factor.  Disks and downloads are cheap for the ps5 and xbox.  What is the cost for the switch?  

The n64 is a great example.  Many ps1 games could easily run on the n64 but many third parties skipped because of cost.

My guess is most third parties are going to be digital only on the switch 2.

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Last edited by Hiku - on 15 January 2024

Soundwave said:
Chrkeller said:

540p or less native scaled to 1440p or 4k is going to look terrible on a big TV.  You seem stuck talking about how games will look on a small screen....  the switch 2 is a hybrid and needs to look good on a large TV, not just 8 inch screen.

If it helps I agree on a small screen the pixel density is goof enough where low resolution and low settings is fine.  Docked mode is the issue when comparing to the ps5.

540p to 1080p looks fine on a smaller display, shit I have even tested this on my 77 inch Samsung QD-OLED S90C that I got for Black Friday (with kick ass second gen QD OLED panel, so don't lecture me on TV tech, that's not a can of worms you want to open up) and it's passable even as low as 540p to 1080p. I had friends over who are guys who play COD, Elden Ring, GTA, Madden NFL (ie: typical gamers) and they had no idea that they were playing Cyberpunk 2077 at only 540p to 1080p resolution. From 540p, DLSS can begin to resolve a pretty decent looking image. 

For docked mode 720p to 1440p would look fine. With 720p DLSS can definitely start to cook. 720p to 1440p on my 77 inch display looked quite good, even 720p to full 4K is fine. 

There is no freaking point to rendering natively on a system like this, if you have a PC GPU that can draw 300 watts, that's a different story, but on a Switch as a developer there is no point to native rendering. DLSS gives a good enough image that has anti-aliasing basically baked in on top of that, you'd be stupid to render natively. 

99% of people are not going to know the difference, you'd have to put them side by side and even then most people are just going to go "oh ok, so this image is a bit softer, big whoop".

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Last edited by Hiku - on 15 January 2024

Pemalite said:
shikamaru317 said:

The latest Switch 2 leak is concerning to say the least, I really hope it is bogus. I see 3 main mistakes in the leaked specs:

1. Only 8 GB of RAM. Devs are already frequently complaining that 10 GB (8 useable by devs) on Series S is not enough, so if Nintendo only has 8 GB (6 useable) it definitely feels like many 3rd parties won't want to port their games to Switch 2, just like Switch 1 before it. Imo they need 12 GB of RAM (10 useable by devs).

It's not a leak. It's a rumor.

16GB needs to be the target, Nintendo is less efficient with it's memory usage compared to Microsoft, so it needs to be more than the Series S.

shikamaru317 said:

2. 64 GB of internal storage. Games continue to get bigger and bigger, with some games like CoD now regularly over 100 GB, and the upcoming GTA 6 likely shaping up to be 200 GB+. How in the heck will Switch 2 get ports of these games with such low internal storage? Xbox for instance already committed to putting CoD on Switch 2, but how in the heck will they manage to get a 100 GB+ game to fit on Switch 2? Physical carts only, no digital download? Solid state storage is fairly cheap now, you can get a 500 GB PCIe 3.0 SSD at retail for like $35 now, and Nintendo is buying wholesale, not retail. Why not go big on storage and embrace digital sales where the profit margin for Nintendo is much higher than on physical sales where they waste alot of money on pricey carts?

Keep in mind a lot of that storage consumption is due to things like uncompressed audio assets.

Games dont need to be 100GB-200GB, it's a developer choice, the Switch 2 by having inferior hardware is thus going to have downgraded assets, which means space savings.

MicroSD cards will be the way to go to augment storage.

shikamaru317 said:

3. 120hz screen. This just seems pointless. Very few games will be capable of running over 60 fps in handheld mode (ports of older generation games and low graphics indies at most), so why spend money on a higher refresh rate screen when you can put more money into fixing the above RAM and storage problems instead?

Frame generation, variable refresh rate.

A higher refresh screen doesn't actually increase the bill of materials that much, most of the cost comes in the form of quality assurance... Having a higher refresh rate with an unlocked frame rate would be a great thing later on down the line if Nintendo releases a Switch 2 Pro console, games get an automatic upgrade.

For instance PC gamers for decades have been taking 60hz LCD panels and "Overclocking" them to 90-120hz.

In saying that, portable consoles need to prioritize power consumption first, higher refresh rate displays use more battery.

 But this is the issue with rumors rather than facts, people get their knickers in a knot despite the hardware not being unveiled or confirmed.


Wman1996 said:

12 GB RAM could happen. Steam Deck is obviously a lot weaker than the 9th gen consoles but has 16 GB RAM. I really don't see Nintendo using that much. Nintendo will probably use 8 or 10, but 12 like you said would be awesome. 

12GB would require:
1) A 96bit memory bus with a corresponding decrease in bandwidth, fillrate and performance.
2) A clam-shell memory design, with partitioned memory pools so as not to impact gaming performance, likely the most headache-inducing for developers.
3) A 192-bit memory bus with a corresponding increase in bandwidth, fillrate and performance and cost. - Would probably be better with 16GB as a balance.

Wman1996 said:

64 GB storage is indeed very paltry. Let's look at some file sizes.

Switch is closer to an Xbox 360 and PS3 in specs than an Xbox One and PS4, but is still clearly above those old consoles.

Uncharted 3 on PS3 is about 43.5 GB. I don't know of any Nintendo games on Switch with that high of a file size, but there are some that are 17 GB and up with updates and DLC. And of course, NBA 2K24 is 61.7 GB. With that in mind Switch having 32 GB (64 GB for OLED) of storage is still small, but not the craziest thing for a hybrid.

Now let's look at Xbox One and PS4, which Switch 2 will be more in line with. COD Modern Warfare is 175 GB+, and I'm sure some third-party games on Switch 2 might be around that. There will probably be a good number of Nintendo games that push 20 GB, some might even go above 40 GB.

128 GB seems like the minimum amount of storage for Switch 2, with 200-256 GB as more ideal. 

64GB is fine, developers don't need games to be 100-200GB, it's a choice by using high quality lossless assets.

Before the 9th gen releases I argued that the "Power of the compression" in the Playstation 5 and Series X wouldn't result in notable reduction in file sizes, which has turned out to be true for the most part.

Developers are just using that extra space to shoe-horn higher quality assets.

If the Switch 2 has smaller storage, then developers will work around that, it's a lower powered console so it's not going to need 16k/32k textures with full 7.1 uncompressed audio anyway.

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Last edited by Hiku - on 15 January 2024

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Blazerz said:
Soundwave said:

540p to 1080p looks fine on a smaller display, shit I have even tested this on my 77 inch Samsung QD-OLED S90C that I got for Black Friday (with kick ass second gen QD OLED panel, so don't lecture me on TV tech, that's not a can of worms you want to open up) and it's passable even as low as 540p to 1080p. I had friends over who are guys who play COD, Elden Ring, GTA, Madden NFL (ie: typical gamers) and they had no idea that they were playing Cyberpunk 2077 at only 540p to 1080p resolution. From 540p, DLSS can begin to resolve a pretty decent looking image. 

For docked mode 720p to 1440p would look fine. With 720p DLSS can definitely start to cook. 720p to 1440p on my 77 inch display looked quite good, even 720p to full 4K is fine. 

There is no freaking point to rendering natively on a system like this, if you have a PC GPU that can draw 300 watts, that's a different story, but on a Switch as a developer there is no point to native rendering. DLSS gives a good enough image that has anti-aliasing basically baked in on top of that, you'd be stupid to render natively. 

99% of people are not going to know the difference, you'd have to put them side by side and even then most people are just going to go "oh ok, so this image is a bit softer, big whoop".

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Tell that to Soundwave.  He keeps insisting the switch 2 will be 540p upscaled.  

Last edited by Hiku - on 15 January 2024

Blazerz said:

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Except real next gen games like Alan Wake 2 on the ps5 via performance mode is rendered sub 900p.  Switch 2 doesn't have a chance on God's green earth of 900p.  It will only get worse now that cross gen games are over. 

People seem to think upscaling is new via the switch 2.  Consoles have been upscaling for over a decade.  

Last edited by Hiku - on 15 January 2024

Chrkeller said:
Blazerz said:

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Except real next gen games like Alan Wake 2 on the ps5 via performance mode is rendered sub 900p.  Switch 2 doesn't have a chance on God's green earth of 900p.  It will only get worse now that cross gen games are over. 

People seem to think upscaling is new via the switch 2.  Consoles have been upscaling for over a decade.  

Why are you responding to him? He’s an alt that will be permabanned by the end of the day.

Last edited by Hiku - on 15 January 2024

When the herd loses its way, the shepard must kill the bull that leads them astray.

Chrkeller said:
Blazerz said:

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Tell that to Soundwave.  He keeps insisting the switch 2 will be 540p upscaled.  

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Last edited by Hiku - on 15 January 2024

Chrkeller said:
Blazerz said:

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Waaaa! I'm a retarded nintendo hater! I'm unhappy! 

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Last edited by Hiku - on 15 January 2024