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Forums - Gaming Discussion - 2004, Runoff for Game of the Year

 

2004, Game of the Year (Runoff)

Half-Life 2 18 46.15%
 
World of Warcraft 11 28.21%
 
Metroid Prime 2 7 17.95%
 
Paper Mario: The Thousand-Year Door 3 7.69%
 
Total:39
HoloDust said:

Yeah, as I said, unless there are some secret fan clubs around here for some of those PC exclusives, there are extremely slim chances that any of them will be even close to winning.

As for Minecraft - honestly, I'd take Souls anytime over it, but being the best-selling game of all time (by a quite a wide margin), Minecraft is almost in a league on its own, anyway you look at it.

True, Candy Crush has even more monthly active players though.

Did Minecraft have impact on game design at all? There are some Minecraft clones yet building with blocks hasn't really made any impact on game design like Souls games have. Minecraft had a far bigger impact outside of gaming, the merchandise is everywhere. In our house as well lol, Minecraft lego sets, foam swords, bed spreads, pillow cases, clothes, posters, books. Minecraft rivals the Mario merchandise.

Minecraft is like a doodle pad, as a game it's not very good. I played it both in survival mode (meh) and sandbox mode. The latter is the way. So even though it's huge, it's hard to call it Game of the year.

Yep it's in a league of its own, not quite a game, Video Toy of the Century!



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SvennoJ said:
HoloDust said:

Yeah, as I said, unless there are some secret fan clubs around here for some of those PC exclusives, there are extremely slim chances that any of them will be even close to winning.

As for Minecraft - honestly, I'd take Souls anytime over it, but being the best-selling game of all time (by a quite a wide margin), Minecraft is almost in a league on its own, anyway you look at it.

True, Candy Crush has even more monthly active players though.

Did Minecraft have impact on game design at all? There are some Minecraft clones yet building with blocks hasn't really made any impact on game design like Souls games have. Minecraft had a far bigger impact outside of gaming, the merchandise is everywhere. In our house as well lol, Minecraft lego sets, foam swords, bed spreads, pillow cases, clothes, posters, books. Minecraft rivals the Mario merchandise.

Minecraft is like a doodle pad, as a game it's not very good. I played it both in survival mode (meh) and sandbox mode. The latter is the way. So even though it's huge, it's hard to call it Game of the year.

Yep it's in a league of its own, not quite a game, Video Toy of the Century!

It's not really about blocks (or quick attempts to cash in on the craze by copying it), it's about the sandbox, exploration, resources, building and crafting. The whole survival/building/crafting craze started with Minecraft, there are bajillions of games out there trying to do variations of it, and I don't see that loosing steam at all. This is what kids are raised on in the last decade, what devs are recognizing as to what those kids want to play the most, and what those kids as future devs will be bringing to the video game development table once they grow up.

Minecraft is once in a generation game changer - but let's not go too deep here in that analysis, there is so much written about it already out there.

Last edited by HoloDust - on 08 November 2023

HoloDust said:

It's not really about blocks (or quick attempts to cash in on the craze by copying it), it's about the sandbox, exploration, resources, building and crafting. The whole survival/building/crafting craze started with Minecraft, there are bajillions of games out there trying to do variations of it, and I don't see that loosing steam at all. This is what kids are raised on in the last decade, what devs are recognizing as to what those kids want to play the most, and what those kids as future devs will be bringing to the video game development table once they grow up.

Minecraft is once in a generation game changer - but let's not go too deep here in that analysis, there is so much written about it already out there.

You're right. I never really saw it as a survival game or exploration as I find those the weakest points of the game. But it did popularize the survival and crafting genre. So much so it has even led Zelda astray :/

I'm getting old, don't understand the appeal of the survival genre. However my oldest kid loves it, Ark and Rust in particular. Although you could make a case for Civilization being about crafting, building, exploration and survival, which I played non stop in the early 90s.



HoloDust said:
The_Liquid_Laser said:

The leading category before the runoff vote was actually "Other", but after doing the runoff vote, the top 2 games from the main poll stayed the same.  The 2004 Game of the Year is Half-Life 2 and the runner up is World of Warcraft.

This is the first year that both spots went to PC games.  I also think it will likely be the last.  This time period kind of marks the end of the era for big name PC exclusives.  Almost all of the big PC game developers got roped into console gaming going forward.  This year is PC gaming's way of going out with a bang.

Depending on what year you put Minecraft in, 2009 when it was first made public, or 2011, when it was "officially" launched (though at that point it wasn't PC exclusive anymore), that could be the one that wins.

Not that PC won't have some really great exclusives going forward, but yeah, generally speaking, most PC devs and publishers went multiplatform, some with OG XBOX, like Bethesda and Bioware, some few years later with PS360, so really slim chances of PC exclusive winning again for quite some time (unless VG Chartz harbours secret cults of ARMA, Witcher 1, STALKER: Shadow of Chernobyl, SPORE, Machinarium or something like that).

I do think it is possible for a PC only game to win going forward, but it will be tough.  What I don't see happening at all is two PC games taking the GOTY and runner up spot in the same year again.  That is what makes 2004 unique.



SvennoJ said:
HoloDust said:

It's not really about blocks (or quick attempts to cash in on the craze by copying it), it's about the sandbox, exploration, resources, building and crafting. The whole survival/building/crafting craze started with Minecraft, there are bajillions of games out there trying to do variations of it, and I don't see that loosing steam at all. This is what kids are raised on in the last decade, what devs are recognizing as to what those kids want to play the most, and what those kids as future devs will be bringing to the video game development table once they grow up.

Minecraft is once in a generation game changer - but let's not go too deep here in that analysis, there is so much written about it already out there.

You're right. I never really saw it as a survival game or exploration as I find those the weakest points of the game. But it did popularize the survival and crafting genre. So much so it has even led Zelda astray :/

I'm getting old, don't understand the appeal of the survival genre. However my oldest kid loves it, Ark and Rust in particular. Although you could make a case for Civilization being about crafting, building, exploration and survival, which I played non stop in the early 90s.

Well, as like to say (and my younger son has allergic reaction to that by now), it all started with original DnD. I order to play DnD, you were advised to buy Avalon Hills Outdoor Survival, which covered tracking through wilderness to reach dungeon (and then back to reach safety of the civilization). But that was only part of the game, not main focus. I still like that very much in my TTRPGs (I never wavehand travel and what it takes to get to somewhere), and in VG RPGs if it's done properly (I really like how Outward does it).

But I'm with you, pure survival games are not my forte, but kids just love them. I'm not saying there aren't any really good one (Subnautica comes to mind), but something like Frostpunk, which is about survival of community appeals more to me than "alone and lost in jungle/desert/whatever".



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The_Liquid_Laser said:
HoloDust said:

Depending on what year you put Minecraft in, 2009 when it was first made public, or 2011, when it was "officially" launched (though at that point it wasn't PC exclusive anymore), that could be the one that wins.

Not that PC won't have some really great exclusives going forward, but yeah, generally speaking, most PC devs and publishers went multiplatform, some with OG XBOX, like Bethesda and Bioware, some few years later with PS360, so really slim chances of PC exclusive winning again for quite some time (unless VG Chartz harbours secret cults of ARMA, Witcher 1, STALKER: Shadow of Chernobyl, SPORE, Machinarium or something like that).

I do think it is possible for a PC only game to win going forward, but it will be tough.  What I don't see happening at all is two PC games taking the GOTY and runner up spot in the same year again.  That is what makes 2004 unique.

I don't really see PC exclusive winning for quite some time - LoL is massive, but I don't think enough people care for it around here. Disco Elysium is more than deserving to win, but I really doubt it - even among RPG fans, that one is less known and probably too weird for lot of people.