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Forums - Gaming - Rockstar: GTA V Could Be Too Large for Xbox 360

Username2324 said:
Torillian said:
The theory that games will be limited by space constraints in the near future has been brought up time and time again, and compression is always the counter argument. I see no reason that the same argument won't work for this idea that GTA V will be forced to go to the PS3.

On a personal note, it is interesting that a developer brings up this issue, since I would assume he knows all about compression. But that doesn't mean that GTA V couldn't come to the 360 though, but perhaps with further compression that might hurt it's quality.

You can only compress something so much before it begins to look like crap. I'm guessing one of the reasons why GTA4 doesnt exactly qualify as astonishing is due to it having to be compressed to fit on a 9GB disc.

As for the DLC, I'm curious, does anyone know the official number of 360 arcades out there? I wonder how many purchasers of GTA4 on the 360 won't be able to take advantage of it.

 


Indeed you are guessing and it've a very bad one.  Go back to GTA on the PS2 and see if it looks anywhere near as good Killzone or Halo.  It is because it is the very definition of an open-world game, that cannot reasonably be compared to the linear games and RPG's that we have seen so far this generation.

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NJ5 said:
What's his point? That it would be a PS3 exclusive, or that they'll wait for the next gen? I don't see the former happening, that would be like throwing money out the window! The game would probably still be profitable as an exclusive, but not nearly as much.

 I make a bold prediction expect GTA V to appear in 2012 or 2013 as multiplatform on the new HD consoles: PS4, XBox whatever and Wii HD. There would also be a PC GTA V launched as standard.



Username2324:
Not all forms of compression are lossy. :p For instance, the demo scene (as mentioned earlier) has produced some amazing compression ratios. For instance, try kkrieger:

http://produkkt.abraxas-medien.de/kkrieger

It's a whole 1st person shooter in 96k. Data, engine, everything. Sure, if you read through the information about how it was implemented, you'll see that it's not the same method used by most modern games. But still, the results are extremely impressive.

What I think you should take away from this is that extremely high compression ratios are certainly possible without loss, whether it's algorithmic compression, hand encoded images (as in many demos) or procedurally generated data. It just takes some creativity and developer time. :p



The thing you're all forgetting is that compression isn't "free". It still requires resources to uncompress the data.

Also, when it comes to "just add another disc": adding a second disc, doesn't double your storage space. In order to run the game, the engine and textures have to have copies on every separate disc. Let's say you have a 20GB game on a Blu-Ray Disc with no problem. Let's say 5 GB of that is shared data like the engine, sound and texture files used by every area in the game. Too fit it on dual-layer DVD, you would have: Disc 1 (5GB Base + 4Gig other) (9 Gigs so far), Disc 2 (5GB Base + 4Gig other) (13 Gigs so far), Disc 3 (17 Gigs so far), and finally Disc 4 (20 Gigs with a gig to spare). Take a dual-layer Blu-Ray game, and suddenly you've got a half a dozen or more DVDs.

If games get to the point where the basic shared data is close to or passing 9GB; then it won't matter how many DVD's you add, the game won't fit. I doubt this happens in this generation, but it's possible it could near the end.



MrOuija_AK said:
The thing you're all forgetting is that compression isn't "free". It still requires resources to uncompress the data.

Also, when it comes to "just add another disc": adding a second disc, doesn't double your storage space. In order to run the game, the engine and textures have to have copies on every separate disc. Let's say you have a 20GB game on a Blu-Ray Disc with no problem. Let's say 5 GB of that is shared data like the engine, sound and texture files used by every area in the game. Too fit it on dual-layer DVD, you would have: Disc 1 (5GB Base + 4Gig other) (9 Gigs so far), Disc 2 (5GB Base + 4Gig other) (13 Gigs so far), Disc 3 (17 Gigs so far), and finally Disc 4 (20 Gigs with a gig to spare). Take a dual-layer Blu-Ray game, and suddenly you've got a half a dozen or more DVDs.

If games get to the point where the basic shared data is close to or passing 9GB; then it won't matter how many DVD's you add, the game won't fit. I doubt this happens in this generation, but it's possible it could near the end.


Thats unlikely.  Most of the engines that will be used this generation have already been selected already.  What this means is they are being refined, made more efficient, and compressed.  Early next generation when we are picking new engines to use on stronger hardware, then it is possible that the engines will be larger.

But whilst textures may get more detailed as we get more out of hardware, engines get smaller.  On a side note, everyone play that 96kb Kreiger file. That game is amazing and fun. 



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Some points on a view of the opinions here...

a) Developers are mainly going to prefer an HDD. PS3 and 360 are essentially bringing consoles to same level of graphics/content as has existed on PCs for years - and they know it makes their life easier.

b) game length has nothing to do with game size. You could have a 22GB 1 hour game if it contained enough assets (no re-used textures, amazingly hi-res textures, etc). Likewise you could have a never ending game for a few KB (Tetris anyone?) so please stop with the Unharted, Heavenly Sword stuff - size is down to content, not number of levels or duration of game.

c) compression sure helps but it also has downsides - resources used to decompress for one. It's a developer choice as well. If a developers wants to use uncompressed sound or whatever so that for the lucky few the experience is amazing then that affects size a great deal

d) Mulitple disks would also pose problems for a 'streaming' game such as GTA IV I would have thought - after all the whole idea is you drive around with nary a loading screen, not park your car and change disks! Personally I prefer games to try and stick to one disk if they can.


I think the points made are valid and provide a nice summary of the two consoles right now:

a) 360 very easy to develop for and powerful graphics but no HDD and need for multiple disks if you go above a certain size

b) PS3 harder to develop for and powerful graphics with HDD and larger capacity for storage on disk




Try to be reasonable... its easier than you think...

starcraft said:
MrOuija_AK said:
The thing you're all forgetting is that compression isn't "free". It still requires resources to uncompress the data.

Also, when it comes to "just add another disc": adding a second disc, doesn't double your storage space. In order to run the game, the engine and textures have to have copies on every separate disc. Let's say you have a 20GB game on a Blu-Ray Disc with no problem. Let's say 5 GB of that is shared data like the engine, sound and texture files used by every area in the game. Too fit it on dual-layer DVD, you would have: Disc 1 (5GB Base + 4Gig other) (9 Gigs so far), Disc 2 (5GB Base + 4Gig other) (13 Gigs so far), Disc 3 (17 Gigs so far), and finally Disc 4 (20 Gigs with a gig to spare). Take a dual-layer Blu-Ray game, and suddenly you've got a half a dozen or more DVDs.

If games get to the point where the basic shared data is close to or passing 9GB; then it won't matter how many DVD's you add, the game won't fit. I doubt this happens in this generation, but it's possible it could near the end.


Thats unlikely.  Most of the engines that will be used this generation have already been selected already.  What this means is they are being refined, made more efficient, and compressed.  Early next generation when we are picking new engines to use on stronger hardware, then it is possible that the engines will be larger.

But whilst textures may get more detailed as we get more out of hardware, engines get smaller.  On a side note, everyone play that 96kb Kreiger file. That game is amazing and fun. 


 Games won't be using the same engines the entire generation. And even if it is an optimized, more effecient version of an engine already used, that just means it will be capable of using larger, more detailed textures as you said. The amount optimization of engine code changes the actual storage size of the engine (for better or worse), would be neglible. The textures and sound are what consume most of the shared data space, not the engine.



Reasonable said:
Some points on a view of the opinions here...

a) Developers are mainly going to prefer an HDD. PS3 and 360 are essentially bringing consoles to same level of graphics/content as has existed on PCs for years - and they know it makes their life easier.

b) game length has nothing to do with game size. You could have a 22GB 1 hour game if it contained enough assets (no re-used textures, amazingly hi-res textures, etc). Likewise you could have a never ending game for a few KB (Tetris anyone?) so please stop with the Unharted, Heavenly Sword stuff - size is down to content, not number of levels or duration of game.

c) compression sure helps but it also has downsides - resources used to decompress for one. It's a developer choice as well. If a developers wants to use uncompressed sound or whatever so that for the lucky few the experience is amazing then that affects size a great deal

d) Mulitple disks would also pose problems for a 'streaming' game such as GTA IV I would have thought - after all the whole idea is you drive around with nary a loading screen, not park your car and change disks! Personally I prefer games to try and stick to one disk if they can.


I think the points made are valid and provide a nice summary of the two consoles right now:

a) 360 very easy to develop for and powerful graphics but no HDD and need for multiple disks if you go above a certain size

b) PS3 harder to develop for and powerful graphics with HDD and larger capacity for storage on disk


 

If we were on Slashdot I would mod you insightful.

 



i wonder how big is the size of gtaiv(maybe 20gb)they comprisse it a lot for the 360,so i can conclud that the ps3 have no compression for its bluray so ps3 better than 360



GTAV PS3 exclusive confirmed.