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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

the-pi-guy said:
Drakrami said:

Why is it ridicious? Do some thinking. What was Bungie doing last year? Selling itself to Sony. And what to you do when you sell yourself? You paint rosy pictures of high revenue for upcoming years. So if their revenue projections were sky high so they can fetch that 3.6billion acquisition, it is not surprising at all they are short 45% right now. 

They need to trim fat. They axed 100 people, and that's just 8% of their workforce. It means they have a workforce of 1250 people. That is wayyyyyyyyy too much for a developer who's only working on maintaining Destiny 2 and Marathon. 

@underlined, they're still working on other games. Matter is another IP they've had listing for. There have been other incubation projects besides.

Bungie definitely was not cooking their books.

The reality is probably a combination of:
- relatively disappointing expansion

- reversal of the Covid boosts

- some waning of live service games (even Fortnite has stumbled, Epic laid off a lot of people.)

Not to mention, 2023 was practically a record setting year when it comes to big game releases. That definitely didn't help Bungie when they released a dud of an expansion and the following 2 seasons. 

There's been a little more news on the Destiny/Marathon situation. 

I used to watch a ton of Aztecross vids when I was a diehard Destiny player, and he's always been reliable on information/leaks he presents. Which isn't that often. But if Marathon is in that poor of a state that not even Tarkov players want to play it, then it would explain why both The Final Shape and Marathon were pushed back quite dramatically. Aztecross claims the biggest creative leads at Bungie have been moved from Destiny to Marathon and that the announced "episodes" that are replacing seasons with Final Shape are just to keep the lights on and bring in some additional revenue. Destiny 3 won't happen unless Marathon fails.

So Bungie's betting quite heavily on Marathon for the future, and in the short term, The Final Shape has to practically be perfect. And who the hell knows what Matter is. Everyone thought Christopher Barrett, the Director of by far Destiny's best piece of content ever, Forsaken, was leading Matter, but he's actually leading developing on Marathon. 

I'm starting to wonder if Matter is nothing more than a trademark at this point. 

But hopefully Bungie actually listens to feedback on how to improve Marathon. The last thing any Destiny player will tell you, is that the games PVP is fun or great lol.

EDIT: Actually, many believe that Matter is Marathon. There's several forums on Bungie.net showing "proof" that's the case. 

Last edited by G2ThaUNiT - on 01 November 2023

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Drakrami said:

Why is it ridicious? Do some thinking. What was Bungie doing last year? Selling itself to Sony. And what to you do when you sell yourself? You paint rosy pictures of high revenue for upcoming years. So if their revenue projections were sky high so they can fetch that 3.6billion acquisition, it is not surprising at all they are short 45% right now. 

They need to trim fat. They axed 100 people, and that's just 8% of their workforce. It means they have a workforce of 1250 people. That is wayyyyyyyyy too much for a developer who's only working on maintaining Destiny 2 and Marathon. 

And do you think Sony doesn't take a look at their books when they made this acquisition? Sony acquired Bungie for many reasons, with live service expertise being the major factor, as well as their upcoming pipeline for the generation. 

Bungie is also working on Matter/Project Gummy, although it is unclear if they are the same project, so that's another project on top of Marathon/Destiny 2 support. 



gtotheunit91 said:
the-pi-guy said:

@underlined, they're still working on other games. Matter is another IP they've had listing for. There have been other incubation projects besides.

Bungie definitely was not cooking their books.

The reality is probably a combination of:
- relatively disappointing expansion

- reversal of the Covid boosts

- some waning of live service games (even Fortnite has stumbled, Epic laid off a lot of people.)

Not to mention, 2023 was practically a record setting year when it comes to big game releases. That definitely didn't help Bungie when they released a dud of an expansion and the following 2 seasons. 

There's been a little more news on the Destiny/Marathon situation. 

I used to watch a ton of Aztecross vids when I was a diehard Destiny player, and he's always been reliable on information/leaks he presents. Which isn't that often. But if Marathon is in that poor of a state that not even Tarkov players want to play it, then it would explain why both The Final Shape and Marathon were pushed back quite dramatically. Aztecross claims the biggest creative leads at Bungie have been moved from Destiny to Marathon and that the announced "episodes" that are replacing seasons with Final Shape are just to keep the lights on and bring in some additional revenue. Destiny 3 won't happen unless Marathon fails.

So Bungie's betting quite heavily on Marathon for the future, and in the short term, The Final Shape has to practically be perfect. And who the hell knows what Matter is. Everyone thought Christopher Barrett, the Director of by far Destiny's best piece of content ever, Forsaken, was leading Matter, but he's actually leading developing on Marathon. 

I'm starting to wonder if Matter is nothing more than a trademark at this point. 

But hopefully Bungie actually listens to feedback on how to improve Marathon. The last thing any Destiny player will tell you, is that the games PVP is fun or great lol.

EDIT: Actually, many believe that Matter is Marathon. There's several forums on Bungie.net showing "proof" that's the case. 

If they did had a focus group review the game and the answer was negative I do think they will take that in consideration otherwise would be asinine to do it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

PotentHerbs said:
Drakrami said:

Why is it ridicious? Do some thinking. What was Bungie doing last year? Selling itself to Sony. And what to you do when you sell yourself? You paint rosy pictures of high revenue for upcoming years. So if their revenue projections were sky high so they can fetch that 3.6billion acquisition, it is not surprising at all they are short 45% right now. 

They need to trim fat. They axed 100 people, and that's just 8% of their workforce. It means they have a workforce of 1250 people. That is wayyyyyyyyy too much for a developer who's only working on maintaining Destiny 2 and Marathon. 

And do you think Sony doesn't take a look at their books when they made this acquisition? Sony acquired Bungie for many reasons, with live service expertise being the major factor, as well as their upcoming pipeline for the generation. 

Bungie is also working on Matter/Project Gummy, although it is unclear if they are the same project, so that's another project on top of Marathon/Destiny 2 support. 

Besides cooking books being fraud and the possible results being very problematic even more when who will sue you being someone that can outpay you on lawyers.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

If they did had a focus group review the game and the answer was negative I do think they will take that in consideration otherwise would be asinine to do it.

Definitely. Which may have been a big part as to why it was pushed into 2025. They should have come away from that focus group with a lot of good feedback/criticism on what to improve. May have been more than they expected lol, otherwise a year delay may have been a bit extreme. 



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Let's see if we get a traditional TWAB (This Week At Bungie) tomorrow as they're every Thursday regarding what happened this week. I imagine this is also when the Destiny 2 expansion and Marathon will officially be announced as delayed.

Well, if there's any community managers left to write it up lol



Oh……



gtotheunit91 said:

Oh……

Long time ago if that's the case.

They should really just be doing a remake of the original Marathon trilogy while working on these mp projects.

Actually, I hope Arrowhead are able to craft a smaller SP game using their Helldivers 2 engine

 



https://sonyinteractive.com/en/sony-interactive-entertainment-to-acquire-isize-a-uk-based-company-specializing-in-deep-learning-for-video-delivery/

SIE acquired a company that specializes in Deep Learning for video delivery.

Seemingly for their cloud streaming.

Last edited by the-pi-guy - on 02 November 2023

Taking my time with SM2, but just wanted to say I was amazed when I realized they took the time to record two different versions of Spidey's phone conversations. One where he's relaxed and casually taking the call and another where he's either swinging or fighting and appropriately exasperated. The switching between the two on the fly is seamless and some amazing attention to detail. If this was a thing in the previous games I didn't realize it.