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Forums - Sony Discussion - PlayStation Nation |OT| Playing Astro Bot on the Horizon Until Dawn

DonFerrari said:
twintail said:

I just turned on my PS3 and noticed some games I didnt complete trophies for (must've been I got a ps4 around the time and just forgot).
Flower, The Cave, Sportsfriends, the Grounded DLC for TloU (lol do I play this game again on PS3???) and... GT5.
GT5 i took a look at and am crazy away from the platinum... but I wonder if I can just glitch the Vettel trails and put my close to 10 year absense of GT driving to the test for the rest...

There is also the record time for nurburgring with stock car as a big challenge to overcome.

I was proud of myself that I managed to do the track experience with all gold on nurb for GT7 (including full lap, that is a lot more forgiving than some specific sections, and I done faster than took me for Le Mans) and that on a controller. When I got my plat it was less than 0.1% people that achieved it.

Lol no, don't remind me. Was literally the last thing I was trying to do in the game when I stopped haha

Nice job on the GT7 golds! 



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2.5 million in 24hrs! Wow!!
Insomniac cement their place as PlayStation Studios M.V.Ps.



twintail said:
DonFerrari said:

There is also the record time for nurburgring with stock car as a big challenge to overcome.

I was proud of myself that I managed to do the track experience with all gold on nurb for GT7 (including full lap, that is a lot more forgiving than some specific sections, and I done faster than took me for Le Mans) and that on a controller. When I got my plat it was less than 0.1% people that achieved it.

Lol no, don't remind me. Was literally the last thing I was trying to do in the game when I stopped haha

Nice job on the GT7 golds! 

Thank you. It is so problematic to put the wheel in the room that I barely practice with it so I'm probably faster on the control =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I'm near the end of the game and I am enjoying it. Tho Insomniac is doing the same thing with this series as R&C. They make the same game over and over. Spider-Man 2 has the same story beats as Miles and Spidey 1. A lot of the same kind of boss fights and sequences. Lizard can be Rhino. Harry, Flynn and Doc Oc all serve the same purpose and enjoy the same exact type of character arc.  From a Helicopter to a Rhino to a Lizard, you will chase a big thing through a city and crash through stuff. It's well made don't get me wrong but you can swap out a lot of this game for the other 2 and nothing really changes. I hope they do something entirely different for 3.



Bite my shiny metal cockpit!

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....wtf you can't change the time of day even after completing the story? WHY NOT?!



Bite my shiny metal cockpit!

Found a useful glitch in Spider-man 2 for those playing through it. Not the first person to discover it I'm sure, but I did just randomly find it.

I was doing one of the symbiote hive missions, and thought it would be a good time to change my costume. So, I did, and when I unpaused the game... The mission was over and the hive was destroyed.

So, yeah. If you want you can complete the symbiote hive missions, you can do so in literally five seconds each. And they're kind of repetitive, so I won't judge you for cheating. 

Leynos said:

I'm near the end of the game and I am enjoying it. Tho Insomniac is doing the same thing with this series as R&C. They make the same game over and over. Spider-Man 2 has the same story beats as Miles and Spidey 1. A lot of the same kind of boss fights and sequences. Lizard can be Rhino. Harry, Flynn and Doc Oc all serve the same purpose and enjoy the same exact type of character arc.  From a Helicopter to a Rhino to a Lizard, you will chase a big thing through a city and crash through stuff. It's well made don't get me wrong but you can swap out a lot of this game for the other 2 and nothing really changes. I hope they do something entirely different for 3.

Yeah. I liked the game a lot, but I was a bit underwhelmed and I think this is part of the reason why. The same game is a bit of an overstatement but the structure of the story is similar, and there are a lot of repeated beats. There's the ones you mentioned and a few more. In the first game, when *spoilers* devil's breath was released and the whole overworld became hostile, it was a great choice that really made the stakes feel higher. Maybe that also happened in Miles? I don't remember. At any rate, this time it was just like, "yup, it's about that time again". 

I think this is a great game... but not a great sequel. There are some great set pieces and story moments, but in terms of the overall structure of the game and its mechanics, there is not a lot of meaningful evolution beyond some QOL improvements. And in a lot of ways I think it's a step back. The overworld stuff in the first game weren't always the best, but now it feels like pretty much every activity is just "beat up a bunch of enemies". In the first game there was at least some variety in the types of crimes, and the occassional stealth challenge or web swinging test. There was room for improvement, but instead they just went for streamlining. Like, we couldn't really figure out a way to make it better, so we'll at least make it less intrusive. Which I guess is better, but not as good as it could have been. 

The main addition to combat is the parry system, and no thank you. When games use multiple dodge options, it's usually done in a way where you can either choose to use an easier option to be safe, or use an option with a stricter window for a bigger advantage. Here, both options have similar results. Certain attacks have to be blocked with one or the other, but it's kind of arbitrary. There's no way to really tell based on the opponents movements, except that they'll flash either blue or yellow for certain attacks. It's not super intuitive, and makes you have to second guess all the time, which just gets in the way of the flow of combat. 

Overall, there's kind of not a great reason for this to be an open world game. As fun as the webslinging is, there's no real purpose for exploring beyond going to the particular points on the map. Compared to something like Skyrim or BOTW where there's a feeling of "who knows what I'll find here". It's more of a giant version of Peach's Castle than a living breathing world.

Sounds like a lot of complaining, but just to be clear I really liked the game. Not withstanding my dislike of the parrying system, the combat is still really fun. The symbiote is super satisfying to use, especially at first. Webswinging is still the most fun way to get around in any game that I've played. There are some really great story moments. Now that we know and like the characters, they're more willing to show us their flaws and have them act more like... you know, people. Sometimes they're moody and even resentful of other people in their lives. The same relationships that can strengthen us can also drag us down, which I think was the main point of the story.

It's just that most of the things that work really well in this game are the same things that worked really well in the first game and to a lesser extent in Miles Morales. As I said, great game, but not a great sequel. 



JWeinCom said:

Found a useful glitch in Spider-man 2 for those playing through it. Not the first person to discover it I'm sure, but I did just randomly find it.

I was doing one of the symbiote hive missions, and thought it would be a good time to change my costume. So, I did, and when I unpaused the game... The mission was over and the hive was destroyed.

So, yeah. If you want you can complete the symbiote hive missions, you can do so in literally five seconds each. And they're kind of repetitive, so I won't judge you for cheating. 

Leynos said:

I'm near the end of the game and I am enjoying it. Tho Insomniac is doing the same thing with this series as R&C. They make the same game over and over. Spider-Man 2 has the same story beats as Miles and Spidey 1. A lot of the same kind of boss fights and sequences. Lizard can be Rhino. Harry, Flynn and Doc Oc all serve the same purpose and enjoy the same exact type of character arc.  From a Helicopter to a Rhino to a Lizard, you will chase a big thing through a city and crash through stuff. It's well made don't get me wrong but you can swap out a lot of this game for the other 2 and nothing really changes. I hope they do something entirely different for 3.

Yeah. I liked the game a lot, but I was a bit underwhelmed and I think this is part of the reason why. The same game is a bit of an overstatement but the structure of the story is similar, and there are a lot of repeated beats. There's the ones you mentioned and a few more. In the first game, when *spoilers* devil's breath was released and the whole overworld became hostile, it was a great choice that really made the stakes feel higher. Maybe that also happened in Miles? I don't remember. At any rate, this time it was just like, "yup, it's about that time again". 

I think this is a great game... but not a great sequel. There are some great set pieces and story moments, but in terms of the overall structure of the game and its mechanics, there is not a lot of meaningful evolution beyond some QOL improvements. And in a lot of ways I think it's a step back. The overworld stuff in the first game weren't always the best, but now it feels like pretty much every activity is just "beat up a bunch of enemies". In the first game there was at least some variety in the types of crimes, and the occassional stealth challenge or web swinging test. There was room for improvement, but instead they just went for streamlining. Like, we couldn't really figure out a way to make it better, so we'll at least make it less intrusive. Which I guess is better, but not as good as it could have been. 

The main addition to combat is the parry system, and no thank you. When games use multiple dodge options, it's usually done in a way where you can either choose to use an easier option to be safe, or use an option with a stricter window for a bigger advantage. Here, both options have similar results. Certain attacks have to be blocked with one or the other, but it's kind of arbitrary. There's no way to really tell based on the opponents movements, except that they'll flash either blue or yellow for certain attacks. It's not super intuitive, and makes you have to second guess all the time, which just gets in the way of the flow of combat. 

Overall, there's kind of not a great reason for this to be an open world game. As fun as the webslinging is, there's no real purpose for exploring beyond going to the particular points on the map. Compared to something like Skyrim or BOTW where there's a feeling of "who knows what I'll find here". It's more of a giant version of Peach's Castle than a living breathing world.

Sounds like a lot of complaining, but just to be clear I really liked the game. Not withstanding my dislike of the parrying system, the combat is still really fun. The symbiote is super satisfying to use, especially at first. Webswinging is still the most fun way to get around in any game that I've played. There are some really great story moments. Now that we know and like the characters, they're more willing to show us their flaws and have them act more like... you know, people. Sometimes they're moody and even resentful of other people in their lives. The same relationships that can strengthen us can also drag us down, which I think was the main point of the story.

It's just that most of the things that work really well in this game are the same things that worked really well in the first game and to a lesser extent in Miles Morales. As I said, great game, but not a great sequel. 

Those seem to be very valid criticism, I'll probably start playing today, and yes Spider-man is an open world but not a exploration type of title =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Spider-Man makes perfect sense as a big city to traverse in. I hope Wolverine is not open world tho. Wolverine is not a character I want to waste time on screen with idling in an open world where NPCs barely react to a man with claws standing on the street while I take a piss break. For me, I'd want basically Metal Gear Rising in concept tho less silly but M-rated with Wolverine. Slicing through enemies and objects in an 8-hour linear game. I'd keep the Spidey 2 parry and build on that with Logan's claws. Do keep the several outfits to unlock tho.



Bite my shiny metal cockpit!

Rolled the credits for SpiderMan 2 after nearly 20H.

Absolute thrill ride that demonstrates the potential of the PlayStation 5. Magnificent combat with streamlined abilities, including a parry button that adds another layer to encounters, electrifying traversal that lets you zip around NYC with the addition of web wings, an open world that encourages exploration with the lack of map markers, as well as dynamic crime encounters, emotional story with some fun side quests that branch out from the plot, the use of the adaptive triggers feel great, a variety of performance modes, with some of the best graphics to date.

Had a few minor issues including some bugs, but the pacing of the story and a few MJ sections detracted from the bombastic experience, although I enjoyed the last MJ section quite a bit. Stealth is a bit weird for me, since the AI was scaled down, but the addition of web lines made it fun to do.

This is the best superhero game ever made, in my opinion, and is my GoTY. 9/10. Going to clean up for the platinum before moving onto MK. 

Last edited by PotentHerbs - on 24 October 2023