JWeinCom said: Found a useful glitch in Spider-man 2 for those playing through it. Not the first person to discover it I'm sure, but I did just randomly find it. I was doing one of the symbiote hive missions, and thought it would be a good time to change my costume. So, I did, and when I unpaused the game... The mission was over and the hive was destroyed. So, yeah. If you want you can complete the symbiote hive missions, you can do so in literally five seconds each. And they're kind of repetitive, so I won't judge you for cheating.
Yeah. I liked the game a lot, but I was a bit underwhelmed and I think this is part of the reason why. The same game is a bit of an overstatement but the structure of the story is similar, and there are a lot of repeated beats. There's the ones you mentioned and a few more. In the first game, when *spoilers* devil's breath was released and the whole overworld became hostile, it was a great choice that really made the stakes feel higher. Maybe that also happened in Miles? I don't remember. At any rate, this time it was just like, "yup, it's about that time again". The main addition to combat is the parry system, and no thank you. When games use multiple dodge options, it's usually done in a way where you can either choose to use an easier option to be safe, or use an option with a stricter window for a bigger advantage. Here, both options have similar results. Certain attacks have to be blocked with one or the other, but it's kind of arbitrary. There's no way to really tell based on the opponents movements, except that they'll flash either blue or yellow for certain attacks. It's not super intuitive, and makes you have to second guess all the time, which just gets in the way of the flow of combat. Overall, there's kind of not a great reason for this to be an open world game. As fun as the webslinging is, there's no real purpose for exploring beyond going to the particular points on the map. Compared to something like Skyrim or BOTW where there's a feeling of "who knows what I'll find here". It's more of a giant version of Peach's Castle than a living breathing world. It's just that most of the things that work really well in this game are the same things that worked really well in the first game and to a lesser extent in Miles Morales. As I said, great game, but not a great sequel. |
Those seem to be very valid criticism, I'll probably start playing today, and yes Spider-man is an open world but not a exploration type of title =]
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."