Machiavellian said:
From a game you never played, I am still at a lost as to why you believe it should come to market. Its good the people are still there, maybe they are put on to something else, but I am still wondering why we should care when a game gets cancelled especially since it did not even make it to a stage where it could be presented. On countless times, I have seen troubled games or games that have been in development for a long time reach the market and just fail. When do you make the decision to cut your losses especially GAAS games when the market already have a lot of big hitters out there. |
What logic is it to say that people can't be excited for a game that they've never played? That describes every single currently unreleased game, so nobody can be excited about any upcoming games because they've not yet played it? They shouldn't believe they should come to market because they have not yet played them? That logic is very odd.
I'm willing to bet the only reason people are still there is because either the union is making it more difficult for Microsoft to just straight up lay people off or because Microsoft is just totally clueless and cancelled a game without thinking about what comes after for the employees, I'm leaning towards the former since even the employees don't know what their future is right now, when Arkane Austin was shutdown it was immediately known that some were being sent elsewhere to other projects.
We don't have to defend every single decision Microsoft makes, and speaking of Arkane Austin, when they were shutdown, Matt Booty gave some bullshit answer about how the resources would be diverted to other critical projects, such as Zenimax upcoming new IP. Only for a year later for Microsoft to cancel that upcoming new IP, they're totally clueless on what they're doing.
I was excited for the upcoming new IP because we already heard rumours prior to the cancellation about it which sounded cool, I was excited because I love The Elder Scrolls Online and it being a very solo friendly online title, that is what I loved about it and if that was the case for their upcoming MMO then I would have played that too.
Then after it was cancelled we got even more information about the project and it sounded awesome, unlike with Perfect Dark, there is not a single insider who said that the game didn't sound and look cool, every single person who has leaked info about it has only had praise for it, even the fucking executive leadership team at Xbox was banging on about how amazing it was.
Why else am I annoyed? Because it was a braindead decision. ZOS is one of Bethesda's most profitable studios, they've successfully supported an MMO with great content for over 10 years now, if any studio has proven that they deserve a chance to take a "risk" with a new IP then it's ZOS. This is a studio that was bringing in big profits and a studio that was according to all reports running on schedule.
If you're going to cancel a project from one of the most profitable studios across XGS/BGS that didn't do anything wrong then that just tells me you've became incredibly risk averse as a company and anything is on the chopping block the next time that Microsoft wants to divert some more money to AI, it tells me that anything you announce at E3, I'm going to think has a chance of being cancelled.
And I would argue there's an opportunity to provide Destiny some competition considering how much of a fuck up Bungie is lately.
They've basically also said to ZOS that TESO better remain popular for another 6-10 years otherwise you're getting shutdown next, because if TESO popularity starts dying down, then they're screwed, there is no way around it, they can't just spin a project out of thing air, because Microsoft just cancelled their last one which was only a few years from release.
So basically a combination of the game sounding awesome based on rumours, the fact that ZOS is dead if TESO popularity starts dying down and what it says to every other Xbox studio that one of the most profitable Xbox studios isn't allowed to take a chance. It's utterly naïve to believe that any Xbox studio is safe under Microsoft now.