Porting a game requires very little effort or resources on the part of the dev team. So any concern about that causing some kind of delay is a very unreasonable take.
Porting a game requires very little effort or resources on the part of the dev team. So any concern about that causing some kind of delay is a very unreasonable take.
NobleTeam360 said: I'd rather the hybrid console be cheaper personally. Not sure why MS would shoot for high specs when the regular Xbox console is already doing that. |
But will it be backwards compatible or just a PC-like handheld like Steamdeck? If they want backwards compatibility, it needs to run at least like series S right?
What are the Pros/Cons of using Xbox OS vs Windows OS?
Pros of Xbox OS
Cons of Xbox OS
Pros of Windows OS
Cons of Windows OS
Could they simply use a Windows OS but also using the Xbox Store from the Console?
It really feels like this should have always been Microsoft's end goal, to unify the stores into one universal store, having our purchases across Xbox, PC and Handheld, not having to rely on a developer opting into "Play Anywhere", Steam Deck doesn't require people to rebuy anything, as it's still the Steam store, Xbox's issue is that Windows Store and Xbox Store are still technically, financially, licensing, separate.
Last edited by Ryuu96 - on 13 February 2024...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
NobleTeam360 said: Porting a game requires very little effort or resources on the part of the dev team. So any concern about that causing some kind of delay is a very unreasonable take. |
And typically doesn't even use the same team as those who are working on original development...
It's like we're just throwing stuff at a wall to be angry about now, Lol.
Games don't start Day 1 in FULL SCALE PRODUCTION MODE NEEDS EVERY EMPLOYEE ON DECK to their final release.
Nor do developers all share the same skillset, or are needed all at the same time, Lol.
NobleTeam360 said: Porting a game requires very little effort or resources on the part of the dev team. So any concern about that causing some kind of delay is a very unreasonable take. |
I'm over here on PC seeing ports that had little to no effort
PixelPirate said:
But will it be backwards compatible or just a PC-like handheld like Steamdeck? If they want backwards compatibility, it needs to run at least like series S right? |
There's a possibility it could be directly tied to the Xbox store. Like a mobile Series S essentially. Maybe throw in cloud streaming capabilities.
PixelPirate said:
But will it be backwards compatible or just a PC-like handheld like Steamdeck? If they want backwards compatibility, it needs to run at least like series S right? |
The single major issue with this idea is damn licenses, Lol.
I honestly don't know what one I want more.
Not even ALL 1st party are Play Anywhere IIRC?
In hindsight, I really feel like Microsoft should have merged the stores years ago, maybe before Xbox Series X, Lol.
PixelPirate said:
But will it be backwards compatible or just a PC-like handheld like Steamdeck? If they want backwards compatibility, it needs to run at least like series S right? |
Hard to say tbh. As Ryuu pointed out before, it would likely be pretty difficult for an Xbox handheld to be BC simply because the Xbox store on the console and Windows store operate separately for the most part (play anywhere titles being the exception). So most of the games you bought on Xbox wouldn't work on Xbox handheld if MS makes it run on Windows OS. If they make it have the same OS as the Series X/XB1 then it'd be far easier for MS to make that BC and work with your current library of games.
MS is a software company at its core so maybe they can get it to work somehow.
Is it feasible for a hypothetical handheld to have dual boot OS? Lol.
So one OS is the Xbox one, with access to the Xbox Store, the other OS is Windows, with access to the Windows Store + Steam.
That just makes things awkward for developers though.
Best solution to me is a true merging of the stores but it doesn't fix the "old licenses" issue.
Last edited by Ryuu96 - on 13 February 2024