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Ryuu96 said:
zero129 said:

Ok i admit i didnt read all your posts other than that last one i replied to. So honestly it felt like from that last post you where trying to make up an excuse for why this is good. And honestly your reply back to me felt very smart. You know ive always loved you as a mod. I've always went out on the line for the xbox community even got bans for it. But yeah i see now what your saying. But this still imo is a bad bad choice. Like you said Ms should of gave a warning or something. So we can both agree Ms is Shitty with this movie yeah??.

It was a mix of me being a bit of a smart ass and also genuine annoyance, Lol. I feel like if you read my other posts but more importantly, if you weren't drunk, and I may be wrong, that we likely wouldn't be here and communication would be better, that's why I said in response to your post, don't reply to me when you're drunk, Lol, I think a sober Zero would have understood my position better. I was bothered by your comment that I was simply making excuses for Microsoft because it came across to me like I was a fanboy who can't admit when Microsoft does something wrong.

I feel like a lot of communication issues happen when you're drunk and quite often you get into trouble when you're drunk if you start debating with someone whilst drunk and I'm usually more patient with that, but it also comes from a good place of me actually not wanting you to get into these situations, communication issues, which happens quite a bit when you're drunk, Lol. There are no hard feelings on my part, only fleeting annoyance, I don't hold grudges over dumb shit, I consider us good. But yeah, I already said that the move is shit in its current form.

Dude i would never ever think of you as a fanboy and im sorry my post did come off as that but i promise it isnt what i meant. I just didnt word it right.

And yeah 100% i can agree with you about drunk Zero .



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700 To Go.



That Flood story takes place in 2556, only 4 years before Halo Infinite.

On a random asteroid, which held a Forerunner ship, which had Flood inside of it.

The Galaxy is massive. The Flood are still out there. All it takes is one.

#BringBackTheFlood.



Ryuu96 said:

That Flood story takes place in 2556, only 4 years before Halo Infinite.

On a random asteroid, which held a Forerunner ship, which had Flood inside of it.

The Galaxy is massive. The Flood are still out there. All it takes is one.

#BringBackTheFlood.

OH id love a campaign. Mainline or sideline set around this and what they are doing now with Spartans being infected. My eyes get wide thinking of where this is going to go.



It’s funny how Ubisoft have no problem creating modern day stuff but the modern day stuff in AC is some of the worst stuff I’ve ever seen in a video game. The modern day character in Valhalla (fuck knows her name) looks like they’ve bought her character from the unity store. Also I know this isn’t an AC game but why the hell don’t you use the hidden blade correctly lol.

Last edited by VersusEvil - on 01 November 2023

Ride The Chariot || Games Complete ‘24 Edition

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Damn, little JRPG remaster scored better than Starfield. Stay mad JRPG haterz.

#MetaRules #RyuuCryin



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

Spade said:

Damn, little JRPG remaster scored better than Starfield. Stay mad JRPG haterz.

#MetaRules #RyuuCryin

That's nice. 

Now show me the scores of the rest of the Star Ocean games



The New Grounded Make It and Break It Update Lets You Build a Whole New Game Yourself

By now, we’ve all exterminated our fair share of creepy crawlies in Grounded, from hordes of aggravated soldier ants to the horrendous wolf spider, which no one truly wants to face more than once. We’re well-versed in these critters and the landscapes they inhabit, which begs the question – what if we could design and build our own critter habitat, create new ways to fight them off, or even build new game experiences entirely?  

This is precisely what the Grounded Make It And Break It Update allows you to do. With the brand-new Playgrounds mode, you can craft your own levels from the ground up, with a suite of design tools at your disposal. Using either the pre-existing backyard or an empty sandbox as a starting point, you can craft buildings, place obstacles, furniture, and even creature spawners that’ll drop enemies whenever you’d like them to be.  

Create puzzles, mini-games, battle arenas – whatever you can dream up. It’s a brilliant new addition that will revitalize the backyard, and we were fortunate enough to get a sneak peek of the tools and chat with the Grounded team about how this lovely creative suite came to be.  

Grounded Game Director Adam Brennecke tells me that adding Playgrounds was a long time coming. Inspired by the modding community, the team wanted to give players the tools to craft their own unique Grounded experience, and the ability to share and try out others’ creations as well.  

“This feature has been on the backlog for a very long time,” Brennecke says. “Giving people the opportunity to extend the lifetime of the games they enjoy is always really cool, which was very important to us. We’ve always wanted to see what the community can make with these tools.”  

The Grounded development team itself is comparatively small and, as Brennecke highlights, has limited resources when it comes to creating new content. For the last year, they’ve honed in on making the core Grounded experience the best it can possibly be. With that in mind, a creative suite comprised primarily of assets that already exist felt like the perfect way to give players something (and indeed many possible things) new.

“We focused on creating a cool narrative experience for 1.0, and continued to add quality of life updates, more variety, and cool features,” Brennecke says. “We got to a point where the [backyard] felt really fleshed out, we were happy with all of the content in-game, and this felt like the next thing to do.”  

And so we get into the meat of the Make It and Break It update – the building tools. Here, you’ll find almost every object included in the yard; all of the foliage, laboratory pieces, creatures great and small – everything you place is moveable, down to individual blades of grass. The update also brings a new suite dubbed “Gadgets and Gizmos,” and these are the tools that’ll let you build out mechanics for your custom spaces.  

The Grounded QA team has already put the tools to work to create some incredible levels. During our preview, we were shown a hand-crafted Colosseum with waves upon waves of enemies to battle, and a sound-based puzzle game where players have to identify critters by the sounds that they make. It’s absolutely amazing stuff, and with plenty to mess around with and no limit to the number of objects you can place, Brennecke and his team are giving players a personal invitation to cause chaos. 

“The name of the update is fitting because part of the fun is being able to try things out, break it, and see what works,” Brennecke says. “Our development mentality with Grounded is to not put any fences around the player. We want people to showcase their creativity.”  

Brennecke has a background in programming and is enamoured with the art of making things work. He shares memories of making Quake mods in his early days, which he remembers fondly. He hopes that this suite of building tools will enable players to similarly build a whole manner of wild and wacky things. From what we’ve seen so far, it’s likely that the community will deliver. 

“That’s the power of mods, you never know what’s going to happen,” Brennecke says. “We’re going to provide the tools, and someone’s going to make something magical, that others might get attached to, and we have no idea what that might be. It could even be better than our own Grounded experience!”  

This update also introduces some other tweaks to existing aspects of Grounded. The team went back to the drawing board with the Burgle quests, which now come with additional challenges. These changes will also draw attention to some early game systems that new players can easily miss.  

There are also new set pieces for avid base builders, combat adjustments, and a fix to a particular pain point for players – your dandelion glider no longer takes up a trinket slot!  

Make It And Break It will come as quite the surprise to Grounded players – there has been speculation among the community, but Obsidian has managed to keep its teasers ambiguous enough. All that’s left is to get stuck into the brand-new tools and let your imagination run wild. 

“I don’t think this update is something that players would expect,” Brennecke says. “I think people just want more Grounded, and we’re definitely providing that… in a different way, and we’re excited to see where it goes.”  

The New Grounded Make It and Break It Update Lets You Build a Whole New Game Yourself - Xbox Wire





Spade said:

Damn, little JRPG remaster scored better than Starfield. Stay mad JRPG haterz.

#MetaRules #RyuuCryin

Personally my favourite JRPG on PS one after some FF games.