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Yeah, I unassigned Heller and checked and had nothing lost from the build menu. Sigh!

If the companion skills don't do the same as the player skills then tell me what the companion skills do! Lol.

Frustrating. So they do give a bonus, but who the fuck knows what they are...Well, at least we know combat skills only apply to companions but for everything else we're meant to just trial and error it and try to figure out what the companion is changing, Lol.



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Astro Dynamics -

  • Player version gives 30% grav jump range + 50% less fuel used at Rank 4.
  • Sarah's Rank 4 version does not give any grav jump range, and only 30% less fuel. Scales multi with player version. Proof.

Leadership -

  • Player version rank 2 gives the bonus to your active companion AND all crew on your ship, essentially giving up to a 450KG increase (8x assigned crew cap, 1x active companion).
  • Rank 4 allows crew to go over the level 4 Rank limit in Physical/Combat skills. Rosie with Wellbeing Rank 3 gives her 120 HP instead of the normal 60. Proof.
  • Leadership on Sarah does NOT give carry weight or HP to the player/crew or herself. Assuming it simply gives affinity only. (Cant test as do not know the stat id for affinity).

Wellbeing -

  • Player version gives 20 max HP per rank and does not scale with character level. Seeing you gain 20 max HP per character level normally makes this pretty weak.
  • Wellbeing on a crew member does not apply to the player, only the crew member that has it. Functions the exact same as players version, giving 20 per rank. Proof.
  • Worth mentioning all companions start with 500 HP and do not gain HP per player level til lv12, at which point they start gaining 20 HP along with you. Their base HP also varies by 5 or 10 (Guessing this is clothing stats).

Shield Systems -

  • Vasco's Rank 2 gives 20% base increase to ship shields, unlike the player version which gives 20% per Rank.
  • Omari's Rank 3 also only gives 20%, but gives +1 energy to shields as well (Not cap, just a locked free point of energy).
  • Having both assigned does NOT stack, still only gives the 20%.
  • Vasco's still probably better as his extra fusion skill still gives the +1 to energy, and it can be assigned anywhere.
  • Increase gained from crew + player version appear to be additive, all scaling off ships base shields only.

Other -

  • Andreja's version of Theft gives the player 800 credit gifts every so often.

Someone else added.

Supervisor Lin (Outpost Management) and Heller (Outpost Engineering) both impact outpost production.

  • Lin increases raw material gain
  • Heller increases material production.

r/Starfield

Funny though a lot of people think it's bugged, including Game8 the walkthrough site, Forbes claims you need at least one point in a skill to receive the benefit which I believe is wrong, others think it's bugged, others are saying it's not bugged, it's just passive bonuses which aren't the same as the skill the player receives.

Could have been avoided if it was just explained properly.



Now I'm a bit annoyed that I don't know what the hell is going on

I've been able to figure out everything else.



derpysquirtle64 said:
chakkra said:

My point is that FF not showing up on the show will not be disappointing because not many people outside of the PS fanbase actually care about Final Fantasy. Maybe the Final Fantasy fanbase already gathered around Playstation? Who knows, but the numbers are there for everyone to see, and the other entries are out there available for everyone to play, and the numbers show that not many people actually care.

Oh, and if it makes you feel any better, yes, Halo and Gears are not what they used to be either (not sure why they needed to be dragged into a conversation about Final Fantasy, but anyways).

For the first point, once again read my post where I explain why it will be disappointment. As for the second point - maybe yes. What else can you expect when mainline games in the franchise have been Playstation exclusives for almost a decade? When they go multiplat again, then the fanbase will expand to other platforms as well. That's how it works. And about numbers - FF XV has almost 200k players on TA. I don't think it's "not many people actually care". It's comparable to games like Doom Eternal for example. Can't imagine someone saying that Xbox fanbase doesn't care about Doom. And MK11 which you used as an example of the game that people care about unlike FF has even lower numbers, less than 170k. What's the point in bringing Steam numbers into Xbox conversation. Especially considering that all those FF games you showed there had a very difficult relationship with Steam platform in particular. Late releases, followed by EGS exclusivity bullshit. Of course they won't have big concurrent player numbers on Steam. And as for why Halo and Gears needed to be dragged - it's the franchises of comparable scope to FF these days and they are Xbox first party so it'll be a much more easier reference for Xbox community.

I mean, those entries have been available on PC for years now and that fanbase hasn't seem to have expanded at all. In fact, it seems quite obvious that all of those games had a very "meh" reception on Steam. Besides, everything you just said can be applied to Monster Hunter Rise and Persona 5 as well, and as you can clearly see, those games have had a much better reception.

As per why am I using Steam numbers? Well, it just so happens that Steam is the only platform on earth where we can see 1:1, updated, daily numbers for a game's performance, without the inherent bias that comes from console ownership. Unless you somehow think that FF is gonna do much better on Xbox than it does on PC, I don't see what is the problem with it.

Now, don't get me wrong. It is always a good thing to have more games, and I'm sure some people will be thrilled whenever they announce those games on Xbox, but I just take issue with the phrase "anything less than Final Fantasy making an appearance there would be a disappointment", as if FF is the biggest franchise coming from Japan at the moment, when every number out there shows that that is not the case. Not even close.



Games leaving Goat pass on the 30th

  • Weird West: Definitive Edition
  • Moonscars
  • Outriders (RIP another SE game Kappa)
  • Beacon Pines
  • Despot's Game
  • Prodeus

I started Ni No Kuni in fear it was going to leave this month, looks like it might be a 18-24 month deal? 



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ice said:

Games leaving Goat pass on the 30th

  • Weird West: Definitive Edition
  • Moonscars
  • Outriders (RIP another SE game Kappa)
  • Beacon Pines
  • Despot's Game
  • Prodeus

I started Ni No Kuni in fear it was going to leave this month, looks like it might be a 18-24 month deal? 

Cassette Beasts 2.0.. RIP. 



https://www.trueachievements.com/gamercards/SliferCynDelta.png%5B/IMG%5D">https://www.trueachievements.com/gamer/SliferCynDelta"><img src="https://www.trueachievements.com/gamercards/SliferCynDelta.png

-Snip-

Last edited by Ryuu96 - on 18 September 2023

Impressive start considering Xbox is near irrelevant in Europe and it's on Game Pass!





Spencer was quick to respond in just over an hour to offer up his thoughts on Stadia and confirm that Microsoft is working on an Azure solution for streaming native PC games from the cloud.

“Google has the ability to reuse their Linux cloud hardware and yes as we stream PC native games from an Azure GPU SKU we would have more re-use scenarios to recoup costs,” said Spencer, referring to the ability to offer a similar white-label cloud gaming service to developers and publishers.

“Phil is correct. Sarah [Bond] and I in partnership with Jason’s [Zander] team are driving a suitable Azure SKU... as part of a series that will serve the customer demand we see externally for IAAS and to run our xCloud PC streaming stack,” said Choudhry in the email chain. Part of the Azure SKU is redacted in the court document, but it’s clear Microsoft was working on streaming PC games over the cloud in July 2021.

But earlier this year, Microsoft dropped some more hints about PC games being available on Xbox Cloud Gaming. British mobile network EE signed a 10-year deal with Microsoft to bring Xbox PC games to EE customers, but EE doesn’t currently offer a streaming service. It’s possible EE is building out a service, but it’s more likely that Microsoft is closer with its Azure service to stream PC games. Microsoft has been openly testing mouse and keyboard support for Xbox Cloud Gaming — but only for Xbox console games so far.

Elsewhere in this specific internal email chain, Spencer also offers up his thoughts on Stadia in July 2021. “I honestly think Google is in the process of just trying to turn Stadia into a Google Cloud SKU and do away with their first party consumer service,” said Spencer. “Google is a massive and aggressive competitor but honestly I’ve been surprised by their lack of progress with Stadia. To date our #1 competitor here is really nVidia with GeForce Now. But we keep our eye on both Google and Amazon with Luna (also struggling).”