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Just a little fun to kill some time and do some planning, lets try to build our characters as best we can before Starfield comes out.

Have any other columns to add then feel free to expand on your character, I can't think of anything else right now.

Character Name
Age
Body Type Ratio (Muscular, Thin, Heavy)
Gender
Background (Options Below: 1 Max)
Traits (Options Below: 3 Max)
Ship Name(s)
Ship Design(s) (Plan)
Birth City (New Atlantis, Akila, Neon, etc.)
Primary Residence Location (New Atlantis, Akila, Neon, etc.)
Fighting Style (Melee, Guns, Stealthy, Diplomat, etc.)
Personality Roleplay (Friendly, Asshole, etc.)
Goals (Exploration/Knowledge, Money, Power, etc.)
Factions You Will Join In Order (United Colonies, Freestar Collective, Ryujin Industries, Crimson Fleet, Independent, etc.)
Religious Organisation (Enlightened: Atheists, Sanctum Universum: God, House Va'ruun: Great Serpent Cult, None)

Backgrounds (Spoiler Tagged to Save Space)

Spoiler!

Beast Hunter

From the Ashta of Akila to the Terrormorphs that plague the whole of the Settled Systems, hostile alien life abounds. You've learned the skills to track them, find them, and take them down. 

Skills: Fitness, Ballistics, Gastronomy

Bouncer

You've worked the line at the toughest clubs in the Settled Systems. Back then, you learned that most non-lethal confrontations can be solved one of two ways: a strong right hook, or a more strongly secured door. 

Skills: Boxing, Security, Fitness

Bounty Hunter

Wherever there are wanted individuals, there are those who profit from their capture. And your quarry knows that in the vastness of space, they can run... but they can't hide. 

Skills: Piloting, Targeting Control Systems, Boost Pack Training

Chef

While the unrefined masses scarfed down Chunks by the shipload, you catered to those with a more... discerning palate. In your kitchen, countless alien species became true culinary masterpieces. 

Skills: Gastronomy, Duelling, Scavenging

Combat Medic

Leave it to human beings to fight over something as infinite as outer space. That's where you come in. You've never been afraid to take on the enemy... but you'd much rather take care of your friends. 

Skills: Pistol Certification, Medicine, Wellness

Cyber Runner

From Neon to New Atlantis, the megacorps stand as monuments to power, prestige and profit. You've worked both for and against them, on the inside and out, often sacrificing conscience for credits. 

Skills: Stealth, Security, Theft

Cyberneticist

Robots? Mere toys. Neuroamps? Good for parlor tricks. The Colony War may have made implants and upgrades available to veterans, but you once saw a greater future. Humans and machines, as one. 

Skills: Medicine, Security, Lasers

Diplomat

The wars are over. Peace now reigns in the Settled Systems. But only because there are those quietly fighting to keep it. Because of you, agreements were signed, words were heeded... lives were spared. 

Skills: Persuasion, Commerce, Wellness

Explorer

They said exploration is a lost art. You didn't listen. As the major factions argued over the space they desperately tried to control, you were busy uncovering the wonders of the Settled Systems. 

Skills: Lasers, Aerodynamics, Surveying

Gangster

You were always disgusted by suckers killing themselves to make an "honest wage." As soon as you were old enough to hold a weapon, you took what you wanted from anyone unlucky enough to have it. 

Skills: Shotgun Certification, Boxing, Theft

Homesteader

The discovery of the Settled System' many oxygen-rich planets and moons meant humans could live just about anywhere...if they had the know how. You did, and utilized it to great effect. 

Skills: Geology, Surveying, Weight Lifting

Industrialist

There was a time when all you wanted to be was a titan of industry, maybe a ship designer or megacorp exec. Thankfully, that skillset never goes out of style in the settled systems. 

Skills: Persuasion, Security, Research Methods

Long Hauler

Let those other hothead pilots obsess over laser weapons and maneuverability. You're a space trucker, pure and simple. Pack the cargo, get it there fast, get paid, repeat. Life is simple and good. 

Skills: Weight Lifting, Piloting, Ballistic Weapon Systems

Pilgrim

Wayfarer, wanderer, seeker...transient. You've been called many things during your travels, and learned something those others could never understand - the journey IS the destination. 

Skills: Scavenging, Surveying, Gastronomy

Professor

You've always enjoyed learning, but nothing could compare to the joy of teaching others. As humankind spread throughout the stars, there was never a lack of knowledge to obtain, and you gladly assisted. 

Skills: Aerodynamics, Geology, Research Methods

Ronin

Masterless and unbound, you wandered the Settled Systems as a blade for hire. To some, you were a simple mercenary. To others, a hero. And to a select few...a nightmare they could never wake from. 

Skills: Duelling, Stealth, Scavenging

Sculptor

With your knowledge of anatomy and skilled, steady hands, you could have become a surgeon. Instead, you followed your heart, and created works of art to amaze and inspire. 

Skills: Medicine, Geology, Persuasion

Soldier

The Settled Systems is no stranger to warfare, and if there's one thing armed conflict relies on it's trained warriors with guns and guts. You had both. Simple, bloody work...and you were great at it. 

Skills: Fitness, Ballistics, Boost Pack Training

Space Scoundrel

Good? Bad? Whose right is it to say? If there's anything you've learned traipsing through the galaxy, it's this: space may look black, but it's really one shade of grey. 

Skills: Pistol Certification, Piloting, Persuasion

Xenobiologist

The Settled Systems is home to untold alien species. And while none of them have yet proven sentient, that never deterred you. So you sought out and studied them for whatever gifts they offered. 

Skills: Lasers, Surveying, Fitness

[File Not Found]

Oddly, there's no information on file about your past life. Clerical oversight? Deletion by some powerful unknown faction? Or was there just nothing of note to mention? Whatever the reason, your past is known only to you. What's important is the here and now, and the path you're about to forge. 

Skills: Wellness, Ballistics, Piloting

Traits (Spoiler Tagged to Save Space)

Spoiler!

Alien DNA

You volunteered for a controversial experiment that combines alien and human DNA. As a result, you start with increased health and oxygen, but healing and food items aren't as effective.

Dream Home

You own a luxurious, customizable house on a peaceful planet! Unfortunately it comes with a 125,000 credit mortgage with GalBank that has to be paid weekly.

Empath

You are deeply connected to the feelings of others. Performing actions your companion likes will result in a temporary increase in combat effectiveness. But, performing actions they don't like will have the precise opposite effect.

Extrovert

You're a people person. Exerting yourself uses less oxygen when adventuring with human companions, but more when adventuring alone. (Incompatible with Introvert)

Freestar Collective Settler

You gain access to special Freestar Collective dialogue options, and better rewards from some missions given by the faction. But, crime bounty towards other factions is greatly increased. (Incompatible with Neon Street Rat, United Colonies Native)

Hero Worshipped

You've earned the attention of an annoying "Adoring Fan" who will show up randomly and jabber at you incessantly. On the plus side, he'll join your ship's crew and give you gifts...

Introvert

You really need your alone time. Exerting yourself uses less oxygen when adventuring alone, but more when adventuring with other human companions. (Incompatible with Extrovert)

Kid Stuff

Your parents are alive and well, and you can visit them at their home. But you will automatically send 2% of your credits home to them every week.

Neon Street Rat

You grew up on the mean streets of Neon. You gain access to special dialogue options, and better rewards from some missions on Neon. Crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and United COlonies Native)

Raised Enlightened

You grew up as a member of the Enlightened. You gain access to a special chest full of items in the House of the Enlightened in New Atlantis, but lose access to the Sanctum Universum chest. (Incompatible with Raised Universal and Serpent's Embrace)

Raised Universal

You grew up as a member of the Sanctum Universum. You gain access to a special chest full of items in the Sanctum Universum in New Atlantis, but lose access to the House of the Enlightened chest. (Incompatible with Raised Enlightened and Serpent's Embrace)

Serpent's Embrace

You grew up worshiping the Great Serpent. Grav jumping provides a temporary boost to health and oxygen, but health and oxygen are lowered if you don't continue jumping regularly - like an addiction. (Incompatible with Raised Enlightened and Raised Universal)

Spaced

Your body has become acclimated to space. Health and oxygen are increased when in space, but decreased when on the surface. (Incompatible with Terra Firma)

Taskmaster

Occasionally, if you have crew trained in a certain ship system, that system will automatically repair itself to full health whenever it is damaged below 50%. However, all crew cost twice as much to hire.

Terra Firma

You've never acclimated to space. Health and oxygen are increased when on the surface, but decreased when you're in space. (Incompatible with Spaced)

United Colonies Native

You gain access to special United Colonies dialogue options, and better rewards from some missions given by the faction. However, crime bounty by other factions is greatly increased. (Incompatible with Freestar Collective Settler and Neon Street Rat)

Wanted

Someone put a price on your head, and word has spread. Occasionally, armed mercenaries will show up and try to kill you, but being cornered gives you an edge - when your health is low, you do extra damage.



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Ryuu96 said:

Just a little fun to kill some time and do some planning, lets try to build our characters as best we can before Starfield comes out.

Have any other columns to add then feel free to expand on your character, I can't think of anything else right now.

I will probably make 2 different characters, I usually do that. Will play the first one until I get a really good grasp of the game and the first 10 or so hours and then play at max difficulties with my main playthrough.

My first character will probably look like this:

Character Name: Ishmael Musk-Bonaparte (pretending to be a direct line descendent of Napoleon Bonaparte from the dad's side and Musk from the other side, probably some lab stuff)
Age: 19ish (still an idiot)
Body Type Ratio: Big-Boned (Chunky as hell)
Gender: Male
Background: Chef
Traits: Wanted, Extrovert
Ship Name(s): The Teslapoleon
Ship Design(s): I will not even try to make that ship look good, it will be all sorts of pieces, glued together to make it practical at best. With an emphasis on maximum storage :)

Birth City: Unknown (a lab somewhere...)
Primary Residence Location: New Atlantis
Fighting Style: Stealthy
Personality Roleplay: Asshole...
Goals: Money/Power
Factions You Will Join In Order: United Colonies, let's bring some freedom everywhere
Religious Organisation: Not possible but I would have joined every possible cult, religion, or organisation if possible with this moron :)





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Ryuu96 said:

Just a little fun to kill some time and do some planning, lets try to build our characters as best we can before Starfield comes out.

-snip-

Character Name Azalie
Age 24
Body Type Ratio (Muscular, Thin, Heavy) Some of all 3, but mostly thin
Gender Female
Background (Options Below: 1 Max) Bounty Hunter
Traits (Options Below: 3 Max) Freestar Collective Settler, Kid Stuff, Terra Firma
Ship Name(s) Sentinel, Fortitude, Serenity
Ship Design(s) (Plan) My main one will likely be custom designed, but I want to try and make some famous ships like the Serenity from Firefly
Birth City (New Atlantis, Akila, Neon, etc.) Akila
Primary Residence Location (New Atlantis, Akila, Neon, etc.) Akila
Fighting Style (Melee, Guns, Stealthy, Diplomat, etc.) Stealthy, guns, some diplomacy
Personality Roleplay (Friendly, Asshole, etc.) Friendly, only takes bounties on those I believe to be guilty
Goals (Exploration/Knowledge, Money, Power, etc.) Exploration, money and looting
Factions You Will Join In Order (United Colonies, Freestar Collective, Ryujin Industries, Crimson Fleet, Independent, etc.) Freestar Collective on playthrough one, United Colonies on a later playthrough
Religious Organisation (Enlightened: Atheists, Sanctum Universum: God, House Va'ruun: Great Serpent Cult, None) Not sure yet, probably Sanctum but not 100% sure


Some random Brazilian Astrology focused account with 1.2m followers tweeting about Starfield, Lol.