...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.
Doesn't look like we're getting CMA's preliminary decision this week.
Seeing the numbers for 2 different PC focused RPG's like these really puts it into perspective how freaking insanely popular Blizzard games are, as well as showing how much of an effect more platforms can have on your launch.
10m+ hours on the opening weekend for Baldur's Gate 3, obviously PC only there since it's on neither Xbox nor PS5 yet. An impressive number to be sure, as proven by the fact that BG3 is #9 on the Steam peak concurrent players rankings, the two stats combined show that Larian games are no longer niche, and yet as impressive as those BG3 stats are, compare to Diablo 4:
From the combined closed and open beta weekends, Diablo 4 got 61m+ hours. Now obviously some caveats here, that is 6 days vs 4 days for BG3, and 5 platforms (PC, PS4, PS5, Xbox One, Xbox Series) versus only one platform for Baldur's Gate 3, but even considering all of that 6x more hours played for Diablo 4 is impressive for sure.
Even more impressive though is Diablo 4's first full week stats, which unlike the open beta weekend, required purchasing the actual game for $70 or more (or renting the game from something like Gamefly in the US or a PC bang in Korea):
With over 276 million hours spent in #DiabloIV already, it’s been one Hell of a launch.
— Diablo (@Diablo) June 12, 2023
This is only the beginning 🔥 pic.twitter.com/D1OCWZ8BrZ
276m+ hours played. Now, again the caveats here, the Diablo 4 number is 12 days (June 1-June 12) as they included both the early access 5 days and the first 7 day week after the official release, and it is 5 platforms, PC, XB1, XS, PS4, PS5. Still, 276m hours played in 12 days is insanely impressive for Diablo 4. Just a shame that they have managed to largely collapse their playerbase since then with poor decisions, lol.
If Baldur's Gate 3 had been all 4 of it's planned platforms at launch, Windows, Mac, Xbox Series, and PS5, the hours number there obviously would have been alot bigger, shame Larian didn't have the resources for a simultaneous 4 platform launch and struggled to get splitscreen to run on Series S.
Last edited by shikamaru317 - on 11 August 2023Ryuu96 said: Doesn't look like we're getting CMA's preliminary decision this week. |
Now whats the hold up lol
Sony said they have decided to stop disclosing PS+ subscriber numbers at their financial results briefings. They said they are looking at ways to continue to make PS+ grow and be more attractive.
— Genki✨ (@Genki_JPN) August 10, 2023
- Last subscriber update was 47.4 million as of the end of March 2023! pic.twitter.com/aYBVVXDlZ8
Has Game Pass won? After 13 years, Sony will no longer be reporting PSN+ figures. This is mere days before Xbox Live Gold adds 10s of millions of members to the subscription service through Game Pass Core, the final acquisition of ACT and the unstoppable juggernaut known as The Starfield release.
It'll be interesting to see how many subs Game Pass grows by when GP Core is added, if we get an update quick enough then it could give us a rough idea of how many were still on Xbox Live Gold only.
Forza Motorsport | Multiplayer revealed
— Klobrille (@klobrille) August 11, 2023
• Featured Multiplayer: competitive racing, full racing weekends (open practice, qualifying, race, strategy)
• Spec Series (even playing field) and Open Series (classic Forza class-based)
• Pitting features
• Forza Race Regulations… pic.twitter.com/CVRZ3DzyrL
Forza Horizon 5: Italian Automotive announced.
— Klobrille (@klobrille) August 11, 2023
• 16 new & free cars as Alfa Romeo, Fiat, Abarth and Lancia are returning to Forza Horizon
• Increased the total garage space to 2,000 cars
• Italian Exotics Car Pack
• New Eventlab Props (Italy)https://t.co/35fAHQWg2s pic.twitter.com/k4YXhL2QwQ
pilot-dude asked:
— Josh Sawyer (@jesawyer) August 11, 2023
Hey Josh, what's the longest you've ever spent working on one game?
A game that shipped? 3 years (Pentiment): 9 months in pre-production and ~27 months in development.
Icewind Dale: 14 months.
Icewind Dale II: 10 months.https://t.co/Avlma0orXK
A game that shipped?
Next Week on Xbox - Madden NFL 24, Everspace 2, Moving Out 2, Dust & Neon, Hello Engineer, The Texas Chain Saw Massacre, Virgo Versus The Zodiac, and more! Details here: https://t.co/CQiu9RZT2O
— Xbox Wire (@XboxWire) August 11, 2023
havoc00 said:
Now whats the hold up lol |
September seems certain now, Lmao.
Then in September we'll be saying "October seems certain now"