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Ryuu96 said:
Spade said:

I have no idea what that means. Thanks. 

Neither do I but DF were praising it

LMAO



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

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Todd refused to answer if there are black holes in Starfield 👀





Blocking the Microsoft-Activision Deal Would Harm Consumers (Economist.com)





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Last edited by Ryuu96 - on 22 June 2023

The trial hasn't even started yet 💀



- 10% of planets have any life on them.

- Some planets have one biome, some have a LOT of biomes per planet.

- Need to prepare suits for weather rolling in, things change.

- Fully surveying planets and systems gives a lot of money.

- Creatures can fight each other, you will see it - one of the development problems has been aggressive high level creatures killing off all other creatures on a planet.

- No mounts. You explore on foot. You cannot ride creatures. You explore 'around' your ship.

- There is a trait and skills for playing solo, so you can play without companions.

- You can assign companions to ships you're not using (or dismiss them). It sounds like your fleet can have other companions flying them.

- There are multiple robot companions. You could technically entirely crew your ship with just robots. Todd doesn't want to oversell it, though.

- There is radio, but it's local to one location.

- If you steal a ship, they're all upgradable.

- You have to register a ship after stealing it.

- All the ships in the game are built using the built in ship editor - anything you see, you can build too.

- Ship building is a late game activity. Needs skills and costs a LOT of credits.

- Very happy with Creation Engine 2. Have really pushed the tech. Things not shown include volumetric fog which interacts with GI lighting, and physics and gravity changes under the hood which they lean in on.

- Todd thinks Digital Foundry did an incredible job on the 30fps Starfield coverage. Their vision is 30fps for the game on console, they are focused on making it feel great.

- "Starfield is a modders paradise". Mods are supported, and we plan to participating in modding community.

- Outposts is a deep system. Requires resources, character skills, you can connect outposts between planets with your ships and crews. Not meant as an early player system.

- Outposts can be an economy generator.

- Bethesda love the game, they're humbled by the excitement, the excitement is fuel over the last two months until release.

- Pass on answering if there's black holes in the game.

- Vasco cannot wear a hat yet (hi modders).

Summary of what's in the new Todd Howard Kinda Funny interview. : r/Starfield (reddit.com)



If we assume a title console install base globally in 2021 of 300 million consoles, that would put Xbox’s console count in 2021 at 63 million globally. You could probably put + or - a few million in either direction but that sounds right



Ryuu96 said:
Spade said:

Is it real that Sony is going to withhold PS6 specs if deal goes through?They seem kinda desperate.. lol.

They're whining and saying if Xbox acquires Activision-Blizzard-King then they wouldn't be able to send dev kits to Activision because sneaky Microsoft will peak at their hardware and one-up them for the next gen.

Ignoring Minecraft/Mojang and Microsoft with MLB The Show and Bungie. Not to mention countless of ways it can be figured out, an NDA to the Activision developers themselves or simply releasing a PS5 version with PS6 enhancements rather than a native PS6 version considering every CoD is cross-gen anyway and that an issue like this would only apply to one CoD per gen, Lol.

It's ultimately Sony's choice, it's a desperate tactic and one the judge will likely throw out immediately.

Microsoft themselves have already done it before.

"To make sure that the game ran on the – at the time unreleased – Xbox Series X|S hardware, Microsoft sent it over to Sony, who until MLB The Show 21 released, had exclusive rights to the MLB series on PlayStation.

Sarah Bond, the head of game creator experience and ecosystem at Microsoft, told Axios: "It was a real, real sign of industry trust"."

Xbox had to trust Sony with Series X|S hardware for ‘MLB The Show 21’ (nme.com)

What a stupid concern by Sony. Final dev kits for a new console typically don't go out to 3rd parties until less than a year before the new console releases, before that point 3rd party devs who are developing cross-gen games are using PC's with specs they believe will be close to the specs of the next-gen console as simulated console dev kits. By the time finalized PS6 dev kits would go out to the then Xbox owned Activision, less than a year before PS6 releases, it would be too late for Xbox to make any serious changes to their next-gen Xbox design; if they realize they are underpowered compared to PS6 they could overclock the CPU or GPU a bit if the cooling system of their new console is robust enough to allow such an overclock without making fan noise too high, or they could reduce their planned release price so that they would come in weaker but cheaper, but they're not going to order a whole new AMD chipset design less than a year out before release. 

Heck, for all we know, Xbox may decide to release first next gen, in an attempt to recapture 360's early success. Sony seems to be making a mid-gen PS5 Pro console for release Holiday 2024 according to Tom Henderson's reliable leaks, which would surely lengthen the gen for them until at least 2028. Xbox, who don't appear to be planning a mid-gen Pro console based on Phil's recent comments, could potentially release a year earlier in 2027, meaning that by the time PS6 dev kits go out in early 2028, Xbox's next gen console would already have launched Holiday 2027.

Last edited by shikamaru317 - on 22 June 2023