DroidKnight said:
Is there a video that explain the different stages of video game production, infancy, pre production, alpha, beta ect. ect.....?
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To my knowledge, the stages would be:
Infancy: Just starting pre-production, in this stage the developer will mainly be fleshing out the general concept, getting together a plot overview and a development plan in place in order to pitch said game to publishers or in some case pitch it on Kickstarter or a similar crowdfunding platform.
Pre-production: In this stage, the game has officially been greenlit by publisher. The story is fleshed out beyond the initial plot overview by the writing team, the art team starts working on character concept art and environment concept art, the animation team starts working on storyboard cinematics for eventual character animations and cutscenes, the programmers start working on anything technical that needs to be done for the game (sometimes even creating a new engine), sometimes a few initial bits of audio are recorded in this stage but that usually occurs later.
Late-preproduction: This is the stage that Elder Scrolls 6 is said to be in right now. Basically a smaller dev team is actually working on the game itself by this point, but the full dev team won't move over to working on the game until later (in the case of TES 6, not until after Starfield has launched). By this point actual in-game assets are being built, the world (be it open world or linear levels) has started being built, quests are being designed, characters are getting fleshed out with mo-cap and voice recording, etc. However, due to the smaller dev team, actual progress on the game is slow in this stage.
Full production: This means that the full size dev team is now working on the game. This typically occurs after the previous game developed by the studio has finished receiving DLC and updates and the DLC team for the previous game is ready to move over and start working on the next game.
Alpha: To my knowledge alpha means that all game mechanics are finished being developed and the game is mostly playable. Sometimes devs will feel comfortable designing a vertical slice gameplay demo or in-game trailer during the alpha stage, by fixing only any major bugs or graphical issues that would hinder the reception of the vertical slice demo or in-game trailer. The issue with vertical slice demos or game trailers in this stage is that they take alot of time to develop, approximately 6 months for a vertical slice demo or 2 months for an in-game trailer I believe, both taking a good many developers away from working on the actual game, which of course slows development of the actual game.
Beta: By this point not only is the game playable from start to finish, but a good many of the bugs have been fixed. By this stage most game developers no longer waste time on vertical slice demos and feel comfortable designing a demo from the actual game, just doing their best to fix as many bugs and graphical hiccups in the section of the open world or the linear level the demo will be set in as possible, doing so doesn't slow actual development near as much as designing a vertical slice demo, as you are fixing bugs in the actual game that needed to be fixed anyway.
Closed beta test: Part of the beta stage, this is when the developer sends out invites for tests to gather feedback from players before it is too late to make changes to the game
Polishing phase: The final phase of game development ahead of launch, by this point the game is fully content complete and the devs are just fixing bugs and polishing the graphics as much as possible ahead of launch. These days open beta are typically held during this stage, too late to make any significant changes to the game based on player feedback, instead open betas are usually used as demos to build hype or to stress test the servers to make sure they can withstand the onslaught on players on launch.
Gold: When a game goes gold it means that the version of the game that will ship is completed, and discs start being printed with that version of the game. However, most devs continue fixing bugs and polishing the game after it goes gold, and put those fixes into a day one patch, sometimes a required day one patch.
Post-production: This is development on the game after launch. Typically a smaller teams stays on the game to fix bugs, make balance changes, design DLC or cosmetics, etc.
Last edited by shikamaru317 - on 09 June 2023