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Your most anticipated upcoming Xbox RPG in 2025?

The Outer Worlds 2 2 12.50%
 
The Elder Scrolls: Oblivion remaster/remake 5 31.25%
 
Fable 6 37.50%
 
Avowed 3 18.75%
 
Total:16
Ryuu96 said:

Fallout, Lol.

To be fair, it has been rumored for awhile that inXile's smaller new game is a new 2D Fallout. However, I would be surprised if they announce it so soon, just like 2 years ago inXile's head, Brian Fargo, said that their 2nd new game was pre-production. 



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shikamaru317 said:
Ryuu96 said:

Fallout, Lol.

To be fair, it has been rumored for awhile that inXile's smaller new game is a new 2D Fallout. However, I would be surprised if they announce it so soon, just like 2 years ago inXile's head, Brian Fargo, said that their 2nd new game was pre-production. 

That's speculation, I've never seen a rumour that InXile is working on Fallout.

Heck, I've seen more speculation/talk that InXile is only working on one game, Lol.

The whole situation about their two projects is weird. We also know nothing about the genre or director.

Nvm. Looks like InXile has two Directors, Chad Moore and David Rogers.

Still don't think they're working on Fallout.

Last edited by Ryuu96 - on 09 June 2023

Leaks So Far.

  • Two 3rd Party Announcements
  • Starfield Limited Editions Pricing
  • Forza Motorsport Release Date

HOLD THE LINE.

Last edited by Ryuu96 - on 09 June 2023

Ryuu96 said:
shikamaru317 said:

To be fair, it has been rumored for awhile that inXile's smaller new game is a new 2D Fallout. However, I would be surprised if they announce it so soon, just like 2 years ago inXile's head, Brian Fargo, said that their 2nd new game was pre-production. 

That's speculation, I've never seen a rumour that InXile is working on Fallout.

Heck, I've seen more speculation/talk that InXile is only working on one game, Lol.

The whole situation about their two projects is weird. We also know nothing about the genre or director.

Well, specifically the LinkedIn Profile said that their 2nd new game was in an established franchise. Alot of people assumed that meant Fallout since it's an IP that several high ranking members of the studio, including Brian Fargo himself, already have an intimate history with, but it could be a different IP. I do think the 2nd game is most likely a smaller effort, which fits with a 2D Fallout, there is no way they are working on 2 AAA games at once with their relatively low developer count (only 120 devs on LinkedIn, and Cobalt has been stated to be AAA on several occasions by both insiders and inXile themselves via job listings, so I just don't see how the 2nd game could be any bigger than maybe 30 devs). 

I can say that inXile was definitely working on 2 games at once as of a few years ago, any speculation that they are only working on one is likely inaccurate, they would had to have cancelled the 2nd game to only be working on one:

Last edited by shikamaru317 - on 09 June 2023

Is there a video that explain the different stages of video game production, infancy, pre production, alpha, beta ect. ect.....?



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

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shikamaru317 said:
Ryuu96 said:

That's speculation, I've never seen a rumour that InXile is working on Fallout.

Heck, I've seen more speculation/talk that InXile is only working on one game, Lol.

The whole situation about their two projects is weird. We also know nothing about the genre or director.

Well, specifically the LinkedIn Profile said that their 2nd new game was in an established franchise. Alot of people assumed that meant Fallout since it's an IP that several high ranking members of the studio, including Brian Fargo himself, already have an intimate history with, but it could be a different IP. I do think the 2nd game is most likely a smaller effort, which fits with a 2D Fallout, there is no way they are working on 2 AAA games at once with their relatively low developer count. 

I can say that inXile was definitely working on 2 games at once as of a few years ago, any speculation that they are only working on one is likely inaccurate, they would had to have cancelled the 2nd game to only be working on one:

Established IP could literally mean Bards Tale V or Wasteland 4 though, Lol. Idk why people would jump to Fallout.

I think Brian will be focused on their New IP as it's the AAA which will be their big statement piece.

I looked up and InXile has two Creative Directors/Game Directors, Chad Moore who is leading the AAA New IP and David Rogers who is currently listed as Lead Designer & Creative Director, if David isn't on the AAA then he's likely running a 2nd team, David was also the Lead Designer on Wasteland 3 and Creative Director of The Bard's Tale IV: Barrows Deep. He has no history with Fallout.

However with that tweet, what I saw people saying was that since the tweet is so soon after Wasteland 3 (literally a month) he could be referring to Wasteland 3 as the first RPG and the AAA FPS/RPG as the second RPG...Looking at the replies to that tweet, that speculation may be true. As we know Chad Moore is leading the AAA New IP.

But whether we've read that tweet wrong or not, it's likely that David Rogers isn't on the AAA team unless he's Lead Designer on it.

Last edited by Ryuu96 - on 09 June 2023

DroidKnight said:

Is there a video that explain the different stages of video game production, infancy, pre production, alpha, beta ect. ect.....?

Should be pretty similar to general software development so Inception -> conception-> prioritisation -> development -> QA -> deployment -> Maintenance. Software as huge of a game, will go through this cycle many times over. Any specific feature might have warranted the whole cycle to be implemented.

Beta/alpha are just tags on specific deployed builds. 



DroidKnight said:

Is there a video that explain the different stages of video game production, infancy, pre production, alpha, beta ect. ect.....?

Infancy isn't really a set term. 

Pre-production: Where you are designing the game. You are creating prototypes, figuring out the story, what the game world will look like.

Production: Where you are actually putting your plans into development. You're actually building the levels, putting all the animations together. This is where you are generally actually putting the game together.

Post-production: after the game launches, and you're doing bug fixes and making post release content. 

Alpha: A version of the game that is feature complete. All the gameplay is complete, but the levels aren't built.

Beta: A version of the game that is feature complete and asset complete. Basically all the levels are built and all the gameplay features are implemented, but it might still be buggy.



DroidKnight said:

Is there a video that explain the different stages of video game production, infancy, pre production, alpha, beta ect. ect.....?

To my knowledge, the stages would be:

Infancy: Just starting pre-production, in this stage the developer will mainly be fleshing out the general concept, getting together a plot overview and a development plan in place in order to pitch said game to publishers or in some case pitch it on Kickstarter or a similar crowdfunding platform.

Pre-production: In this stage, the game has officially been greenlit by publisher. The story is fleshed out beyond the initial plot overview by the writing team, the art team starts working on character concept art and environment concept art, the animation team starts working on storyboard cinematics for eventual character animations and cutscenes, the programmers start working on anything technical that needs to be done for the game (sometimes even creating a new engine), sometimes a few initial bits of audio are recorded in this stage but that usually occurs later. 

Late-preproduction: This is the stage that Elder Scrolls 6 is said to be in right now. Basically a smaller dev team is actually working on the game itself by this point, but the full dev team won't move over to working on the game until later (in the case of TES 6, not until after Starfield has launched). By this point actual in-game assets are being built, the world (be it open world or linear levels) has started being built, quests are being designed, characters are getting fleshed out with mo-cap and voice recording, etc. However, due to the smaller dev team, actual progress on the game is slow in this stage.

Full production: This means that the full size dev team is now working on the game. This typically occurs after the previous game developed by the studio has finished receiving DLC and updates and the DLC team for the previous game is ready to move over and start working on the next game. 

Alpha: To my knowledge alpha means that all game mechanics are finished being developed and the game is mostly playable. Sometimes devs will feel comfortable designing a vertical slice gameplay demo or in-game trailer during the alpha stage, by fixing only any major bugs or graphical issues that would hinder the reception of the vertical slice demo or in-game trailer. The issue with vertical slice demos or game trailers in this stage is that they take alot of time to develop, approximately 6 months for a vertical slice demo or 2 months for an in-game trailer I believe, both taking a good many developers away from working on the actual game, which of course slows development of the actual game. 

Beta: By this point not only is the game playable from start to finish, but a good many of the bugs have been fixed. By this stage most game developers no longer waste time on vertical slice demos and feel comfortable designing a demo from the actual game, just doing their best to fix as many bugs and graphical hiccups in the section of the open world or the linear level the demo will be set in as possible, doing so doesn't slow actual development near as much as designing a vertical slice demo, as you are fixing bugs in the actual game that needed to be fixed anyway.

Closed beta test: Part of the beta stage, this is when the developer sends out invites for tests to gather feedback from players before it is too late to make changes to the game

Polishing phase: The final phase of game development ahead of launch, by this point the game is fully content complete and the devs are just fixing bugs and polishing the graphics as much as possible ahead of launch. These days open beta are typically held during this stage, too late to make any significant changes to the game based on player feedback, instead open betas are usually used as demos to build hype or to stress test the servers to make sure they can withstand the onslaught on players on launch.

Gold: When a game goes gold it means that the version of the game that will ship is completed, and discs start being printed with that version of the game. However, most devs continue fixing bugs and polishing the game after it goes gold, and put those fixes into a day one patch, sometimes a required day one patch. 

Post-production: This is development on the game after launch. Typically a smaller teams stays on the game to fix bugs, make balance changes, design DLC or cosmetics, etc. 

Last edited by shikamaru317 - on 09 June 2023

CAREFUL! The Showcase is already on YouTube and there will be leaks of the ads. I recommend you to be cautious.

From now on I promise NOT TO UPLOAD ANYTHING that is not official or that is from a surprise game.

We do not encourage leaks that will ruin the excitement of seeing the games for the first time in the Showcase

Let Phil guide you down a spoiler-free path to respect the work of our friends at Xbox. 🙌💚

Last edited by Ryuu96 - on 09 June 2023