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Forums - Gaming - Yakuza makes Shenmue totally obsolete

The aesthetic and atmosphere/music is what makes Shenmue what it is for me. In that way, it's sort of like GTA 3. GTA 3's graphics weren't the best, the controls weren't the best, but damn... did it do things that other games couldn't. That's partly why Shenmue is what it is. It did things that other games in its class weren't even thinking about yet.



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Chazore said:
hinch said:

Have to give credit to where its due. Shenmue was one of the first open-world action-adventure games with sandbox elements. And a life sim of sorts in a fully realised 3D enviroments and maps. It was a groundbreaking game at the time and has inspired a lot a game developers.

Aye all for credit, but wouldn't we all want Shem to be ground-breaking today and be the leader in it's own market and not completely surpassed by who was inspired from them?.

Like imagine C&C paving the way and then say, 8-bit armies taking over and becoming the popular kid on the block, it wouldn't look good for C&C and make them a distant memory, because that's what Shem feels like atm, a janky faded memory, where they did something good once. 

They had their chance to do something special with 3, but they completely screwed that up, while yakuza is still shining and even has it's own spinoff series, whereas Shem just tried to make one sequel after yrs and it just fizzled. 

Again, I'm all for credit where it is due, but I'm also a man who values what is on the market today, and shem def isn't that value, it's yakuza.

Yeah Yakuza's are better games, imo. There's a lot more in those, with way more fleshed out mechanics, story and characters. Which shouldn't come as a surprise since Yakuza (Ryū ga Gotoku) has years of development and sequels in the franchise on Shenmue.

I was just saying that Shenmue was a great game at the time because there wasn't anything quite like it. Now its fairly outdated (even counting the third) but its structure, its mechanics and ideas are fairly influentual in the games industry. Can think of like what Goldeneye did to FPS's popularity for consoles.. only not so much as impact as that.

And idd.. SEGA dropped the ball with the third one. Not enough effort and budget gone into it and it looks and plays like an old relic and a bit indie-like in presentation.



Prefer shenmue a lot. Found Yakuza to be easier, a combat system for noobs to be honest.



twintail said:

No doubt about it that Shenmue 4 would need a higher budget. But who is really going to finance it so? 3 didn't do nearly well enough to justify it for anyone.

That said, it would be great if SEGA/ Sony helped finance it together to lower costs on each of their own ends.

I'm very much in favour of Sega or Sony to fund a proper studio and keep Yu Suzuki on leash to make a proper Shenmue 4.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The Shenmue games were never good to begin with. there is not a single game play mechanic present in those games I would consider fun or enjoyable



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Ka-pi96 said:

Was Shenmue ever actually good in the first place though? Everything I've ever read/heard about it just makes it sound terrible. It sounds like one of those movies that gets a cult following based on it being "so bad it's good".

I will explain why, with one moment from the game.

At one point in the game you're looking for a travel agency that happens to be across the street from a lunch stand I believe. If you go talk to the lunch stand owner at this particular segment of the game, which lasts about five minutes really, she will tell you in not so many words, "Idiot, it's right there."

Bear in mind, this was a time at which voice acting was relatively new itself, at least on this scale. And even in text based games, in a similar situation, that woman would have most likely given the same dialogue that she always did. But, in this one, they recorded a specific line of dialogue for this obscure situation, for the one idiot who decides to talk to her to try to find the thing that's literally two feet away from them. Just to keep the immersion going, because, that's exactly what she would say in such a situation.

The attention to detail in the game was absolutely astounding for the time when games like this were almost entirely new. It was kind of mind blowing in 1999. Even playing it today, when in hindsight a lot of the elements don't work, it's abundantly clear that the game was a labor of love, which is part of why all of its little quirks are so endearing.