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Forums - Microsoft - Banjo Kazooie 3 to be revealed on May 13th

Rock_on_2008 said:
I only ever played the first Banjo Kazooie game on N64 it was an amazing game experience. I actually enjoyed Banjo Kazooie more than Super Mario 64. Rare's best days were on the SNES with Donkey Kong Country trilogy, N64 with Goldeneye 007, the two Banjo Kazooie games, Goldeneye, Donkey Kong 64 and Perfect Dark.<<< I played all those games in Rare's early days except for Perfect Dark, DKC 3 and Banjo Tooie.
Microsoft's 2002, $70 million acquisition of Rare has resulted in Rare producing disappointing games on XBox consoles with: Grabbed by the Ghoulies (XBox). Perfect Dark Zero and Kameo both on the X360.

You forgot to mention Jet Force Gemini.  One of the best overlooked games ever. 

I'm excited to see anything on the new Banjo game.  I loved him in his own two games plus I loved to use him in Diddy Kong racing. 



Hi, this is Vince with Shamwow.

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quarashi said:
Rock_on_2008 said:
I only ever played the first Banjo Kazooie game on N64 it was an amazing game experience. I actually enjoyed Banjo Kazooie more than Super Mario 64. Rare's best days were on the SNES with Donkey Kong Country trilogy, N64 with Goldeneye 007, the two Banjo Kazooie games, Goldeneye, Donkey Kong 64 and Perfect Dark.<<< I played all those games in Rare's early days except for Perfect Dark, DKC 3 and Banjo Tooie.
Microsoft's 2002, $70 million acquisition of Rare has resulted in Rare producing disappointing games on XBox consoles with: Grabbed by the Ghoulies (XBox). Perfect Dark Zero and Kameo both on the X360.

You forgot to mention Jet Force Gemini. One of the best overlooked games ever.

I'm excited to see anything on the new Banjo game. I loved him in his own two games plus I loved to use him in Diddy Kong racing.


 I forgot quite a few other games including Blast Corps and Diddy Kong Racing. Jet Force Gemini I never heard of that game. Was it any good?



Didn't Rare cost Microsoft $300million?



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I wonder if we'll find out which one of the April Fools storylines is the real one on May 13?



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

I'm happy about this, can't wait for some info.



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I hope it does great and it puts to rest the "Rare stinks because its no longer associated with Nintendo" stigma.

If it is a AAA platformer on 360 that will make things interesting this Christmas.

A 360mote, a great 360mote platformer, another good big button game, and Halo Wars using the 360mote would probably get a lot of people interested in 360.



Rock_on_2008 said:
quarashi said:
Rock_on_2008 said:
I only ever played the first Banjo Kazooie game on N64 it was an amazing game experience. I actually enjoyed Banjo Kazooie more than Super Mario 64. Rare's best days were on the SNES with Donkey Kong Country trilogy, N64 with Goldeneye 007, the two Banjo Kazooie games, Goldeneye, Donkey Kong 64 and Perfect Dark.<<< I played all those games in Rare's early days except for Perfect Dark, DKC 3 and Banjo Tooie.
Microsoft's 2002, $70 million acquisition of Rare has resulted in Rare producing disappointing games on XBox consoles with: Grabbed by the Ghoulies (XBox). Perfect Dark Zero and Kameo both on the X360.

You forgot to mention Jet Force Gemini. One of the best overlooked games ever.

I'm excited to see anything on the new Banjo game. I loved him in his own two games plus I loved to use him in Diddy Kong racing.


I forgot quite a few other games including Blast Corps and Diddy Kong Racing. Jet Force Gemini I never heard of that game. Was it any good?


Holy crap I forgot about Blast corps.  That was one of my favorite games on the 64.  Jet force Gemini was really good.  Really hard though.  It was overlooked because it came out towards the end of the 64's life. 



Hi, this is Vince with Shamwow.

Jet Force Gemini is AWESOME. PLAY IT. Blast Corps was great as well. I wish both of these games would see proper sequels that lived up to and/or exceeded their predecessors.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

NeoRatt said:
I hope it does great and it puts to rest the "Rare stinks because its no longer associated with Nintendo" stigma.

If it is a AAA platformer on 360 that will make things interesting this Christmas.

A 360mote, a great 360mote platformer, another good big button game, and Halo Wars using the 360mote would probably get a lot of people interested in 360.

I reckon.  The console looks like it could have an even better year than last year in terms of game quantity and quality, and thats saying something.

It's already beating last year in terms of sales. 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS

COPY PASTED FROM ANOTHER THREAD.

What we have here is a failure to properly evaluate the overall library quality. How did Rare perform on all four respective platforms. Are you judgments based upon quantifiable data or are you letting your perceptions be tinged by nostalgia. Like the man said leave your emotions at the door.

I used IGN for my impartial comparison. The sight is merely more user friendly, and is considered by most be respectable. What follow are the average scores for Rare by platform. You can use the following link to run the numbers for yourself.

http://games.ign.com/objects/025/025151.html

GameCube 1 game total average of 9.0
Nintendo 64 11 games total average 8.7
Xbox 2 games total average 7.5
Xbox 360 3 games total average 8.4

The data tells the true story. The difference between the 360 and the 64 is one of consistency. Rare has been more consistent on the 360 then it was on the 64. While Rare did bring a fair share of incredible titles to the 64 they also had a few abysmal disappointments. With titles such as Killer Instinct Gold, Mickey's Speedway USA, and even Jet Force Gemini.

Further more if you delve into the realm of flop percentages you will see that across the Xbox family and the Nintendo family the rate is almost identical. Nintendo saw a 17% flop rate while Microsoft has seen a 20% flop rate. So the developer still has the same effective batting average.

The difference between the platforms is minimal being a mere less then half a points difference. That difference isn't even significant enough to not be reversed by a single game being delivered this year. Were BK3 to have a rating of 9.5 or greater. Rare on the 360 could match or outperform Rare on the 64. Which is not inconceivable considering that on the 64 the series averaged a score of 9.5 across two titles.

Too many people answered a question in this thread which was never asked. The question wasn't quality which as I just illustrated was not in the least relevant or informed. Rare never became a shitty developer which is basically the insinuation. They merely became more consistent with their offerings. Even their worst outing on the Microsoft family never matched the utter mediocrity of a couple titles on the Nintendo family of consoles.

This is the question, and it is a terribly simple game. Do you think Rare can get back to delivering more then one game a year to the console market? That is the question being asked can they make as many games for the 360 as they were making for the 64?