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Forums - Sony Discussion - Why did the PS Vita fail?

The Vita had little potential to go further than it did.

At that time Sony 1st parties needed to focus everything on getting to grips with PS3 hardware to make that console appealing to the masses and had no sparetime to support the Vita aswell is pretty much all there is to it.



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The PS4. When Sony knocked it out of the park with the PS4, they realized that they didn't need to support the Vita anymore.



Lack of quality games, 1st and 3rd party. Best game on the system is a port from PS2 era. That says a lot. Even most of those little gems that it had, got ported to other systems (Tearaway, Gravity Rush, Danganronpa, Zero escape). The system itself was excellent. Still have my launch Vita and it looks like new. Very durable, unlike PSP.



Had PS Vita on launch and although the system was generally good. The memory card issue was real. It was just too expensive because if you wanted to go digital. They should have dropped the price of their own cards. Additionally many games still had some form of installs even if you had the cartridge so space was gonna be used regardless. Screen quality (OLED) was amazing, controls and feel were quite good.

When it concerns games people expected probably a similar library as the PSP. However there was nog GTA (albeit smaller version), there was no Monster Hunter and Sony's first party releases after the initial 2 years were very limited.

The name PS Vita didn't help. PSP 2 or PSP Pro would have been a much better way or something in that line would have made it clear it was a sequel to the famous PSP.



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PSV needed more support from Sony and lower launch price, as Ninty already showed that not even the market leader could ask too much and had to cut 3DS price precipitously to save it. Sadly Sony couldn't afford it back then, saving PS3 had been slow and painful and almost all the available resources had to be allocated on PS4 development to ensure it succeed. In hindsight, allocating some tens millions for two or three more 1st party games in the launch window and first year and giving Capcom what it wanted to make a Monster Hunter game for PSV could have made it far more successful (although far less than PSP, the drop of 3DS from DS can give us an idea of how much PSV could have sold, probably around 30M, maybe 40M if everything went well).



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Few worthwhile exclusives.
Too expensive.
Poor 3rd party support.
Non-Gaming features were made irrelevant by smartphones.

Finally I'd like to add one thing that definitely did not kill the Vita. Smartphones being able to play games. People like to talk about how smartphones offered a cheaper ubiquitous gaming option, as if that hasn't always been a thing in the handheld market. Tiger Electronics didn't kill off the Gameboy, but somehow we blame smartphone games for killing Vita and 3DS?



Cerebralbore101 said:

Few worthwhile exclusives.
Too expensive.
Poor 3rd party support.
Non-Gaming features were made irrelevant by smartphones.

Finally I'd like to add one thing that definitely did not kill the Vita. Smartphones being able to play games. People like to talk about how smartphones offered a cheaper ubiquitous gaming option, as if that hasn't always been a thing in the handheld market. Tiger Electronics didn't kill off the Gameboy, but somehow we blame smartphone games for killing Vita and 3DS?

Bold: Rich 3rd party games actually, but almost none of them are system seller.

2nd bold: 3ds didn't sell too big, but not a doa level like vita.



Ryotsu said:

PS Vita is a great portable but with a bad price, catalog and marketing

d21lewis said:
I see a lot of mention about memory cards and I agree with that, as well. No Vita game allowed us to save without an expensive card. I paid $100 on day one for a 32GB card and when that thing was full (after about a year), I never bought another Vita game. And that's with almost all of my Vita games being physical versions. Apps, PS1 and PSP games burned up that memory in no time.

This.