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Forums - Gaming - Quake Wars Hands On

Well IGN trotted off toplay the virtually final build off the game for PS3 and 360. Seems the game made it fully intact only on the 360. But anyways you guys read the rest of the preview in the Link. This is just news people so dont flame me for it. IGN wrote it.

http://uk.xbox360.ign.com/articles/867/867269p1.html

"Given the fact that Quake Wars originated on the PC, some might be concerned how it will make the transition to the console aside from the identical content and gameplay mechanics. Aiming felt a little too guided in our time. It tracked the enemy a little too well and had a wide and forgiving reticule. Not that we're complaining about the abundance of kills or anything. Then there's the concern of being able to fit all of the commands on the controller. This is where we meet our first piece of contention from Xbox 360 to PS3.

First, the similarities, both versions use a cycling method to select weapons and tools. The right bumper (R1 on PS3) selects weapons and the left bumper (L1 on PS3) selects tools. It's interesting that grenades are lumped together with tools on PS3 but are in your weapons on 360. Then there's the choice to remap the command list on the PS3. On 360 you press up the d-pad to bring up your commands to your teammates. Things like, "Bring me ammo" and "I need a medic." You press up, then swivel the right stick to make your selection. On the PS3 this responsibility is placed on the right analog stick alone. Meaning that when you're in a heated battle you could accidentally click down on the right stick to bring up your command list, making it a little trick to aim.

Then there's the graphical portion, while we'll save final judgment for when the game ships (though the version we played was near final) there's no question that there's a discrepancy between the two versions. The Xbox 360 version has a nice coat of anti-aliasing on it with some nice faked HDR lighting effects. The PS3, at least the version that we played, did not. Both had smooth framerates (less a few drops when massive explosions went off in close proximity) and the same clipping problems with character models sinking into the ground. Here's hoping that the respective developers will fix the latter."
 



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So there's no real difference between the two except for the anti-aliasing? Good.



I have this game on PC, it's the best Tactical FPS I've ever played.