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Forums - Gaming Discussion - I/O Throughput Data Speeds

kirby007 said:
@Pemalite is that why that so called 100GBs asset streaming is possible?

Correct. It's the data transferred over time.

Trumpstyle said:
JRPGfan said:

The IO speeds of the consoles doesnt effect frame rates. (thats basically a stupid question)
*(unless you try to load more, than the IO speeds can keep upwith)



You don't know that, I don't follow this stuff anymore, but I seen some speculation from very knowledgeable people that the reason UE5 demo was at 30fps is because of the SSD, simply not fast enough.

Nah. The SSD wouldn't have held it back. The insane amount of geometry would have likely have been the bottleneck, because that was the main technical showpiece of it all.



--::{PC Gaming Master Race}::--