Doctor_MG said:
I don't think any Godfall footage has been from PS5. It's all been on PC.
I could see overconfidence being an issue. All of the leaked documentation shows that the initial plans were for 9.2TFLOPS. It's completely possible that they quickly boosted frequencies of the console when there were grumblings of the Series X having over 12TFLOPS of performance. When you look at the clock speeds it makes perfect sense. 2.23Ghz with the 36 CU's is 10.28TFLOPS, but it if you decrease it to 2GHz brings it exactly at that 9.21TFLOPS of performance that was originally leaked. Overclocking would definitely cause more thermal issues, especially since they are doing it for both the GPU and the CPU. Which, it's not uncommon for a manufacturer to increase clock speed to get more performance out of an unlaunched console. The Xbox One did this, as an example. |
The whole system and heat solution was designed with the permanent boost philosophy, transfer from TDP between CPU and GPU. That wasn't developed in 1 month to beat MS. It would be asinine to delay 12 months a launch because your 1 month boost didn't work out but you still will keep it.
This seems more like a wishful thinking than rumor itself.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."