Of course it does alter the core game, because you are skipping parts of it.Either way, the bolded is precisely what I mean.Not every game is meant to appeal to everyone, though the developers could broad as much as they want, so long as it is faithful to what they want you to experience.
Yet what they want you to experience turns out differently for different people. It's great it fits your play style and abilities, but that doesn't mean it turns into a very different experience for someone else, far off from what the devs want you to experience. Unless there is some AI analyzing your gamepla, there is no way of knowing whether you are experiencing the game as intended. Did they intend it as a frustrating experience many people give up on. Did they intend it as a "read a guide, get op early" breeze through it experience. Did they intend it for those that played their earlier games and can finish it in 20 hours or less. Or is it meant for new players to struggle for 60 hours. There is simply no way to provide the "intended" experience with a fixed difficulty level to cater to new comers and veterans alike. So even if you just take the group it's "meant to appeal" to, it still is entirely dependent on their earlier experience with From's games.
Btw you don't alter the core game by skipping parts (boss battles) of it. You simply experience less of it. If you quit after a few chapters, you don't change the game. Flexible games are more fun. I skipped most of the story shoot outs in GTA5 since that's not something I enjoy. The game letting you enjoy it the way you want to makes it the behemoth it turned into. In Death stranding I simply ran through the shoot out bits in very easy, I wasn't playing it for that. In the end I clocked well over 200 hours in that game figuring out how to optimize things and get 500 legends of legends ratings. (which is only available in hard mode, but you can switch freely)
I'm well past the age that I have to eat my veggies first before I can have desert. No need to put up with that with games either :) Boss battles are not for me, I can't remember any enjoyable ones apart from Astro bot. I only remember them in ranks of most annoying and Dark Souls scores high on that list. Beating a boss doesn't give me any satisfaction, just a well that was a waste of time, can I get on with the fun part now please. Different people play games for different experiences, and of course if a developer doesn't want you to experience the 'fun' parts without passing a test first, then that's their choice. And my choice to not buy from them any more. Not adding options is in their right, but the defense that it would alter the "intended experience" whatever that might be, is a lame excuse.
You are reading too much into it.You all are.It's as simple as: If its in the game, the developer intended that(outside of bugs, of course).If its not, its not intended.The ability to skip parts is also included.If they allow you to skip, then the devs wanted.If they dont, then they dont want to.
Of course people more skilled at games will have an easier time and all, but if the developer wants a certian difficulty in their games, and no compromises, then so be it.It's as simple as that.The rest, if a player manages to beat the game or not, dosen't matter.If people in general don't like that, they will vote with their wallet.Which they did.
And again, you boiled down what I have been saying all this time, yet again(the bolded part), be it lame or not.