LudicrousSpeed said:
What makes it a "true next gen game"? You just said it didn't do anything special gameplay wise and really only did spectacular stuff in the graphics department. If visuals that aren't possible on last gen hardware are what makes a game "true next gen" then virtually every game will be a true next gen game. Also, the only person I saw comparing SS to GTA V was you. Yes, PS4 launched in 2013 and yes, in 2015 we saw some great games taking advantage of next gen power. 2015 is two years after PS4 launched. MS is saying, at max, "worst case" scenario, they'll have cross gen games ONE year after launch. So why would there not be amazing XSX games taking full advantage after one year? Why wouldn't there be at launch? Your Halo comment is making assumptions. You don't have to be a developer to understand basic ideas of how development works, you just have to be a gamer who pays attention. They can easily make Halo Infinite on XSX that has all that stuff you mentioned, AND have a last gen version that has different design and runs at a much lower res. Do people not understand how PC has worked for years? They don't make games with the lowest CPU or GPU in mind. You literally just agreed with my Forza comment about how they took the game designed for next gen Xbone and refit it to work on 360. Yet, for some weird reason, when XSX is involved they're going to go the opposite route. Even though with Flight Sim, they're taking the same approach everyone uses, design for power and scale back for other versions. I guess I just don't get the blatant double standard. Infamous came like four months after launch and as you admit, did nothing new gameplay wise but had amazing visual effects and that's perfectly ok. But theoretically in your predictions XSX games will just be last gen games with next gen visuals. Sounds like.... the exact same situation to me. Except one is reality (Infamous) one is just a prediction that doesn't line up with logic or history (XSX). I remember when a game like LBP3 came out this gen and was cross gen and had complete parity across the versions and no one here cared and IIRC that was like a year after launch. There was no concern trolling, no talk about the game being held back. It's nonsense. |
A true next gen experience is simply a game that does things that wouldn't be possible if it had to run on previous gen hardware, without turning it into a completely different game. This isn't exactly rocket science, I mean why do you think Cyberpunk 2077 will not get a release on Switch if they could just scale it down and make it lower res? And yes, for some games "next gen" just meant richer graphics and scale, while others do stuff like the crowd simulations we saw in Unity or have 1000.000 physics rendered feathers on screen like in the Last Guardian. Whether that are good design choices is besides the point. The point is that Ubisoft, for example, couldn't have done the crowd simulations if the game had to run on ps3/360 as well.
MS didn't say one year they said "“As our content comes out over the next year, TWO YEARS, all of our games, sort of like PC, will play up and down that family of devices,” revealed Head of Xbox Game Studio’ Matt Booty. If we only look at the move from hdd to ssd, what do you think it means for developers and what they can do with it? The truth is that we have no idea. All we know is that Sony is calling ssd the key to the next generation. How it will effect MS's exclusives by not taking full advantage of it, remains to be seen. But it's kinda foolish to think it will have no effect at all.
Last edited by goopy20 - on 20 January 2020








