Little bit of paraphrasing.
Halo Infinite
"We've retrenched, we've got some changes in how the team is setup, some changes in the leadership"
Perfect Dark
"In my mind it hasn't been so much leadership changes as it has been building a studio, one of the most difficult things in the last few years has been building a big game during the conditions that we've had, number 2 is trying to start up a new studio, you don't have shared history, people who have worked together, we were doing a lot of experimenting with remote and hybrid, some worked, some didn't, it's less leadership changes and more the work of building a studio"
"We have a full team in The Initiative and Crystal Dynamics, it's what I call co-development, it's not outsourcing, they're an equal partner"
"I think as we chart a path forward for what post pandemic post hybrid work game production starts to look like, that's going to be more of the norm"
"Successful projects we've had, Flight Sim in tight partnership with Asobo but we also have a full team in Redmond, Minecraft Dungeons and the upcoming Minecraft Legends made in partnership with BBL, a partnership between a Redmond studio and a studio in Stockholm, Age of Empires IV built in partnership with Relic, but we have a full team in Redmond"
"It's not a case of Crystal Dynamics taking over or replacing, it's more that they had 100-something people become available who have a great pedigree of working on Tomb Raider, people that we know who we worked with, they're available, they're excited about working on Perfect Dark, they not going to sign up to work on something they're not excited about"
"To me it's more about a part of how you build a game team nowadays, as opposed to some sign of trying to compensate, I think we're going to see more and more of tight co-development going forward"
Last edited by Ryuu96 - on 04 November 2022