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Ryuu96 said:

Former Level Designer at 343 Industries working on Halo Infinite.

Lol. Is this the first time that the tools have been publicly called out?

Shit must be seriously bad if the tools are worse than Forge's.

How is that possible since Forge is still using Slipspace??? Unless Slipspace is even more modified than the engine already was lol.

Other than reports from the likes of Jason Schreier, this is the first time I've publicly heard of a developer calling out the tools. Idk how 343 digs themselves out of the tech issues. 



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Ryuu96 said:

Obsidian putting out banger after banger.

Singlehandedly Saving Xbox's 2022.

Pentiment next.

They really don't! Obsidian is a top quality studio. Only a dozen developers were even dedicated to Grounded, and about the same if not even less on Pentiment. 

I really enjoyed playing Grounded. It was by far the most charming Survival game I had played since all others are hardcore the likes Escape from Tarkov lol. It's been about a year since I last played, so I'm excited to hop back this week to see how Obsidian handles a Survival campaign. 



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Ryuu96 said:
gtotheunit91 said:

How is that possible since Forge is still using Slipspace??? Unless Slipspace is even more modified than the engine already was lol.

Other than reports from the likes of Jason Schreier, this is the first time I've publicly heard of a developer calling out the tools. Idk how 343 digs themselves out of the tech issues. 

Honestly, I don't have a clue, unless the tools have improved since he left, it's crazy that Forge tools meant for public use for gamers who know very little about development are better than the internal tools meant to build the entire game, Lol.

Does explain why the maps are taking forever to release though if they're still a problem.

Idk either, I think it would honestly suck if they abandoned Slipspace in favour of Unreal Engine and I worry it won't feel the same, I don't know if it's salvageable, but I hope it is.

Also, it feels like internal engines are becoming a thing of the past, everyone is abandoning their internal engines in favour of Unreal Engine, Epic will have complete domination over the console market soon enough, Lol.

The monopoly we never saw coming! It's a shame too because the maps in Infinite graphically look fantastic! Potential with Slipspace is there. 

Time for RenderWare to be dug out of its grave and given new chance at life!



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Well it's been fun going through YouTube, Twitter, and Reddit seeing how disappointed everyone is at the "world premiere" yesterday lol.

This is definitely like the roadmap. 343 just trying to get some type of hype for the game that they end up massively underdelivering. Hell, Halo 5 had a massive Halo 3 playlist for the 10th anniversary of the game that included like 6 or 7 maps made in Forge and that was just a rotational playlist! How did we go from that to just one map? lol



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Wait, what is this?!?



You called down the thunder, now reap the whirlwind

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Ryuu96 said:
gtotheunit91 said:

How is that possible since Forge is still using Slipspace??? Unless Slipspace is even more modified than the engine already was lol.

Other than reports from the likes of Jason Schreier, this is the first time I've publicly heard of a developer calling out the tools. Idk how 343 digs themselves out of the tech issues. 

Honestly, I don't have a clue, unless the tools have improved since he left, it's crazy that Forge tools meant for public use for gamers who know very little about development are better than the internal tools meant to build the entire game, Lol.

Does explain why the maps are taking forever to release though if they're still a problem.

Idk either, I think it would honestly suck if they abandoned Slipspace in favour of Unreal Engine and I worry it won't feel the same, I don't know if it's salvageable, but I hope it is.

Also, it feels like internal engines are becoming a thing of the past, everyone is abandoning their internal engines in favour of Unreal Engine, Epic will have complete domination over the console market soon enough, Lol.

Now that I think about it, internal engines are still pretty massive in the grand scheme of things lol. All Nintendo games, all Sony games, all Blizzard games, Rockstar uses RAGE Engine, CoD uses IW Engine, and EA still uses Frostbite for most games. That's still a very sizeable chunk of the video game industry that uses internal engines.

Other than that though, that's about it. There are those that will never change like BGS using Creation Engine and id Software using id Tech, but those are few and far between. 



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shikamaru317 said:

My thoughts on Deathloop after several days in a row playing it:

The Good

  • I like the characters and story
  • Combat is pretty fun, I like the guns and the powers are very Dishonored like
  • I like the artstyle, similar to Dishonored but a tad different
  • You don't need to do 2 separate playthroughs for all achievements like past Arkane games
  • Stealth is a bit easier than in Dishonored, as there is a very useful cloak power and you only need to be stealthy on a single run of a single level for an achievement (whereas there were achievements for both the player and no enemy bodies being spotted the entire game in Dishonored). However, on the downside, you can't quicksave in Deathloop like you could in past Dishonored games, so you can't save scrub to get the single stealth achievement, one mistake and you have to redo the level on a different loop.

The Not So Good

  • By it's very nature, the game is flawed. The whole timeloop mechanic makes the game very repetitive. You have just 4 main maps to explore (which are smaller than most of the Dishonored maps), and you will be going into these maps quite alot of times each, in order to gather all of the upgrades and information you need to get all targets grouped together enough to kill them all in a single day and break the loop. The repetitiveness has me feeling like I can only do a single loop per day before I get burned out. I get the feeling that after Dishonored 2 and Dishonored Death of the Outside missed Bethesda sales targets, Arkane was forced to come up with a way to make the Dishonored model work on a smaller budget, so they came up with this idea to design less and smaller maps and then have you repeat them a ton of times to artificially lengthen the game. Problem is that just makes it feel repetitive.
  • Graphics are nothing special, it really looks no better than Dishonored 2 in spite of Dishonored 2 being last gen and Deathloop being current gen, and Dishonored 2 even looks better in a few areas imo. Again, I think this was likely a cost saving measure after Dishonored 2 and Death of the Outsider missed Bethesda's sales targets, which is a real shame.
  • The enemy AI is pretty dumb. You can shoot at them from stealth with the silenced gun and miss and they will run like 2 feet to the side and poorly hide behind cover that leaves their head still vulnerable or sometimes just stop and duck down completely in the open. They will run straight at you as you mow them down with the machine gun. They are really only a threat to you if you make a big mistake and like 10 or more attack at once, I have died very few times during combat and most of them were because of getting attacked by like 10 or more enemies at once.
  • Not much gun variety, maybe 8 total weapons to choose from, with a few variants of each that have a special weapon perk.

I'm honestly a bit surprised that Deathloop reviewed as high as it did considering it's repetitive nature, it not only has an 89 meta on Xbox Series (87 and 88 on PC and PS5), but it also won several awards including Critics' Choice at the Golden Joystick awards, Best Direction at Keighley's The Game Awards 2021, Outstanding Achievement in Game Direction at the DICE Awards, and Best Game (GOTY) at the Pegases Awards. It's not a bad game, but I don't think it's as good as any of the 3 Dishonored games from Arkane, and yet it out-reviewed 2 of the 3 Dishonored games. 

I played this game at launch last year on PC and I completely agree with your points. You thought the AI is dumb now. It was substantially worse at launch lol. There were times I came in with a shotgun and nobody would react so this AI is after quite a few updates.

For me, the biggest disappointment was that I couldn't just take out all 8 targets in a single run. I had to end a portion of the day to go find the next 2 Visionaries. I thought I had complete freedom to take out all 8 targets. I did not. The game still forces you to tackle the main loop of the game the way it wants you to.

I still found a lot of enjoyment from the game for sure. The story, characters, gunplay, and especially the soundtrack was a lot of fun and worth experiencing. I just expected more from Arkane. 

MrMattyPlays thought the game was underwhelming from Arkane's perspective, and I agreed. He didn't understand why it reviewed so highly. And he got some flak for it lol



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shikamaru317 said:

These crashes in Deathloop are annoying as well. I've now had 5 crashes when playing the game, including 2 in a row today when attempting to power up the generators to open the RAK doors, losing about 10 minutes of progress each time, due to the lack of mid level autosaves or quicksaves, an element present in the game due to the unnecessary multiplayer mechanic.

Apparently crashing is happening across the board on Xbox, PlayStation, and PC ever since the Golden Loop update released. Crashing was never an issue before. 



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shikamaru317 said:
gtotheunit91 said:

Apparently crashing is happening across the board on Xbox, PlayStation, and PC ever since the Golden Loop update released. Crashing was never an issue before. 

Yeah, I think I am going to save the rest of the game until they patch it again. 

You got Grounded's 1.0 release to check out today in the meantime



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