shikamaru317 said:
Honestly, 343 should just drop Slipspace and use Unreal or Id Tech on their future Halo games. Slipspace seemed amazing when it was first announced, that engine reveal trailer had graphics that shamed any game on the market at the time. Then we saw the actual game and it looked below average graphically within the AAA space. Then we heard about all of the development issues that Slipspace caused behind scenes. Time to pull the plug on Slipspace. |
I've never been a big fan of opting for Unreal. Id Tech would be interesting, but primarily not Unreal due to the physics within Halo as well as the extreme customizability of Forge. I don't know of any game that runs Unreal that allows physics gameplay like Halo along with tools like Forge.
It's most likely the same reason why Bethesda won't abandon Creation Engine. Unreal just doesn't support the features they need for the games they make. Or at the very least Unreal Engine would need to be so heavily modded that Epic wouldn't think it's even worth it.