Makes me happy in pants
| ihira said:
I always liked Valve but this...what the hell are they thinking. |
Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman.
Well, second map of Dustbowl, second capture point.
I've been on teams where we (the defense) had four sentries and four dispensers in that corner against the wall.
A good demoman could probably do this if the defense had really dug in and built lots of buildings.
"Your grasp of the obvious is inspiring." - Commander Shepard
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"Nothing can make it moral to destroy the best. One can't be punished for being good. One can't be penalized for ability. If that is right, then we'd better start slaughtering one another, because there isn't any right at all in the world." - Ayn Rand, Atlas Shrugged
These achievements are meant to take a long time...and I'm sure you could uber a demoman and destroy 2 sentries, 3 dispensers and 3 teleporters in one uber if you really try...eventually.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
adajio said:
Medical Breakthrough: Assist in destroying 8 enemy engineer buildings with a single uber-charge on a Demoman. Well, second map of Dustbowl, second capture point. I've been on teams where we (the defense) had four sentries and four dispensers in that corner against the wall. A good demoman could probably do this if the defense had really dug in and built lots of buildings.
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Exactly what I was thinking. Defenders love to just stack guns, dispensers, and teleporters behind that central building. All you need is three engineers back there each with a gun, dispenser, and teleporter, and you've got 8 buildings. Activate the uber, start lobbing stickies, and detonate.
FYI TF2 is $20 this weekend on Steam and I believe Circuit City...for anyone who hasn't gotten it yet.
Though I'm sure they'd be looking in this thread then...


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
Supposedly the big update comes this week, or "The week of April 20th"...so my guess is sometime after Wednesday.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
I'm kinda worried this update will make half of all TF2 players go medic-only for two weeks straight, and goof around rather than try to play the game properly. They should've released at least two classes worth of stuff at the same time to at least screw the game somewhat evenly.
Then again, lots of Medics running around doing dumb stuff is a great chance for newbies like me to get some practice. =P
Oh yeah, and I absolutely love the new map. A single skilled played can single-handedly win most maps if the other team is screwing around, but this way teamwork is absolutely required, and even less skilled players can do something useful.
If everyone goes Medic...then that will leave room for people to completely massacre with offensive classes...it'll work itself out.


LEFT4DEAD411.COM
Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release. (hasn't been 3 months but it looks like I won :-p )
Lots of Medics isn't a bad thing (as long as they play normally)
I'm always the one that fills in the Medic so it'll be nice for me, I can play some attack classes now.
crappy old school NES games are more entertaining than next-gen games.