http://uk.wii.ign.com/articles/865/865958p2.html
Quote from IGN Review:
But on the other hand, Wii owners do receive Okami with a fantastic control improvement that does directly relate to integral maneuvers in the game. We're referring, of course, to the celestial brush. A little background for readers who haven't followed the history -- and we'll make this brief. The very reason so many system owners initially hoped and prayed for a Wii iteration of Okami was because the title's primary mechanic, an on-screen brush used to paint and interact with the game world, seemed ideally suited to the Wii remote. Controlling the brush with PS2's analog stick worked just fine, mind you, but it was also a slow and meticulous process. On Wii, that's no longer the case. Not only can you very quickly use the Wii remote's IR-based pointer to whip out illustrations, which in turn translate to attacks and special moves, but you will rarely, if ever, sacrifice accuracy. Draw a strike through trees and you'll cut right through them. Draw a circle around dead trees and they'll bloom. Draw a circle with a fuse and you'll summon an on-screen bomb. Wind gusts. Zip lines. Fire and water. They're all effortlessly manipulated with Nintendo's remote. Frankly, the Wii controls are so good that they change the whole pace of the game -- a process that was previously slow and meticulous is suddenly very quick; so speedy, in fact, that you will find yourself using the brush whenever possible, at any opportunity, and so much more than you ever would have with an analog stick.
Also if you watch the video review - Matt backs his opinion up with video footage, not saying one persons opinion alone is worth shelling out a second time but for somebody like myself whose never played the game it's a deal clincher.