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Forums - Sony - LittleBigPlanet the "most important game ever"...

If this game flops, I will be sad. It's been a long time since I have played a console platformer that I realy enjoyed. I'm hoping this and that new Sonic game can get it done.



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De85 said:
windbane said:
omgwtfbbq said:
as someone who was never any good at creating anything, and never really into it either, I have very little interest in this game. I imagine it will gain a cult following but I don't think it'll be the breakthrough casual success a lot of people are anticipating, I don't see casuals being interested in building levels...

Those not into building levels can simply play the hundreds from everybody else.


 I think you're still misunderstanding "casuals."  They just want to sit down and play, not browse others' levels and download the ones that look interesting.  This may end up being a great game when all is said and done, but I just don't see it bringing flocks of new gamers into the playstation fold.


I think you are underestimating casual gamers. I think they are well capable of clicking on cute looking levels and playing them. Youtube is very popular.



I still think this won't be a big commercial success, but if it delivers on its promises it will be something really special, also I predict critical acclaim and a really dedicated community (if it delivers).

As far as game design is concerned, this game is definitely one of the most important if it pulls it off, more important than bigger games like MGS 4, Resistance 2 and others.

Also, I'm still hoping you can make a turn based RPG out of LBP among other things (action, puzzle game, Smash style fighting game, platformer).



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RedArmia said:
MANUELF said:
Ajax said:

so why is this game so important?
I ask me the same

 


 no idea, its not nintendo game and overrated miyamto is not making it so who knows.

 


First off, when anyone has produced 1/2 as many genres and series which are as popular as Miyamoto has produced in his career you can call him over-rated ...

Beyond that, I think people asking why this game is so important that someone thinks it is the "Most important game ever" is a fair question. The assumption I see a lot of people making is that Little Big Planet will appeal to a lot of "Casual Gamers" (a term I hate because these unconventional gamers can be as dedicated as "Core Gamers") but I don't understand this assumption; a coupe of games that are popular with these unconventional gamers:

  • Brain Training. If you've ever traveled on public transit you will have seen that a large portion of commuters play games like Sudoku, or fill out crossword puzzles and many of these same gamers (probably) enjoy simple games (either boardgames or puzzle games) at home. Brain Training converted these people into gamers because it fills the same "need" as their puzzles and simple games did.
  • Nintendogs. Many little girls and boys have owned tamagotchi over the past couple of decades, and there are lots of adults who would like to own pets but have reasons why they can't. Nintendogs took the concept of a virtual pet to the next level, and thus captured a new market which was underserved.
  • Other games: Singstar/Guitar Hero/Rockband/Dance Dance Revolution, Animal Crossing/The Sims

As you can see, most game that have worked to attract this audience have taken something these unconventional gamers like to do (or dream about) and converted it into a videogame. Little Big Planet (obviously) did not take this approach and it is clearly a platformer that has a focus on real life physics. Now, maybe I'm dense but I don't see how physics will attract people who haven't been interested in videogames to suddenly become interested in videogames; most of these non-gamers or unconventional gamers (probably) couldn't tell the difference between objects that were manipulated by a full physics engine and those that are handled through scripting.

Don't get me wrong, Little Big Planet is an amazingly clever game that is attempting something new in a (mostly) dead genre; and this means that it could be a very important game of the year and it should be interesting to see how it is reviewed and how well it sells. Still asking why it is so important for someone to claim that it is "The most important game ever" is still a (very) fair question ...



What is the most important about this game is that it gonna bomb given the fact which console it's released on



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Well i think this game is a step into the right direction for sony into getting all thos real importantn casual gamers i mean, the only console my mum has ever really liked was the SNES and sega megadrive (genesis) And that was for the sonic and mario, crono trigger games and that. Since then me mum hasnt really like gaming but i showed her a trailer for this game the other day and she wants it really badly



Wow there seems to be a lot of of people here who seem to feel threatened by the notion of a very accessible game on the ps3 which could appeal to the masses :)

LBG seems to blend physics and fun gameplay very well and it should be a game which hardcore and casual players alike can enjoy. Casuals don't have to make the levels but simply play and enjoy levels made for them.



 

 

Thats streching it a bit but the potential is there. Lets hope it turns out really good.



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HappySqurriel said:
RedArmia said:
MANUELF said:
Ajax said:
so why is this game so important?
I ask me the same
no idea, its not nintendo game and overrated miyamto is not making it so who knows.
First off, when anyone has produced 1/2 as many genres and series which are as popular as Miyamoto has produced in his career you can call him over-rated ...

Beyond that, I think people asking why this game is so important that someone thinks it is the "Most important game ever" is a fair question. The assumption I see a lot of people making is that Little Big Planet will appeal to a lot of "Casual Gamers" (a term I hate because these unconventional gamers can be as dedicated as "Core Gamers") but I don't understand this assumption; a coupe of games that are popular with these unconventional gamers:

  • Brain Training. If you've ever traveled on public transit you will have seen that a large portion of commuters play games like Sudoku, or fill out crossword puzzles and many of these same gamers (probably) enjoy simple games (either boardgames or puzzle games) at home. Brain Training converted these people into gamers because it fills the same "need" as their puzzles and simple games did.
  • Nintendogs. Many little girls and boys have owned tamagotchi over the past couple of decades, and there are lots of adults who would like to own pets but have reasons why they can't. Nintendogs took the concept of a virtual pet to the next level, and thus captured a new market which was underserved.
  • Other games: Singstar/Guitar Hero/Rockband/Dance Dance Revolution, Animal Crossing/The Sims

    As you can see, most game that have worked to attract this audience have taken something these unconventional gamers like to do (or dream about) and converted it into a videogame. Little Big Planet (obviously) did not take this approach and it is clearly a platformer that has a focus on real life physics. Now, maybe I'm dense but I don't see how physics will attract people who haven't been interested in videogames to suddenly become interested in videogames; most of these non-gamers or unconventional gamers (probably) couldn't tell the difference between objects that were manipulated by a full physics engine and those that are handled through scripting.

    Don't get me wrong, Little Big Planet is an amazingly clever game that is attempting something new in a (mostly) dead genre; and this means that it could be a very important game of the year and it should be interesting to see how it is reviewed and how well it sells. Still asking why it is so important for someone to claim that it is "The most important game ever" is still a (very) fair question ...

  • You make some extremely good points that a lot of LBP boosters may be missing or misunderstanding and need to look at, but at the same time I disagree with you conclusion.  (Other than the fact that "most important game ever" is overreaching by at least a mile, that is.)  

    I think that this game can attract the "former gamer" market quite a bit, which is one of the key targets of Nintendo's strategy.  These people probably played lots of 2D platformers which I don't see much of nowadays outside of the Matroid/Castlevania subgenre.  NSMB is pretty popular among the "unconventional" gamers too...

    As for whether they can tell between scripted reactions and physics, probably not, or at least I doubt it's a big deal to most of them.  But it allows the mapmakers to do tons of stuff and I think that the map-users will appreciate the results even if they never understand what made the difference. 

    Off subject:  Expect a Super Mario Bros. ripoff map almost as soon as users can post maps. 

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    this will not be a system mover, I'll bet on it.
    casual gamers wont pay a premium to play this(if sony drop the price by then maybe it'll), and the level editor option is useless to them. You can argue they can still enjoy unlimited amount of new levels from download, but do hardcore gamers really give a two cent about this game??? I can see if this is a FPS or RTS then we'll get a huge amount of new maps. All I can tell from the demos is they are really hyping this game to no tomorrow, there are no real break through or interesting gameplay.