HappySqurriel said:
RedArmia said:
MANUELF said:
Ajax said: so why is this game so important? | I ask me the same | no idea, its not nintendo game and overrated miyamto is not making it so who knows. | First off, when anyone has produced 1/2 as many genres and series which are as popular as Miyamoto has produced in his career you can call him over-rated ...
Beyond that, I think people asking why this game is so important that someone thinks it is the "Most important game ever" is a fair question. The assumption I see a lot of people making is that Little Big Planet will appeal to a lot of "Casual Gamers" (a term I hate because these unconventional gamers can be as dedicated as "Core Gamers") but I don't understand this assumption; a coupe of games that are popular with these unconventional gamers:
Brain Training. If you've ever traveled on public transit you will have seen that a large portion of commuters play games like Sudoku, or fill out crossword puzzles and many of these same gamers (probably) enjoy simple games (either boardgames or puzzle games) at home. Brain Training converted these people into gamers because it fills the same "need" as their puzzles and simple games did. Nintendogs. Many little girls and boys have owned tamagotchi over the past couple of decades, and there are lots of adults who would like to own pets but have reasons why they can't. Nintendogs took the concept of a virtual pet to the next level, and thus captured a new market which was underserved. Other games: Singstar/Guitar Hero/Rockband/Dance Dance Revolution, Animal Crossing/The Sims As you can see, most game that have worked to attract this audience have taken something these unconventional gamers like to do (or dream about) and converted it into a videogame. Little Big Planet (obviously) did not take this approach and it is clearly a platformer that has a focus on real life physics. Now, maybe I'm dense but I don't see how physics will attract people who haven't been interested in videogames to suddenly become interested in videogames; most of these non-gamers or unconventional gamers (probably) couldn't tell the difference between objects that were manipulated by a full physics engine and those that are handled through scripting. Don't get me wrong, Little Big Planet is an amazingly clever game that is attempting something new in a (mostly) dead genre; and this means that it could be a very important game of the year and it should be interesting to see how it is reviewed and how well it sells. Still asking why it is so important for someone to claim that it is "The most important game ever" is still a (very) fair question ... |
You make some extremely good points that a lot of LBP boosters may be missing or misunderstanding and need to look at, but at the same time I disagree with you conclusion. (Other than the fact that "most important game ever" is overreaching by at least a mile, that is.)
I think that this game can attract the "former gamer" market quite a bit, which is one of the key targets of Nintendo's strategy. These people probably played lots of 2D platformers which I don't see much of nowadays outside of the Matroid/Castlevania subgenre. NSMB is pretty popular among the "unconventional" gamers too...
As for whether they can tell between scripted reactions and physics, probably not, or at least I doubt it's a big deal to most of them. But it allows the mapmakers to do tons of stuff and I think that the map-
users will appreciate the results even if they never understand what
made the difference.
Off subject: Expect a Super Mario Bros. ripoff map almost as soon as users can post maps.