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Forums - Sales Discussion - September NPD 2018 thread, results up! PS4 421K; NSW 259K; XB1 176K; 3DS 81K

 

Let me know you feedback, would you like those threads to be a thing?

yes 46 93.88%
 
no 3 6.12%
 
Total:49
Ryng_Tolu said:

Results will come out in a matter of days.
Meanwhile, you can make predictions or discuss if you want.

 

My predictions:

[PS4] 367K
[NSW] 309K
[XB1] 208K
[3DS] 101K

):



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

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Playstation 4 won, another great win for my team.



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Shadow1980 said:
JRPGfan said:

PS2 reborn........ Sony just need to do a superslim for 99$ to 149$ (maybe 500g hdd, no disc drive, everything bare minimum... to reach that price point).

Fun Fact: The PS2 sold better at $200 (~$280 in current dollars) than it ever did at $180 or $150.

Every system ends up finding a "sweet spot" price at which they have maximum sales, after which any subsequent price cuts have considerably less impact. In fact, many price cuts have no measurable effect at all. After accounting for other factors (e.g., system-selling software), the PS4 didn't sell any better at $350 than at $400, and even when cut to $300 the PS4's sales only experienced modest growth. The price cuts that have had the biggest effect on PS4 sales in the U.S. are the temporary ones during the holidays. Meanwhile, the XBO did better at $350 than it did for $300 (it's strong performance this year is almost certainly due to the X1X), and the PS3 did better at $300 than it ever did at $250 (and it had its best May, June, and July at $400).

At some point, price cuts just stop having a major impact. This is especially the case later in a system's life. Eventually, they start to run out of likely potential customers. Just like wringing out a washcloth, you can go super-aggressive and still not increase the flow of systems leaving shelves.

It is indeed possible that a permanent price cut to the PS4 to $250 or $200, with corresponding cuts to the Pro, could produce growth, but there's no guarantee that the growth will occur, or that if it does occur it will be significant.

There are others factors in favor of not reducing the price:

- They may not be able to produce more, so there is no point of reducing the price. The $50 price cut of Pro during the Playstation days of play accelerated the shortages we have seen those last month in US. Pro Shortages happened basically just a few weeks after the deal.

- Producing more consoles could cost them more money by console.



Shadow1980 said:
JRPGfan said:

PS2 reborn........ Sony just need to do a superslim for 99$ to 149$ (maybe 500g hdd, no disc drive, everything bare minimum... to reach that price point).

Fun Fact: The PS2 sold better at $200 (~$280 in current dollars) than it ever did at $180 or $150.

Every system ends up finding a "sweet spot" price at which they have maximum sales, after which any subsequent price cuts have considerably less impact. In fact, many price cuts have no measurable effect at all. After accounting for other factors (e.g., system-selling software), the PS4 didn't sell any better at $350 than at $400, and even when cut to $300 the PS4's sales only experienced modest growth. The price cuts that have had the biggest effect on PS4 sales in the U.S. are the temporary ones during the holidays. Meanwhile, the XBO did better at $350 than it did for $300 (it's strong performance this year is almost certainly due to the X1X), and the PS3 did better at $300 than it ever did at $250 (and it had its best May, June, and July at $400).

At some point, price cuts just stop having a major impact. This is especially the case later in a system's life. Eventually, they start to run out of likely potential customers. Just like wringing out a washcloth, you can go super-aggressive and still not increase the flow of systems leaving shelves.

It is indeed possible that a permanent price cut to the PS4 to $250 or $200, with corresponding cuts to the Pro, could produce growth, but there's no guarantee that the growth will occur, or that if it does occur it will be significant.

Thanks for this data, its very useful.

Other examples would be 3DS, it had a huge boost when it had its first price cut to $169 but revisions/price cuts to $129, $99 & $79 did not stop it from declining.

Same with Wii, it had it's best year when it was at its original price of $249, price cuts to $199 & $149 could not stop it from declining.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Shadow1980 said:
zorg1000 said:

Thanks for this data, its very useful.

Other examples would be 3DS, it had a huge boost when it had its first price cut to $169 but revisions/price cuts to $129, $99 & $79 did not stop it from declining.

Same with Wii, it had it's best year when it was at its original price of $249, price cuts to $199 & $149 could not stop it from declining.

I forgot about the Wii. Except for the big YoY spike in December '09, it was down YoY every month for the September '09 to April '10 period despite getting its first price cut. The cut to $149 did squat except for a small boost over the previous month.

That December was ridiculously huge for Wii, almost 4m. I guess that was the first time stock actually had a chance to build up because of slower sales. Wii was no where to be found the previous 3 holiday years. 



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Spidey has the 7th best launch month ever for any game on ALL PS platforms. Let that sink in.



Shadow1980 said:
JRPGfan said:

PS2 reborn........ Sony just need to do a superslim for 99$ to 149$ (maybe 500g hdd, no disc drive, everything bare minimum... to reach that price point).

Fun Fact: The PS2 sold better at $200 (~$280 in current dollars) than it ever did at $180 or $150.

Every system ends up finding a "sweet spot" price at which they have maximum sales, after which any subsequent price cuts have considerably less impact. In fact, many price cuts have no measurable effect at all. After accounting for other factors (e.g., system-selling software), the PS4 didn't sell any better at $350 than at $400, and even when cut to $300 the PS4's sales only experienced modest growth. The price cuts that have had the biggest effect on PS4 sales in the U.S. are the temporary ones during the holidays. Meanwhile, the XBO did better at $350 than it did for $300 (it's strong performance this year is almost certainly due to the X1X), and the PS3 did better at $300 than it ever did at $250 (and it had its best May, June, and July at $400).

At some point, price cuts just stop having a major impact. This is especially the case later in a system's life. Eventually, they start to run out of likely potential customers. Just like wringing out a washcloth, you can go super-aggressive and still not increase the flow of systems leaving shelves.

It is indeed possible that a permanent price cut to the PS4 to $250 or $200, with corresponding cuts to the Pro, could produce growth, but there's no guarantee that the growth will occur, or that if it does occur it will be significant.

I don't mean to accuse you of anything, but its getting hardnot to think there is some bias to some of whta you say. 

But with regardsto wht you are saying now, I disagree. I don't think there is ay evidence to sugggest otherwise with regards to the PS4. What you are saying while true doesn'gt apply yet. And there is proof of that. Just loook at what happened when the PS4 was sold at $199 for all of the 3 or so days stock for the sku was available. 



bananaking21 said:
Spidey has the 7th best launch month ever for any game on ALL PS platforms. Let that sink in.

How much in the US?



Farsala said:
bananaking21 said:
Spidey has the 7th best launch month ever for any game on ALL PS platforms. Let that sink in.

How much in the US?

That's in the US. NPD data. However we don't have exact numbers 

 

But we have more stats. This game sold 37 percent more in its launch month than all other spiderman games combined launch months since NPD began collecting data in 1995. 



bananaking21 said:
Farsala said:

How much in the US?

That's in the US. NPD data. However we don't have exact numbers 

 

But we have more stats. This game sold 37 percent more in its launch month than all other spiderman games combined launch months since NPD began collecting data in 1995. 

No estimates based on the other games? or based on those new stats?