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The new PS app will roll out later today.



I understand bugsnax being offered because there isn`t much to offer first month. But not my type of game, 2 months is also expected.

For RDNA2, no info gave on PS5 but said Xbox is the only full RDNA2 sysmte. Will wait for a chart of features comparison to see how it may impact.

Sales numbers are just fantastic. The app I`ll download =]



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I just followed the link that Shu posted on Twitter for the PSVR Camera adaptor and it went through fine for me with a confirmation email from Sony that they will update me when it's available.



DonFerrari said:

For RDNA2, no info gave on PS5 but said Xbox is the only full RDNA2 sysmte. Will wait for a chart of features comparison to see how it may impact.

Sony implemented their custom geometry engine 

That's why Microsoft can claim that they are using all RDNA2 capabilities

Cerny explaining their implementation ( timestamp)

https://www.youtube.com/watch?v=ph8LyNIT9sg&t=1707&app=desktop



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jenpol said:
DonFerrari said:

For RDNA2, no info gave on PS5 but said Xbox is the only full RDNA2 sysmte. Will wait for a chart of features comparison to see how it may impact.

Sony implemented their custom geometry engine 

That's why Microsoft can claim that they are using all RDNA2 capabilities

Cerny explaining their implementation ( timestamp)

https://www.youtube.com/watch?v=ph8LyNIT9sg&t=1707&app=desktop

But is that all the difference though? Because certainly PS5 won`t have directx and the shader mesh that were developed to Xbox, so we need to see all features listed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
jenpol said:

Sony implemented their custom geometry engine 

That's why Microsoft can claim that they are using all RDNA2 capabilities

Cerny explaining their implementation ( timestamp)

https://www.youtube.com/watch?v=ph8LyNIT9sg&t=1707&app=desktop

But is that all the difference though? Because certainly PS5 won`t have directx and the shader mesh that were developed to Xbox, so we need to see all features listed.

I don't know if it's the only difference. It's still the RDNA2 chip (with some customization)

My take is that: they implemented some slightly different features to push better output for their engine ( pretty sure that we'll see thing from the Decima engine that look years ahead from the competition. Unless they brute force things with High end PC)



It's happening



14 days left.

coolbeans said: 
That pallet is internally crying by being pushed to its weight limit.

True
You can even see the pressure on the individual boxes.



Replicant said:

It's happening

Sad to see these boxes rugged and so far from reach.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."