This first became a problem with MGS3. It was the longest game in the series with a solid 10 hour of gameplay, sometimes 20 or more minutes of gameplay straight without cutscenes inbetween. This continued with Portable Ops and most recently we see in Po+ how gameplay has taken an almost priority. While it has been confirmed that MGS4 will have the most cutscenes in the series, more than even MGS2, Ryan has also made it rather clear that it will also have the most gameplay -Even more than MGS3.
Don't get me wrong, I'm really excited for this game especially since the plot will be similar to MGS2, but I till can't help but feel uneasy when I think about this game having even more gameplay than MGS3. I think MGS2 had the perfect balance with 50% cutscene and 50% gameplay, though MGS1 also had a fine blend of two. I hope they don't overdo it in the gameplay department with MGS4 and keep it as movie-esque as number 2 and 1. 10 hour of gameplay with 10 hours of cutscenes would be the perfect length.
Anyone else have similar concerns?









