Intrinsic said:
I made the connection to HBM because of just how much more expensive and complicated HBM is to GDDR5.
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HBM is an entirely different ballgame... They actually have to fabricate a separate silicon interposer in conjunction with the DRAM itself, it's a costly exercise.
It's an absolutely fantastic technology if you wish to have tight integration in small form factors and reduce power consumption... But you can bet your ass that doesn't come cheap.
Intrinsic said:
And I actually did not ignore costs.... I can't say with any emphasis how much more GDDR6 will cost over GDDR5, but neither can you. What I do know is that as of 2017 GDDR5 was estimated to cost OEMs around $6.50/GB. I also know that the cost of the PS4s GDDR5 ram was estimated to be around $88. Which in 2013 meant sony was spending $5.50/512MB chip.
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Well. Either way, the DRAM budget can't blow out, consoles have pretty tight budgets... So it is in Microsoft/Sony's best interest to keep everything as simple and cost effective as possible.
Later down the line when higher density GDDR6 becomes available, then they can reduce the amount of chips they have on the motherboard by half, which even at a slightly higher price for each chip would still result in cost savings.
Intrinsic said:
And lets not forget there are even different types of GDDR6 with regards to how much bandwith they would allow per pin. Which means that not all 24GB of GDDR6 is the same......
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Well. It's no different from other DRAM technologies in that regard.
Intrinsic said:
And thats why samsung and co pending investigations may be paying out billions in fines due to alleged memory price fixing.
Those prices will come down.
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Samsung and 'Co may just retain higher prices in order to recoup their fine, it will also take awhile for competitive pricing pressures to come into play anyway, the other great thing about new DRAM technology like DDR5 and GDDR6 is that it is often seen a "Premium" commodity, so manufacturers keep prices high initially anyway in order to profit from early adoption.
In short, unless we actually start to see a downward pricing trend, don't bet on a lower price any time soon.
Intrinsic said:
Ok. Anyways, as I have pointed out what I am expecting is actually to see anywhere between 16GB-20GB of GDDR6 ram. Coupled with 4GB-6GB of LPDDR4 ram which will handle the OS leaving the GDDR6 ram exclusively for games/apps. 6GB of LPDDR4 ram has basically the same footprint of one module of GDDR6 ram and should be relatively easy to incoporate without also adding too much costs.
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I don't see the point in LPDDR4 DRAM, not for fixed home consoles anyway. Besides... AMD's memory controllers are really good at handling regular DDR4.
I think Microsoft will avoid the expense of the secondary DRAM/CPU chips as it just adds complexity and costs... Plus they tend to have a really optimized software stack anyway that is light on the resources, Sony might go that way as well. It will be interesting to see either way.
HoloDust said:
When Xbox 360 released with 512Mb of GDDR3, best PC cards from both AMD and nVidia had 512MB as well. When PS4 released with 8GB of GDDR5, best PC cards had 4 and 6GB, respectively.
Somehow, I don't think anyone will be skimping on RAM in next gen as well.
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Whilst true... Commodity DRAM prices were an entirely different ballgame.
Sony also took full advantage of the jump in GDDR5 densities early as well... Whilst on the PC side, the DRAM speed/capacities were already locked in as GPU's typically take years to design.. And a ton of effort is spent on their extremely complex (And power hungry!) memory controllers and are thus pretty frigid on that front.
You can bet nVidia and AMD knew that the higher density chips were available as soon as everyone else knew, they just couldn't leverage it straight away.
It wasn't until 12 months later after the Playstation 4 launched that AMD would actually release variants of the R9 290X with 8GB GDDR5 as they leveraged the higher density chips...
Plus the PC at that time was pushing Multi-GPU solutions hard for those that needed it, so sure.... A GPU might only have 4GB of GDDR5, but you could have 16GB GDDR5 in total like I did.
But you also need to take into account that the PC also has System Ram as well which GPU's can also leverage if need be.
CGI-Quality said:
HoloDust said:
True, though many people, including Mark Rein from Epic (it was Geoff Keighley aftershow, IIRC), were quite surprised when they announced full specs with 8GB.
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Ah, yeah, that's true. I mean, who knows, they could shock the hell out of us and slap 24GB in there! Instead of feeling stupid, I'd cry some major tears of joy! :P
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Same though. - I would be extremely happy, I just don't expect it.
I think 16GB of GDDR6 on a 256-bit bus is probably the sweet spot looking at how things are currently.
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For those that are Interested... Micron has started mass production of GDDR6. Currently only 8Gb capacities are offered (1GB) but 16Gb capacities are ramping up (2Gb) and 32Gb is the limit for the GDDR6 spec. (4Gb)
Note: They don't mention oddball capacities like 1.5GB or 3GB.
See here: https://www.anandtech.com/show/13012/micron-begins-mass-production-of-gddr6
Last edited by Pemalite - on 25 June 2018