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Forums - Sony Discussion - PS4: What Is Dreams?

I keep seeing lots of questions about Dreams that I feel should already be understood but I guess that's because I've followed it from the start. No doubt there are many people who only gave it a passing interest and are now only taking a look, so I'll post the most relevant vids for all the elements of the game/creation tool.  Watch all of these and listen carefully and you'll know what you need to know.

Short form vids:

What Is Dreams:

https://www.youtube.com/watch?v=ia4LSiB3FYY

Introducing Story Mode:

https://www.youtube.com/watch?v=Nsj7I3Nbo7I

Making An Environment:

https://www.youtube.com/watch?v=zVII2JFp8Tk

Creating A Level:

https://www.youtube.com/watch?v=zYqSEzKIrw4

Long Form Vids:

Music Creation:

https://www.youtube.com/watch?v=E3BPsKb8p6I

Design And Logic:

https://www.youtube.com/watch?v=7B-uSuzbAjY

Cut Scenes, Animation And Puppeteering: 

https://www.youtube.com/watch?v=9ihLm7bDkLk



 

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I was looking around for more information on Dreams and I found myself looking into LBP. I haven't played much of LBP but all I took from it was that I didn't like the controls. The creation part was way out of my element. But then I found out that you don't have to just make levels based on LBP assets, and that you can create/import/export assets from other games and literally code your own game logic. And I found this:

https://youtu.be/0PDi6MbjoJU?t=49s

Super Mario Bros. in LBP2, recreated down to the pixel with the right mechanics and everything. My question is, could I theoretically do the same for Super Mario 64 in Dreams? I hear the logic and programming is far superior and of course you can sculpt anything, but could you create Mario 64's mechanics with his backflip, triple jump, long jump, side flip, wall jump, with the exact right momentum? With the right animations?



LethalP said:

I was looking around for more information on Dreams and I found myself looking into LBP. I haven't played much of LBP but all I took from it was that I didn't like the controls. The creation part was way out of my element. But then I found out that you don't have to just make levels based on LBP assets, and that you can create/import/export assets from other games and literally code your own game logic. And I found this:

https://youtu.be/0PDi6MbjoJU?t=49s

Super Mario Bros. in LBP2, recreated down to the pixel with the right mechanics and everything. My question is, could I theoretically do the same for Super Mario 64 in Dreams? I hear the logic and programming is far superior and of course you can sculpt anything, but could you create Mario 64's mechanics with his backflip, triple jump, long jump, side flip, wall jump, with the exact right momentum? With the right animations?

You're best to put LBP out of your mind. Just watch all the vids I've posted above. 



 

The PS5 Exists. 


GribbleGrunger said:
LethalP said:

I was looking around for more information on Dreams and I found myself looking into LBP. I haven't played much of LBP but all I took from it was that I didn't like the controls. The creation part was way out of my element. But then I found out that you don't have to just make levels based on LBP assets, and that you can create/import/export assets from other games and literally code your own game logic. And I found this:

https://youtu.be/0PDi6MbjoJU?t=49s

Super Mario Bros. in LBP2, recreated down to the pixel with the right mechanics and everything. My question is, could I theoretically do the same for Super Mario 64 in Dreams? I hear the logic and programming is far superior and of course you can sculpt anything, but could you create Mario 64's mechanics with his backflip, triple jump, long jump, side flip, wall jump, with the exact right momentum? With the right animations?

You're best to put LBP out of your mind. Just watch all the vids I've posted above. 

I've watched them all before, and they still haven't delved into how they make characters walk and jump, and exactly what momentum and feel the characters will have. I assume that's all in the character logic but I don't know. To me that's the most important part of a game that's all.



LethalP said:
GribbleGrunger said:

You're best to put LBP out of your mind. Just watch all the vids I've posted above. 

I've watched them all before, and they still haven't delved into how they make characters walk and jump, and exactly what momentum and feel the characters will have. I assume that's all in the character logic but I don't know. To me that's the most important part of a game that's all.

You clearly can't have watched them all. Watch the Puppeteering vid. There's no set character traits. You create the character you want. 



 

The PS5 Exists.