| twintail said: There comes a point when the game just needs to release.
They probably thought both had a larger chance of success outside the more busy later part of the year, where they will presumably have other games ready for release. |
I don't deny that, Sea of thieves can probably make more money with micro transactions alone, and state of decay was probably really low budget. But than you get crack down which was announced in 2014 and probably has had a worse development cycle than scale bound still coming. I know not every game gets the same treatment. It's just something interesting to think about.









