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Forums - Gaming - Wii Vs PS3/XBOX360 [Technicaly]

Wow, this thread is a disaster...



Tag - "No trolling on my watch!"

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ClaudeLv250 said:
Wow, this thread is a disaster...

 Well it was all going fine until you showed up. :|



ClaudeLv250 said:
Wow, this thread is a disaster...

Yeah it is... a stupid argument that can't end in anything but "I have a different opinion than you" because nothing is provable. 



makingmusic476 said:
FJ-Warez said:
makingmusic476 said:
 

Nobody had an issue when HappySquirrel compared SSBB and GoW2, and that's where I got the screens from. I didn't see a problem throwing in Uncharted at the time.


Because both games are fixed camera games, both games are from a good dev, and both games show the big gap from similar gameplay... (Beat them up and the caotic fight of smash)


But GoW focuses more on environments than character models, unlike SSBB.  Isn't that the issue you had with Uncharted vs SSBB?


See that whats I 'm talking about, you spin the argument to fit your purposes... (fanboy glasses)

GoW is nice enviroment game, but a fixed camera game, SSBB is a fighting game, but a fixed camera game, Happy Post show how from similar games (camera work) a game made to look more impresive in the enviroment is not match for a game made to look better in the characters model...

From that point of view, the current gen of Wii games, already show a mayor improvement from the best PS2 looking game, Happy didn´t say anything about the models only, he stated the gap between effects, detail of the textures, and detail of the enviroment...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

FJ-Warez stop calling people fanboys. Makingmusic probably plays his Wii more than you do.

My two bits on this argument:

Graphics on all 3 consoles are pretty much capped out. Dev tools are significantly better this generation than they were the previous two, and it doesn't take 4 years to get the most out of a console anymore. You won't see much better than SMG/MP3/SSBB on Wii, Gears 2 on 360, or Killzone 2 on PS3.

With this in mind, comparing "First gen" Wii games to first gen PS2 games is pointless. Obviously the difference between the Wii and PS2 in raw power is not the same as that between the Wii and PS360 in raw power. That said, the Wii's GPU allows for a lot more advanced graphic effects than any last gen GPU did, and with this in mind, it's probably not too far off to say the difference between PS2 and Wii and Wii and PS360 is about the same.



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naznatips said:
FJ-Warez stop calling people fanboys. Makingmusic probably plays his Wii more than you do.

My two bits on this argument:

Graphics on all 3 consoles are pretty much capped out. Dev tools are significantly better this generation than they were the previous two, and it doesn't take 4 years to get the most out of a console anymore. You won't see much better than SMG/MP3/SSBB on Wii, Gears 2 on 360, or Killzone 2 on PS3.

With this in mind, comparing "First gen" Wii games to first gen PS2 games is pointless. Obviously the difference between the Wii and PS2 in raw power is not the same as that between the Wii and PS360 in raw power. That said, the Wii's GPU allows for a lot more advanced graphic effects than any last gen GPU did, and with this in mind, it's probably not too far off to say the difference between PS2 and Wii and Wii and PS360 is about the same.

 Thats higly unlikely, but ok, I will stop...

Edit: but the last sentence its the point of the thread, which is a little bit weird after reading the second bolded statement...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
naznatips said:
FJ-Warez stop calling people fanboys. Makingmusic probably plays his Wii more than you do.

My two bits on this argument:

Graphics on all 3 consoles are pretty much capped out. Dev tools are significantly better this generation than they were the previous two, and it doesn't take 4 years to get the most out of a console anymore. You won't see much better than SMG/MP3/SSBB on Wii, Gears 2 on 360, or Killzone 2 on PS3.

With this in mind, comparing "First gen" Wii games to first gen PS2 games is pointless. Obviously the difference between the Wii and PS2 in raw power is not the same as that between the Wii and PS360 in raw power. That said, the Wii's GPU allows for a lot more advanced graphic effects than any last gen GPU did, and with this in mind, it's probably not too far off to say the difference between PS2 and Wii and Wii and PS360 is about the same.

According to this logic then the wii is the only console capable of improvements , because they have been using gamecube dev kits for a year.

 

There is no point in making a wii game at 30fps , because it will look the same as a wii game in 60fps. We can't forget that the code doesn't get more efficient to fit the processes ,because the dev kits are so good it won't happen./sarcasm

Seriously maybe the time for a console to be maxed is going to decrease, but not by that much. The xbox 360 is the only console that I believe is soon to be maxed, and it still is going strong for now.



sc94597 said:
naznatips said:
FJ-Warez stop calling people fanboys. Makingmusic probably plays his Wii more than you do.

My two bits on this argument:

Graphics on all 3 consoles are pretty much capped out. Dev tools are significantly better this generation than they were the previous two, and it doesn't take 4 years to get the most out of a console anymore. You won't see much better than SMG/MP3/SSBB on Wii, Gears 2 on 360, or Killzone 2 on PS3.

With this in mind, comparing "First gen" Wii games to first gen PS2 games is pointless. Obviously the difference between the Wii and PS2 in raw power is not the same as that between the Wii and PS360 in raw power. That said, the Wii's GPU allows for a lot more advanced graphic effects than any last gen GPU did, and with this in mind, it's probably not too far off to say the difference between PS2 and Wii and Wii and PS360 is about the same.

According to this logic then the wii is the only console capable of improvements , because they have been using gamecube dev kits for a year.

 

There is no point in making a wii game at 30fps , because it will look the same as a wii game in 60fps. We can't forget that the code doesn't get more efficient to fit the processes ,because the dev kits are so good it won't happen./sarcasm

Seriously maybe the time for a console to be maxed is going to decrease, but not by that much. The xbox 360 is the only console that I believe is soon to be maxed, and it still is going strong for now.


Someone may have been using Gamecube dev kits but Nintendo sure as hell wasn't. Since none of the other devs mattered in my statement I'm not sure what you're trying to prove. The rest of your statement is mostly nonsensical ramblings of awful grammar and poor understanding of development processes and technology.



naznatips said:
sc94597 said:
naznatips said:
FJ-Warez stop calling people fanboys. Makingmusic probably plays his Wii more than you do.

My two bits on this argument:

Graphics on all 3 consoles are pretty much capped out. Dev tools are significantly better this generation than they were the previous two, and it doesn't take 4 years to get the most out of a console anymore. You won't see much better than SMG/MP3/SSBB on Wii, Gears 2 on 360, or Killzone 2 on PS3.

With this in mind, comparing "First gen" Wii games to first gen PS2 games is pointless. Obviously the difference between the Wii and PS2 in raw power is not the same as that between the Wii and PS360 in raw power. That said, the Wii's GPU allows for a lot more advanced graphic effects than any last gen GPU did, and with this in mind, it's probably not too far off to say the difference between PS2 and Wii and Wii and PS360 is about the same.

According to this logic then the wii is the only console capable of improvements , because they have been using gamecube dev kits for a year.

 

There is no point in making a wii game at 30fps , because it will look the same as a wii game in 60fps. We can't forget that the code doesn't get more efficient to fit the processes ,because the dev kits are so good it won't happen./sarcasm

Seriously maybe the time for a console to be maxed is going to decrease, but not by that much. The xbox 360 is the only console that I believe is soon to be maxed, and it still is going strong for now.


Someone may have been using Gamecube dev kits but Nintendo sure as hell wasn't. Since none of the other devs mattered in my statement I'm not sure what you're trying to prove. The rest of your statement is mostly nonsensical ramblings of awful grammar and poor understanding of development processes and technology.


I will explain the second part. Sarcasm

Just , because the dev kits provided it doesn't mean nintendo made the code as efficient as possible allowing for improvements in graphical performance.

When a game runs at 30fps you could use even more power for other things. All wii games run at 60fps like I said previously. So that also gets rid of you idea of the wii being maxed.  

The third part means the time might have decreased, but not as much as you think.



And I'm telling you that you're simply wrong, and your knowledge of programming is limited at best.

Also, you need to shorten your signature significantly in compliance with the updated rules. http://vgchartz.com/forum/rules.php