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Forums - Gaming - Wii Vs PS3/XBOX360 [Technicaly]

sc94597 said:
bobobologna said:
sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.


TP ran at 30fps? I thougt it was 60.

If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports.



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makingmusic476 said:
sc94597 said:
bobobologna said:
sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.


TP ran at 30fps? I thougt it was 60.

If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports.


 idk for sure , but I think I read somewhere that it was 30fps. Maybe not. 



sc94597 said:
makingmusic476 said:
sc94597 said:
bobobologna said:
sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.


TP ran at 30fps? I thougt it was 60.

If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports.


idk for sure , but I think I read somewhere that it was 30fps. Maybe not.


Yes, it's 30fps... and yeah, Nintendo only added motion controllers and mirrored the entire game to fit Link's right-handed sword.

@makingmusic476: The argument is not so much against you, but you've been the only one that keeps replying ... different to OP



FJ-Warez said:
makingmusic476 said:
 

You have to look at the pictures as a whole. You can't just compare environments, because that's not fair. You have to compare environments, character models, etc. SSBB should have excellent character models since it's a fighter, and it does compared to other Wii games. However they are nothing in comparison to Uncharted's character models, and Uncharted has excellent environments in addition to that.


Thats where you are wrong, if you put games that are more detailed in the enviroment vs games that are more detailed in the characters wich one would be the best example of power of the console??

 

Let me help you, but please remove the fanboy glasses for a while...

 

1st gen of PS2 games

Ico 

VS 1 gen of Wii games

TP (port of the GC version)

VS PS3 1st gen of games (Or second) 

Uncharted images are downscaled to fit...

But on topic, I choosed the best example of the 1st gen of games, from similar genres, and the best devs I could find...

So far, and for me, the gap Between the PS2 and the Wii is like the gap Between the Wii and the PS3

And this is the best way I could fin to prove it

Then I guess it's just a difference of opinion, because those shots only prove my point, imo.

Btw, that third shot of uncharted was from a very early build of the game (just pointing it out, not saying it changes much).

And a fanboy? That's a first. Mind telling me of what?

 



makingmusic476 said:
sc94597 said:
bobobologna said:
sc94597 said:
bobobologna said:
I'll just say that the gap between the Wii and PS2 is not the same as the gap between the Wii and the PS3/XBox360.

Games on the Wii look much better than the games on the PS2. But games on the PS3/XBox360 look much better than the games on the Wii. I'll just say for arguments sake that the Wii graphic fidelity:PS2 graphic fidelity is equal to the PS3/XBox360 graphic fidelity:Wii graphic fidelity.

But the PS3 and XBox360 render at a much higher resolution than the Wii. Games like MP3 and SMG render at about ~640x440. Might be ~640x454. I can't recall the exact number off the top of my head and I don't want to dig around Beyond3D for the exact numbers. Gears of War and Uncharted, arguably the 2 best looking games for the XBox360 and PS3 respectively both render at 1280x720. That's more than 3 times the resolution.

The PS3 and XBox360 far outclass the Wii in terms of pure power. The gap is bigger than the gap between the Wii and PS2. The Wii is capable of some really nice graphics. But hardly "halfway" between the PS2 and PS3/XBox360. Then if you get into stuff like physics/AI/sound/level sizes, the difference becomes even more pronounced.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.


TP ran at 30fps? I thougt it was 60.

If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports.


 

except Nintendo usually doesn't make ports as they're make exclusive games for their systems. But the intriguing thing is that no one here has actually defined the mid point between the PS2 and the PS3. What consitutes it? Does it have to be in HD? Or at a resolution between 480p and 720p? How detailed the environments have to be or the character models? et cetera, et cetera. Can we actually discuss what a system between the PS2 and PS3 can do first and then see if the Wii can actually do it.


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makingmusic476 said:
 

Then I guess it's just a difference of opinion, because those shots only prove my point, imo.

Btw, that third shot of uncharted was from a very early build of the game (just pointing it out, not saying it changes much).

And a fanboy? That's a first. Mind telling me of what?

 


 First,you compare two differents kind of games, to prove your point... I  have already show you similar games from similar time of the life of the console, from the similar genre, and I you still believe that proves your point, thats fanboy glasses...



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
totalwar23 said:
makingmusic476 said:
sc94597 said:
bobobologna said:
sc94597 said:
.

The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times.


And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii?

And if you do the math:
1280x720 = 921,600
640x480 = 307,200
921,000 / 307,200 = 3


There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360.


TP ran at 30fps? I thougt it was 60.

If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports.


 

except Nintendo usually doesn't make ports as they're make exclusive games for their systems. But the intriguing thing is that no one here has actually defined the mid point between the PS2 and the PS3. What consitutes it? Does it have to be in HD? Or at a resolution between 480p and 720p? How detailed the environments have to be or the character models? et cetera, et cetera. Can we actually discuss what a system between the PS2 and PS3 can do first and then see if the Wii can actually do it.

That's the main problem. We're all looking at the same screens but coming to different conclusions.

Edit: And Nintendo does port games, though normally to handhelds. 



FJ-Warez said:
makingmusic476 said:
 

Then I guess it's just a difference of opinion, because those shots only prove my point, imo.

Btw, that third shot of uncharted was from a very early build of the game (just pointing it out, not saying it changes much).

And a fanboy? That's a first. Mind telling me of what?

 


First,you compare two differents kind of games, to prove your point... I have already show you similar games from similar time of the life of the console, from the similar genre, and I you still believe that proves your point, thats fanboy glasses...


 Nobody had an issue when HappySquirrel compared SSBB and GoW2, and that's where I got the screens from.  I didn't see a problem throwing in Uncharted at the time.



makingmusic476 said:
 

 Nobody had an issue when HappySquirrel compared SSBB and GoW2, and that's where I got the screens from.  I didn't see a problem throwing in Uncharted at the time.


 Because both games are fixed camera games, both games are from a good dev, and both games show the big gap from similar gameplay... (Beat them up and the caotic fight of smash)



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
FJ-Warez said:
makingmusic476 said:
 

Nobody had an issue when HappySquirrel compared SSBB and GoW2, and that's where I got the screens from. I didn't see a problem throwing in Uncharted at the time.


Because both games are fixed camera games, both games are from a good dev, and both games show the big gap from similar gameplay... (Beat them up and the caotic fight of smash)


But GoW focuses more on environments than character models, unlike SSBB.  Isn't that the issue you had with Uncharted vs SSBB?