totalwar23 said: makingmusic476 said: sc94597 said: bobobologna said: sc94597 said: The problem with this post is that you are assuming all three have hit their total graphical performance. None have as far as I know. Also the bolded isn't that 2 times. |
And you seriously think there's more unlocked potential in the Wii than the PS3/XBox360? Really? A single-core processor based on the previous system's architecture over a multicore systems where good efficient threading hasn't been utilized for the most part? Especially in the radical design of the cell? How about the universal shaders of the XBox360 over the most likely unprogrammable and fixed shaders of the Wii? And if you do the math: 1280x720 = 921,600 640x480 = 307,200 921,000 / 307,200 = 3 |
There hasn't been one wii game that has ran at 30fps except twilight princess which was just because it was a gc game and ported. The wii has barely been pushed to it's limit. Now there may be more potential in the ps3 , but Idk about the 360. |
TP ran at 30fps? I thougt it was 60. If it is 30fps, being a GC port wouldn't explain it, given the Wii's more powerful hardware. Nintendo doesn't do a half-assed job with it's ports. |
except Nintendo usually doesn't make ports as they're make exclusive games for their systems. But the intriguing thing is that no one here has actually defined the mid point between the PS2 and the PS3. What consitutes it? Does it have to be in HD? Or at a resolution between 480p and 720p? How detailed the environments have to be or the character models? et cetera, et cetera. Can we actually discuss what a system between the PS2 and PS3 can do first and then see if the Wii can actually do it. |
That's the main problem. We're all looking at the same screens but coming to different conclusions.
Edit: And Nintendo does port games, though normally to handhelds.