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Forums - Gaming - Wii Vs PS3/XBOX360 [Technicaly]

sc94597 said:
jake_the_fake1 said:
sc94597 said:
jake_the_fake1 said:
sc94597 said:
Million said:
@ FJ , I never said the PS2 version looked better , I said I didn't think those pics where very good representations of how superior the Wii is to the PS2 , I mean the graphical leap was neglible in those screenshots , honestly.

Forget all the technical crap , the Wii screenshots only looks slightly better than the GoW one.

Um isn't the title of the thread technicaly. Seriously it's the technical stuff that pushes a console not how good it looks.


Exactly right.

The technical gap between the wii and the PS3/360 is big.

The PS3/360 can handle more polygons, more textures, more lighting, more draw distance, more AI, etc, than what the Wii can handle, and it all simply comes down to the hardware each console has, there is no denying that the hardware in the PS3/360 is simply more powerful than the wii hardware, and by that right they can achieve allot more things technically than the wii and to say other wise is foolish and well...just a blind fanboy.

Now all those that for some reason want or expect the wii to have PS3/360 like visuals, here's a question, why do you have those expectations?

I mean from the get go Nintendo was about gameplay over graphics, Nintendo made that quite clear with the wii specs, so I don't really understand why people would then buy a wii and then expect it to have the visuals of it's competitors but at 480p, it makes no sense, I mean it's not like Nintendo this generation went the graphics route, so to expect it to have the graphics of its competitors is almost an admission that either they bought the wrong console, or simply are graphic whores in denial and just wish their chosen console pleased the graphic whore in them.

Now I'm not saying the wii has crap graphics, cause their are games that prove that the wii is capable of providing some good looking graphics, but their simply is no denying that the PS3 and 360 are simply capable of producing even better graphics, in essence, anything the wii can do the PS3 and 360 can do better, speaking technically that is and of course not involving the controls.

my 2 cents on the matter :)

That would be valid if that was what we were doing. We were comparing the ps2 , and the wii rather than the wii , and the hd consoles. Nobody said the wii was capable of the same things as the hd consoles.

 


I'm just going off the the tittle of this thread :)

Oh I thought that was a response to my post.

 


 Well I was resonponding to your post, well the part I bolded on black because I agreed with what your wrote , and then of course I expanded it with my opinion on the matter at hand which was brought up by the OP.



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Million said:
@Jake you answed my question (which you shoulda considering [I started the thread] , thanx btw) but the Nintnedo boy's have hijaked it and change it slightly.

No worries man, I'm  glad that I've answered your question :)



selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 



sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 



 

mM
leo-j said:
sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 


 Show me in that post where I say the wii=hd consoles.



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leo-j said:
sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 

Julien Eggebrecht (the president of Factor 5) stated many times that the Gamecube was much better than the PS2 in terms of processing power (and the equal of the XBox), the Wii has had noticeable improvements over the PS2, and yet you don't seem to believe the Wii is noticeably better than the PS2?

 



sc94597 said:
leo-j said:
sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 


 Show me in that post where I say the wii=hd consoles.


Let me tell you the reality, the wii is not FAR MORE POWERFUL than the ps2, its about 3 times more powerful according to what I have seen on the wii, and that still doesnt add up to 3 times.

Sony said the PS3 is almost 30 times more powerful than the ps2, hence the difference which you try to make it seem in your fanboy dream is fiction.

If anything the PS3 is 10 times powerful than the wii.



 

mM


if Sony has spend SO MUCH on it's Cell processor and PS3 hardware development,

then it would be really strange and screwed up if the PS3 wouldn't turn out to be much stronger than the Wii

''Hadouken!''

HappySqurriel said:
leo-j said:
sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 

Julien Eggebrecht (the president of Factor 5) stated many times that the Gamecube was much better than the PS2 in terms of processing power (and the equal of the XBox), the Wii has had noticeable improvements over the PS2, and yet you don't seem to believe the Wii is noticeably better than the PS2?

 


No, I dont seem to believe that the difference between the wii and ps2 is the same between the 360 and wii.



 

mM
leo-j said:
sc94597 said:
leo-j said:
sc94597 said:
selnor said:
PS2



The following are the basics of the PS2 specs:

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

- These are all of the Sony PS2 Specs.
And this proves my point. The difference between the ps2 and wii is about the same as the wii to hd consoles.

 

Yes it does, 128mb of ram= 512mb of ram, and 3.5GHZ processer= 750mhz, and we can also say the Xbox 360 is just 1.2 times more powerful than the original XBOX.

 


Show me in that post where I say the wii=hd consoles.


Let me tell you the reality, the wii is not FAR MORE POWERFUL than the ps2, its about 3 times more powerful according to what I have seen on the wii, and that still doesnt add up to 3 times.

Sony said the PS3 is almost 30 times more powerful than the ps2, hence the difference which you try to make it seem in your fanboy dream is fiction.

If anything the PS3 is 10 times powerful than the wii.


Wow you are judging first year wii graphics wit 6th year ps2 graphics. Good job. People who are going to use the X console had x and y console has y so that means yconsole>xconsole really need to learn about things called bottle necks and how much more efficient a processor could make a difference. IF you consider these bottlenecks the wii is about 6 times more powerful than the ps2. Now the 360/ps3 are around that much. So yes the differences are similar if not exactly the same.