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Forums - Gaming - Resi 5 boss explains African setting

http://www.eurogamer.net/article.php?article_id=131570

News by Rob Purchese

Today 16:28

Jun Takeuchi has explained that the controversial African setting for Resident Evil 5 came from a desire to show you the origins of the virus you were battling.

"We settled on the fact that we really wanted to show the origins of the virus. So for the setting we thought, how about the place where humankind was born?" Takeuchi told Famitsu.

"Well, I'm not a scientist, so I don't know how things might change in the future, but we thought we would use Africa, which is now called the birthplace of humanity, as the model."

Resident Evil 5 has come a long way in the six months since it was last shown, apparently, with Takeuchi and his team exploring all sorts of weather conditions and passages of time to mix things up.

The sun-drenched desert village setting also gave the team a chance to capitalise on the lighting system that imitates your eyes; taking a while to adjust to bright areas when stepping out of the dark and vice versa.

"I've seen a lot of Western developers who've used light as a motif in their games, and I'm always keeping my eye on many different games, but I still believe that we at Capcom are the best," said Takeuchi.

"The fact that you can't see into the shadow is nothing major for a Biohazard title, but for any other game it would make creating the [gameplay] itself very difficult; you can't see your enemies, you can't see any items, you can't see your surroundings.

"But for a Biohazard game that is a quintessential part of the game itself. By focusing on that element we're able to escalate the player's fear of the darkness."

Takeuchi went on to reveal that the game system used is very similar to Resident Evil 4, but with added frills, although he was coy about exactly what those were.

There will be plenty more weaponry this time around as well. The original "Biohazard plan" was to limit your weaponry to make you think about what you were shooting, but the sheer amount of baddies in Resident Evil 5 means your arsenal will have to expand to cope.

The hand-to-hand fighting system from Resi 4 will be returning, too, but with more variations.

You will also get the chance to learn more about main character Chris Redfield and what he has been doing in the ten years since STARS disbanded.

"Everything he'd experienced in the past ten years we wanted to be able to allow the player to experience as well, so we're preparing a few ways to encourage the player to do just that," added Takeuchi.

The characters are to be explored in a Biohazard CG movie as well, we're told.

Pop over to our Resident Evil 5 gamepage for more.

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Here I thought they just wanted to be racist.  Shame on you Capcom!!!



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seems reasonable, but ya know their will always be little whinny bitches in the world that will simply complain, ah well.



There will be plenty more weaponry this time around as well. The original "Biohazard plan" was to limit your weaponry to make you think about what you were shooting, but the sheer amount of baddies in Resident Evil 5 means your arsenal will have to expand to cope.

That quote worries me. RE4 was getting a bit on the other side of just an action shootem up, and less a Survival Horror game (in the way we think of them), and it sounds like they may be making it even more action oriented. I'm afraid of it turning into Gears Of War with an octagonal crank.



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

The_vagabond7 said:
I'm afraid of it turning into Gears Of War with an octagonal crank.

Hahahahahah.

You do have a point though. While I hated the controls of RE1-3 and loved the intro of RE4 (who wasn't scared shitless when those villagers charged you?), I really don't want the game to start throwing hundreds of zombies at you constantly. Even Gears never had that many enemies on-screen, they were just annoyingly difficult to drop. 

 




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rocketpig said:
The_vagabond7 said:
I'm afraid of it turning into Gears Of War with an octagonal crank.

Hahahahahah.

You do have a point though. While I hated the controls of RE1-3 and loved the intro of RE4 (who wasn't scared shitless when those villagers charged you?), I really don't want the game to start throwing hundreds of zombies at you constantly. Even Gears never had that many enemies on-screen, they were just annoyingly difficult to drop.

 

I played the original 3 RE games when they were first being released and the controls didn't bother me then, and since I'm used to them they don't really bother me now. Though they are rather antiques by today's standard. And RE4 was just about the perfect blend of action and the old creepy feeling that comes from slowly advancing enemies and limited ammo and health. This quote though conjures up images of Chris Redfield in Battle armor, duel wielding uzi's strapped onto sawed off flame throwers, occasionally hiding for a few seconds so his health with regenerate. That's what I don't want it to turn into.

 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.

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I'd like to make a poster of all the RE zombies together, of all races, creeds and colors, and the caption is: "We're all Unliving Together!"

I see black zombies as a form of non-racism, actually. It says that black zombies can be horror story fare, just like everyone else.

I don't think anyone would've minded if there were white zombies mixed in as well, as was the case with RE:UC in Raccoon city where you had zombies of both genders and many races. 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks

The_vagabond7 said:
rocketpig said:
The_vagabond7 said:
I'm afraid of it turning into Gears Of War with an octagonal crank.

Hahahahahah.

You do have a point though. While I hated the controls of RE1-3 and loved the intro of RE4 (who wasn't scared shitless when those villagers charged you?), I really don't want the game to start throwing hundreds of zombies at you constantly. Even Gears never had that many enemies on-screen, they were just annoyingly difficult to drop.

 

 I played the original 3 RE games when they were first being released and the controls didn't bother me then, and since I'm used to them they don't really bother me now. And RE4 was just about the perfect blend of action and the old creepy feeling that comes from slowly advancing enemies and limited ammo and health. This quote though conjures up images of Chris Redfield in Battle armor, duel wielding uzi's strapped onto sawed off flame throwers, occasionally hiding for a few seconds so his health with regenerate. That's what I don't want it to turn into.

 


 ==> I share your fear The_vagabond7, I share your fear ...



Time to Work !

I think RE5 should be GTA with zombies, that would be amazing.



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People need to stfu.

How many movies have come out set in Africa with nearly all black casts and white/American hero that kills them. (blood diamond as an example)

It just happens that way based on the setting. Just like the white hero was killing a bunch of diseased Spaniards in RE4. Just real to the location, not racism. idiots.