EricHiggin said:
Conina said:
The only custom of the Switch SoC are the lower clock rates undocked compared to a Pixel C and docked compared to a Shield-TV. Besides that, it is the same Tegra X1 chip
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Bold.
HoangNhatAnh said:
At the moment, none third party is willing to use 32GB cart for Switch, let alone 64GB, that is developers's choice, not Nintendo so ok or not is meaningless if no one use them. Your portable is digital only so it is necessary for several micro sd cards for both AAA, DLCs and indies. Switch at least use cartridge that can fit 16GB game and use cards for multiplayer. Outside Nintendo games, none buy Nintendo system for Western AAA online multiplayer games so no need for many cards, one 256GB card can be enough. Finally, your handheld will come out next year or even 2020, you would think Nintendo won't release a new Switch with stronger chip at that time when Xavier - X3 came out this year already. 3 years later, it will be a lot cheaper.
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Bold.
HoangNhatAnh said:
People buy Nintendo handheld for first party and japan third party games exclusive as well as indies. AAA is not really a concern to me. After all, Western gamers want to play on big screen like TV with the best graphic, anyone want the definitive version won't buy a handheld anyway. Charging more or not, if none third party use it then it is useless. And no, many AAA games on Switch like Doom is on 16GB cart with single player, multi is download. Your portable is AAA or indies, Switch is AAA and indies. Nintendo customers always ask for physical even a small indie. I said people won't buy Switch with AAA Western game for multiplayer online because Nintendo online is the weakest, since when i said no one will buy Switch for any third party? You don't seem to remember X1 in Switch is custom and underclock for battery and cooling, they can do the same with X3. Also, games on Nintendo system always have quite lower graphic settings and resolution compared to ps so it will reduce the power hungry as well
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If western gamers only want to play on the big screen, why are Switch sales so high in NA? AAA may not concern you, but based on your past posts, it most certainly matters to everyone else who you speak for apparently. Many AAA games are on Switch? How many? Why so many if the devs/pubs don't care and it doesn't matter and Switch customers don't want them anyway? What's the difference with physical other than the few who like the box collection or premium edition? How is it any different whether Nin loads the game onto the cart at the factory vs the user loading the game onto a card in the device? You mentioned both third party and western AAA. How many specific western AAA games does Nin make? Doesn't Doom have multiplayer? X1 in Switch is not custom, and is simply underclocked when in handheld mode. You said X3 is Xavier, and that they could do it with Xavier, yet it's 30w. Switch 2 would have little choice but to use X2, or another chip that doesn't even exist yet, and you've made it clear that guessing and making up a random idea to fit a claim isn't a valid argument so. Nin and PS systems used to always use highly custom hardware, where as now they only are using semi-custom, if not bone stock. Nin also used hardware that can potentially lead to generational upgrades, as per Nvidia CEO and their 10-20 year outlook, which is unlike Nin, and PS also gave up their all in one device goal they have been going for since they added CD to PS1, DVD to PS2, and BD to PS3. Both Switch and PS4 are fairly safe devices for both companies and don't exactly follow their typical path, so assuming PS will make the portable so it's graphics are so hardcore that the portable would only have a few hours battery life doesn't make much sense. The PS portable would at least match the Switch around 3 hours min for it's most demanding games, at whatever downgraded level they ended up at. Not to mention the battery accessories like Switch has available to it that can double the battery life, which would surely be made for the PS portable as well.
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