By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo should teach their 3rd party supporters their file compression secrets.

Normchacho said:
Alkibiádēs said:

Not sure if we're looking at the same game here.

I still don't understand how that game is not 60 fps. 

Then you're being willfully ignorant. You've had several people try and take you through the differences and what they mean step by step like a child. If you aren't seeing it it's because you don't want to.

I'm not being ignorant when I say that this is not a generational leap above "anything Nintendo has ever done": 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Around the Network
Alkibiádēs said:
AngryLittleAlchemist said:

Why do you keep bringing up FPS in a discussion about file size? 

To hammer in the point that the game's visuals aren't good enough for it to not run at 60 fps. 

But you're not making an actual point, you're just saying "WOW, this game isn't 60fps?" "Like I said this game's graphics aren't that good! It shouldn't be that large! Oh and by the way 30fps!" "But it doesn't even run at 30fps!" 

You're not making an actual point regarding the discussion. The discussion is file size. If you said the graphics weren't good enough for such a large file size and that it could be compressed further, and showed off good examples, that would be a good point. But hammering home that it doesn't run at the same frame rate at Odyssey is just a way to take a stab at the game, it's off topic and you haven't showed any data proving that the game could run at a smooth 60fps on PS4. 

You're just taking stabs at the game and at the console it's associated with.



Alkibiádēs said:
Zekkyou said:

In general? Not much, its tech is quite tame for a retail PS4 title (R&C is far more impressive). Relative to the average Nintendo title and in the context of a storage discussion? Its textures are significantly more detailed, its environments are more geometrically complex, and it spends 15 hours rapidly discarding those environments and their assets.

Tropical Freeze is almost twice the size of SMO. Did Nintendo forget to tell Nintendo how to compress? Was everyone off sick and the janitor forced to do it? Or is this discussion perhaps more complex than the "Nintendo good, all others bad" narrative you've attempted to cocoon yourself in?

It should also be noted that saying stuff like "ABC has much better [x asset] than the average Nintendo title" isn't a criticism again said Nintendo title. The PS4 is literally several times stronger than even a docked Switch, and for fairly obvious reasons. Even a shitty developer can quite easily match the average asset quality of a Nintendo title on the PS4, because they have far more wiggle room. Said texture will, however, look worse because that's Nintendo's strength: They make lesser assets look better than most others can. Making something look nicer than it normally should doesn't make the asset file larger though.

When talking about Nintendo we're obviously talking about Nintendo EPD (the cream of the crop). Jeez. They're the compression wizards. Nintendo isn't a singular entity. 

As for Tropical Freeze, that was Retro's first HD game, cut them some slack will ya. 

Ps: Crash Bandicoot isn't geometrically complex in the slightest.

So Nintendo should teach Nintendo? Gotcha. I'm sure you cut slack for others.

Why should anyone believe the complexity comment when you basically disregarded the whole game already??? If I would use the same comment some were using against me "we get that you don't like sony......" you fill the rest.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Alkibiádēs said:

When talking about Nintendo we're obviously talking about Nintendo EPD (the cream of the crop). Jeez. They're the compression wizards. Nintendo isn't a singular entity. 

As for Tropical Freeze, that was Retro's first HD game, cut them some slack will ya. 

Ps: Crash Bandicoot isn't geometrically complex in the slightest.

So Nintendo should teach Nintendo? Gotcha. I'm sure you cut slack for others.

Why should anyone believe the complexity comment when you basically disregarded the whole game already??? If I would use the same comment some were using against me "we get that you don't like sony......" you fill the rest.

Crash was developed by Activision. If this was made by Naughty Dog it would look better and run at 60 fps (unless they decided to not target it for some reason and go for even better visuals instead). 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
Normchacho said:

Then you're being willfully ignorant. You've had several people try and take you through the differences and what they mean step by step like a child. If you aren't seeing it it's because you don't want to.

I'm not being ignorant when I say that this is not a generational leap above "anything Nintendo has ever done"

Whose said it is?



Around the Network
Alkibiádēs said:
DonFerrari said:

So Nintendo should teach Nintendo? Gotcha. I'm sure you cut slack for others.

Why should anyone believe the complexity comment when you basically disregarded the whole game already??? If I would use the same comment some were using against me "we get that you don't like sony......" you fill the rest.

Crash was developed by Activision. If this was made by Naughty Dog it would look better and run at 60 fps (unless they decided to not target it for some reason and go for even better visuals instead). 

I'm sure ND would do better than Activision, but what does that have to do with the point?

But since you have forgot to keep the R&C on the convo you have conceeded that it looks a lot better than Oddyssey right?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Alkibiádēs said:

Crash was developed by Activision. If this was made by Naughty Dog it would look better and run at 60 fps (unless they decided to not target it for some reason and go for even better visuals instead). 

I'm sure ND would do better than Activision, but what does that have to do with the point?

But since you have forgot to keep the R&C on the convo you have conceeded that it looks a lot better than Oddyssey right?

I never said Ratchet and Clank didn't look better.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
DonFerrari said:

I'm sure ND would do better than Activision, but what does that have to do with the point?

But since you have forgot to keep the R&C on the convo you have conceeded that it looks a lot better than Oddyssey right?

I never said Ratchet and Clank didn't look better.

Nor did you agree it does. Which is it?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Zekkyou said:
Alkibiádēs said:

I'm not being ignorant when I say that this is not a generational leap above "anything Nintendo has ever done"

Whose said it is?

I did and I stand by it. Specifically I was saying that texture quality is a a generation beyond what you see in modern Nintendo games. Because it will take until next generation until you see Nintendo matching what Crash looks like on PS4.

 



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

TorterraBoy said:

Following the recent news of games such as WWE 2k18 and LA Noire having 25GB download sizes (EVEN ON THE PHYSICIAL VERSION), this will harm Nintendo Switch’s future for 3rd party sales and support!

Now if you look at games such as

BoTW 12GB (Biggest man-made open world game yet)

Splatoon 2 = 3.7GB 

You can clearly tell Nintendo has some tricks to make their games small and accessible. NOW GIVE THESE TRICKS TO YOUR THIRD PARTY SUPPORTERS!!!! If not, the sales may be poor and consumers won’t buy 3rd party games. Leading to Switch getting no 3rd party support for future years.

Do you plan on participating on the thread?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."