Alkibiádēs said:
Zekkyou said:
In general? Not much, its tech is quite tame for a retail PS4 title (R&C is far more impressive). Relative to the average Nintendo title and in the context of a storage discussion? Its textures are significantly more detailed, its environments are more geometrically complex, and it spends 15 hours rapidly discarding those environments and their assets.
Tropical Freeze is almost twice the size of SMO. Did Nintendo forget to tell Nintendo how to compress? Was everyone off sick and the janitor forced to do it? Or is this discussion perhaps more complex than the "Nintendo good, all others bad" narrative you've attempted to cocoon yourself in?
It should also be noted that saying stuff like "ABC has much better [x asset] than the average Nintendo title" isn't a criticism again said Nintendo title. The PS4 is literally several times stronger than even a docked Switch, and for fairly obvious reasons. Even a shitty developer can quite easily match the average asset quality of a Nintendo title on the PS4, because they have far more wiggle room. Said texture will, however, look worse because that's Nintendo's strength: They make lesser assets look better than most others can. Making something look nicer than it normally should doesn't make the asset file larger though.
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When talking about Nintendo we're obviously talking about Nintendo EPD (the cream of the crop). Jeez. They're the compression wizards. Nintendo isn't a singular entity.
As for Tropical Freeze, that was Retro's first HD game, cut them some slack will ya.
Ps: Crash Bandicoot isn't geometrically complex in the slightest.
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You didn't have a problem bringing up Metroid, but now Retro are a problem? That's certainly quite a convenient shift in the discussion. Awfully unkind of Nintendo to fail to share their mysterious compression powers with Retro after 15 years.
And no, not in general. But far compared to SMO? Absolutely. Just look at the screens you sent. The rock in-front of Coco is more complex than the entire platform Mario is standing on lol. I'm glad we've gotten past textures though, that's some progress.
AngryLittleAlchemist said:
WOOOAH! Why is that? More content? More level assets and music?
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Assets mostly. TF takes advantages of its design to push some textures and geometry that's pretty complex for the WiiU. It also, like Crash, is constantly cycling out content in a fashion which gives less opportunity for re-use.