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Forums - Gaming - Assassins Creed Origins Reviews - 83 Metacritic (35 Reviews) - 84 Opencritic (63 Reviews)

Cerebralbore101 said:
Madword said:

Game is quite enjoyable so far, played about 3hours, some minor issues but overall pretty good.

I didnt know about the microtransations when brought, but they are off to one side and seem pretty much like the same that was in the previous 2 or 3 games. Where they are only there if you dont play long open world games and go finding lots of things. My game style on open world games - pretty sure never need to go near them.

In terms of DLC, you see if a game is worth it for its parts and not just what they sell as DLC. Microtransations and loot boxes in the core game I have a problem with, DLC I dont as long as the game is worth the cost and you get your monies worth.

I don't think Microtransactions make a game bad, but I avoid games with them as a matter of principal. DLC is fine so long as it isn't cut from the original game. I mean imagine if the Forest and Shadow temples were cut from Ocarina, and then added on for $10 a pop. Or imagine if the challenge stages were cut from Mario x Rabbids and sold to us as a $10 DLC pack. 

Games are difficult to make, and sometimes content is cut just because its not ready. You cannot get mad because a 40 hour game has had a 2hour content cut from it and then sold as DLC. Basically you have to take into account if the game is worth the cost when it ships.. not some arbitary well they were making a 100 hour game and feeling like you've been robbed. The cost to make an AC game, most of the time you cannot feel robbed. Now I do agree when they cut out chapter 13 from AC revelations I think it was, I wasnt too happy as that was core story content. But if its a set of side missions, nah not a problem. 

So in your example, if challenge stages were cut from mario, well is the game worth the price of entry without those items. If you are talking modes I might agree in some instances (like I wouldnt expect to pay for a last man standing mode in Multiplayer games) but if its story content that is extra missions, I am ok with that, especially with AC games where there are lots of story based content already.



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Madword said:
Cerebralbore101 said:

I don't think Microtransactions make a game bad, but I avoid games with them as a matter of principal. DLC is fine so long as it isn't cut from the original game. I mean imagine if the Forest and Shadow temples were cut from Ocarina, and then added on for $10 a pop. Or imagine if the challenge stages were cut from Mario x Rabbids and sold to us as a $10 DLC pack. 

Games are difficult to make, and sometimes content is cut just because its not ready. You cannot get mad because a 40 hour game has had a 2hour content cut from it and then sold as DLC. Basically you have to take into account if the game is worth the cost when it ships.. not some arbitary well they were making a 100 hour game and feeling like you've been robbed. The cost to make an AC game, most of the time you cannot feel robbed. Now I do agree when they cut out chapter 13 from AC revelations I think it was, I wasnt too happy as that was core story content. But if its a set of side missions, nah not a problem. 

So in your example, if challenge stages were cut from mario, well is the game worth the price of entry without those items. If you are talking modes I might agree in some instances (like I wouldnt expect to pay for a last man standing mode in Multiplayer games) but if its story content that is extra missions, I am ok with that, especially with AC games where there are lots of story based content already.

Well, I just don't want to support a company if they are going to indulge in those sort of bussiness practices. If they want to make extra money off of me, then release amazing DLC, and then put it in a GotY edition. I'll happily double dip. I've done it with Skyrim, Mario Kart, Witcher 3, Dark Souls, etc.