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Forums - Gaming - EA Shuts Down Visceral Studios

God of War Director on Twitter:
"i love linear single player games. Saddens me when the word linear is considered a bad thing. You can have agency in a linear story game"

https://twitter.com/corybarlog

Thousands of players complain to EA. So many people think so too. shows the developer in future and calls for more for great singleplayer games without Openworld.



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ResidentToxy said:
I wish that EA would become bankrupt already, that way other studios can buy their IP and do those games justice. I hate the fact that EA has Star Wars hostage. I have no idea what possessed Disney to give the rights to EA.

After a record year for net revenue and operating income, their share price continues to rise and their digital sales continue to grow. EA is not going to become bankrupt anytime soon.

https://venturebeat.com/2017/05/09/eas-share-price-went-over-100-for-the-first-time-ever-heres-why/



Another one bites the dust.



vgc said:
ResidentToxy said:
I wish that EA would become bankrupt already, that way other studios can buy their IP and do those games justice. I hate the fact that EA has Star Wars hostage. I have no idea what possessed Disney to give the rights to EA.

After a record year for net revenue and operating income, their share price continues to rise and their digital sales continue to grow. EA is not going to become bankrupt anytime soon.

https://venturebeat.com/2017/05/09/eas-share-price-went-over-100-for-the-first-time-ever-heres-why/

That is depressing. The fact that people buy EA's games is astonishing.



I don't see the reason for the animosity against EA especially when you're still getting a game in the end regardless ...

Often times when a studio closes down so do their current projects ...



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I shut down EA purchases for the forseable future. It's only fair.



Nem said:
I shut down EA purchases for the forseable future. It's only fair.

Why ? 



This is just EA as usual. I called this when I saw Battlefield: Hardline for the first time.




www.youtube.com/@Pemalite

Let's be realistic - publishers and developers can't throw $50MM in development and licensing costs at a game that doesn't include many microtransactions. These companies exist to make money. The huge AAA budgets of 2017 essentially require games to have multiple revenue streams. That's just the way it is. Many linear games simply aren't worth the investment, especially ones like this that are hitting bumps in the road continuously.



VAMatt said:
Let's be realistic - publishers and developers can't throw $50MM in development and licensing costs at a game that doesn't include many microtransactions. These companies exist to make money. The huge AAA budgets of 2017 essentially require games to have multiple revenue streams. That's just the way it is. Many linear games simply aren't worth the investment, especially ones like this that are hitting bumps in the road continuously.

Funny, because Nintendo and Sony both say otherwise.

Let's be honest, the real problem here is that people have such a linear way of thinking to defend these companies. "Oh, games cost more to make now? Well, I guess this validates the companies in either increasing the price of games or adding microtransactions!"

Bullshit.

There are 3 things to consider when talking about this:

1 ) Games not increasing in price for years is justified because the consumer base for games is expanding almost all the time, meaning that long running franchises or new IPs are quite regularly selling more or gaining stable profits from small decreases in popularity. There's also more legitimate sources of new revenue streams, like DLC or expansion packs. 

2 ) Singleplayer games most likely don't have the budget of multiplayer games anyways

3 ) Mismanaging budgets is a bigger problem then game's just "not costing enough" or lacking microtransactions

and 4 ) 

In this fucking case ... it's a fucking Star Wars game like Uncharted ...

FUCKING. STAR WARS. UNCHARTED