VAMatt said: Let's be realistic - publishers and developers can't throw $50MM in development and licensing costs at a game that doesn't include many microtransactions. These companies exist to make money. The huge AAA budgets of 2017 essentially require games to have multiple revenue streams. That's just the way it is. Many linear games simply aren't worth the investment, especially ones like this that are hitting bumps in the road continuously. |
Funny, because Nintendo and Sony both say otherwise.
Let's be honest, the real problem here is that people have such a linear way of thinking to defend these companies. "Oh, games cost more to make now? Well, I guess this validates the companies in either increasing the price of games or adding microtransactions!"
Bullshit.
There are 3 things to consider when talking about this:
1 ) Games not increasing in price for years is justified because the consumer base for games is expanding almost all the time, meaning that long running franchises or new IPs are quite regularly selling more or gaining stable profits from small decreases in popularity. There's also more legitimate sources of new revenue streams, like DLC or expansion packs.
2 ) Singleplayer games most likely don't have the budget of multiplayer games anyways
3 ) Mismanaging budgets is a bigger problem then game's just "not costing enough" or lacking microtransactions
and 4 )
In this fucking case ... it's a fucking Star Wars game like Uncharted ...
FUCKING. STAR WARS. UNCHARTED