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Forums - Gaming - How to make Gran Turismo great again

GT was one of my fave game franchises ever, but ever since the jump to the HD era the 3 releases have disappointed in one way or another. GT5 took way too long to develop, the ill timed release of GT6 a week after the launch of PS4, to the half assed GT Sport.

Things take way too much time, and when released it just isn't cutting edge anymore. I think all of GT's problems can be solved, if PD was a way bigger studio, last I heard Turn10 was twice as big as PD. For a franchise that has been selling on average 10M a game, they need the appropriate studio size.

They can call GTS whatever they want, but an important online compenent shouldn't be a reason to make the game devoid of content and axe the traditional career mode, after 4 years in development they had enough time to give us the complete package.

Suggestions:

-make a real GT7

-make an online focused, GaaS minded, open world GT a la Fohza Horizon and call it GT Sport. More arcadey, 30fps, gfx a la Driveclub, service game: every year new seasons



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Turkish said:

, if PD was a way bigger studio, last I heard Turn10 was twice as big as PD. 

PD : 110 employers

Turn 10: More then 300 employers



There will probably be a GT7 if GTS doesn't do well.

On the increasing PD (actually seems like on normal size Turn 10 is 3x the size of PD) I agree, but they would need to evaluate the size and distribution right because in some situations increasing the size doesn't help the output at all.

In between I had no issues with GT5P, GT5 and GT6. Yet to play GTS besides the demo to do full evaluation, but several decisions doesn't bode well for me, but we won't know how they will bode for the studio vision.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Do something about Polyphony.

GT6 should have been a massive warning light, 3 years to produce a game that offered very little over it's predecessor and in fact removed certain features GT5 had.

Now they've spent another 4 years making one that's focused on online multiplayer and of course has vastly less content then it's predecessors.

Gran Turismo was the pinnacle of the racing genre, but something changed with polyphony after GT4, 6 years to produce GT5?



GT5 was good for its time, it still had the most amount of cars, tracks and the best simulation racing physics on consoles when it came out.

GT6 is amazing, the most amount of cars and tracks in a racing game, best simulation physics in a racing game on seventh generation consoles, amazing Vision GT cars only available on GT, nowhere else and are designed by car manufacturers themselves. I'd say GT6 is my favourite game of 2013, even above TLOU, Tomb Raider and GTA V.

GT Sport though is a disappointment. Better physics and more Vision GT cars can't make up for no career mode and online only game. GT PSP also had issues like these that didn't affect the core gameplay but made the game a lot worse. GT7 needs GT Sport's physics and sound, better graphics, a lot more cars and tracks and single player campaign.